QT3-World (Pangaea) - If it’s any consolation, my armies routed after taking your capitol (probably scared of them big scandinavian women) but the province did change ownership. Bug? Well, anyway, it was a mess as they were scattered all over the place! :roll:

qt3aranwars:
my apologies guildboss. I thought about the game in bed and wanted to change orders, but it had already