Great news!

Keep up the good work, we do appreciate it.

Fantastic news! Good luck with the Rome: Total War partnership.

Blind or not, they seemed to have little trouble wiping out my army. Bastard. :wink:

How the fuck do you kill those things?![/quote]

I really don´t know how to kill those things early in the game. with earth 9 and nature 4 blessing, they have 16 protection 99 morale, 72 hp, regeneration, poison cloud etc. Later of course you can use soul slay and the like since MR is fairly low. That´s why I figured attacking early might be a good idea :wink: .[/quote]

Yeah, greeeeeeeeat idea. Damn you. Well, I’m just happy they’re blind. Keep coming and I’ll blind your pretender and prophet too! :lol:

Can someone give me a tip as to how to adjust my researching levels in Dom2? I know that + and - keys can fine tune.

Say that I am researching in Conjuration, Alteration, and Thaumaturgy. I want to put 56 points into C, 15 points into A, and 101 points into T. It takes me about five minutes to accomplish this, as every time I wish to reduce one of them and take the points from another, it takes the points from the THIRD one that I just spend five minutes adjusting.

On a related note: If I have 250 points of research available, can I research multiple levels of one magic area in a single turn? E.g., can I sink all 250 into learning levels 1 thru 3 of Conjuration?

Yes to your second question. For the first, I rarely try fine-tuning it that carefully, so the only way I know is to spend five minutes clicking.

Yeah, since you get no credit for learning part of a level, I rarely research more than two lines at once. It’s better to get a level in one thing now and another thing in 5 turns, than to get both simultaneously in 5 turns. The only time I split research is if I’m almost done with line A and I want my next project to be in line B. There might be rare occasions where I have enough to finish A, finish a whole level of B, and then start on a level in C all in one turn, but that would be extremely rare and I guess I would just click for five minutes.

Qt3-JM-Hardcore (Vanheim) - Abysia’s capital is taken: the Allfather brought life to the clouds and blew Furcas back to Hell. Now comes the counterattack: practically every merc unit in the game is currently flying Abysian flags, I’m not sure where the Demon Lords are, and after the disastrous first assault that killed off all my Van my army consists of about 40 soulless. Meanwhile, Caelum drives into my desert holdings with a force of undead and storm guards, led by a wraith lord and a bane lord, each with their own expansive weapon loadout. The Father Illearth awaits them, as does Vanir magic. Things are getting interesting.

Qt3-AranWars (Ulm) - More wars seem to be starting. Given the difficulty of taking these indie provinces, it looks like other players become the targets of opportunity. I very nearly started something recently myself, but decided (with a little regret) that I wouldn’t be able to see it through properly, and held back.

Qt3-Backov-Cradle (Pangaea) - an army of carrion beasts stares across a narrow strait at the Arcoscephalian pretender and an army of Heart Companions and earth gnomes. I have the strangest feeling of deja vu … Marignon seems to have forgotten to re-enlist the Eternal Knights, however, so I snapped them up. Rather ironic that they should find themselves in the service of the undead.

Qt3-FeedingFrenzy (Vanheim) - Another turn, another godforsaken rock in the middle of the ocean.

Thanks for the answers. I have more questions, but I will put them in a more appropriate thread.

Qt3 JM Hardcore (Abysia) - Okay, Rollory, how the hell does your bigass army parked west of my (former) capital not get leader-crippled by 4 manifestations?? EVERY ONE OF THEM bounced back to my casters, who promptly smashed the uppity little undead angel bitches, but still . . . .
Oh, and I have a question for all of you - are demons considered “undead”? I would’ve resurrected the heroic Furcas already, but I don’t want to waste the gems if I know that it’s impossible for him to come back to the warm, fiery fold of Abysia. Anyway, despite the loss of my capital and the back-and-forth with Vanheim, I’m still having a blast with this. At least I took what I believe to be Nick Walter’s last C’tis fortress last turn or two.

Qt3 FeedingFrenzy (Jotunheim) - Jotun infantry is like the icy version of Abysian infantry - in the early game, I can send out a force 1/3d the size of my enemy’s army, and unless they’re packing a crew of heavy cavalry, my guys will just squish them into pudding. Mmm…pudding. Anyway, these bastards are expensive as hell, but they sure do pack a punch.

Qt3 Hammertime (Ulm) - Even though I submitted my Pretender, I’m still playing around with different Ulmish Pretender builds in single player. Is it me, or are Iron Faith and Black Forest Ulm almost completely useless?

Heh. That would be because all the leaders for that army were already dead. That campaign has been very expensive in Vanjarls - I’ve lost at least one to assassination, at least one to a failed attempt to take a province that I thought had no leaders left in it, several in the initial assault on the fortress (the only leaders that didn’t get fried in that were the ones with fire resistance, and my pretender, who was kept going via life draining). I keep losing the Horde From Hell devil commanders too - you’ve summoned your own hordes on top of several of them. And of course the soulless commanders drop like flies.

The army in question was supposed to move into your capital a turn or two back - I teleported Bifrons the ice devil in to take command of it (lots of undead in there). Except he got hit with a manifestation the very next turn, and what I thought should have been an entirely adequate bodyguard proved rather less effective than I hoped. So those troops are still sitting there.

Qt3 Hammertime (Ulm) - Even though I submitted my Pretender, I’m still playing around with different Ulmish Pretender builds in single player. Is it me, or are Iron Faith and Black Forest Ulm almost completely useless?

I will have extensive - very extensive - comment on this after AranWars gets going farther along than it is. Suffice to say, right now I’m about convinced that Ulm can be at least as powerful as Vanheim.

Thinking more on what I just described, I’m now completely convinced that all the complaining about SCs is the product of insufficient knowledge of the game [edit: ok, not all - the “it should be different” complaint has points in its favor]. The plain fact is that at the higher magic levels, normal commanders cannot survive. There is so much high-powered stuff being thrown around with assassinations and life draining and battlefield-wide spells and so on, the SC types are the only ones that can consistently come through a battle in one piece. (I’m guessing that’s why you haven’t tried assassinating Gaap yet - I gave him the job he has - a rather exposed position - because I’m pretty sure that he himself can handle any assassination situation, and his army is big enough to defend itself well. That Gaap himself could probably carve through an entire enemy army without breaking a sweat is incidental; I’m not taking a chance on that not working out because I’ve seen enough situations where a supposedly-tough commander of mine got whacked by something unexpected.)

Rollory, are you diggin the high research requirements in AranWars? I am.

I just gave my first “research” order in that game. And only because the commander in question can’t do anything else this turn.

Yeah, exactly. I have only one level researched in one area. I really like the settings so far! The battles that my scouts have witnessed are really nifty, with nicely mixed armies duking it out for dozens of rounds.

I saw Pythium’s hydras get blinded by Machaka’s sorcerors; looked like a losing proposition for both sides. I also saw Pythium get invaded from behind the moment he posted about that battle in these forums. That’s pretty much why I don’t post updates in the forum! In fact, I should go up and delete that stuff I wrote about how much I’ve researched…

Nah.

Yeah, I too like the possibilities that a “low” magic game brings to the battlefields.

AranWars is an interesting case though since we started out with 9 provinces providing a decent income with which to invest in research early…or not. Some of us seem to have done just that while others went with a different strategy. ;)

QT3-World.

Fuck Pangaea.

Missing a few turns here + there due to real-world issues has cost me. My home province has been overrun, and I’m really short on defence to cover the rest of my empire. Goddamnit!

Qt3Journal: Seems to be over finally. Haven’t heard an official declaration yet.

Qt3FeedingFrenzy (Arco): Got to remember to play this one. ;> I don’t really have a solid long term strategy in mind yet, so I’m sure I’m going to get my ass handed to me here.

Qt3Lavalamp (Marignon): Have a good feeling about this one. With no Ermor in the equation, this one shouldn’t end with an everyone against Ermor annoying endgame like certain other games.

I wouldn´t call coming with 5 infantry giants an invasion, it´s more like bringing extra hydra food to the table ;). It is quite a lot of fun so far, although I would have played differently had I known that mahcaka has blindness.

I think so too, but our coordinator hasn’t given me the final tally yet. If you’ve voted and I’ve voted for concession, who is left? I think we have VegasRobb, Balut, and the Danubian Fox in this game as well?

Whichever one of you guys hasn’t voted yet, hop to it! I want to trash talk and I have to keep my silence till the game is over :D

I wouldn´t call coming with 5 infantry giants an invasion, it´s more like bringing extra hydra food to the table ;). It is quite a lot of fun so far, although I would have played differently had I known that mahcaka has blindness.[/quote]

Well it’s my first time with Machaka and I didn’t even have Blindness scripted–I just somehow missed it while picking spells.

So I’m sitting there watching my fire blasts and tangle vines bounce off your hydras as they proceed to eat my army and suddenly I hear this squealing sounding spell and was like “WTF is that?!?!” and then I notice that my mages’ scripts ran out and they’re were casting Blindness. A quick peek at the hydras and I see that lovely little heart icon and I must admit, I had a well-deserved moment of “serves ya right, ya bastard!” accompanied by mad cackling. Unfortunately, the moment was short-lived as my army routed and the crying started anew…

Well, now we both know something about Machaka we didn’t know before AranWars. As you can imagine, I now have all my mages scripted for Blindness! Cool spell. :lol: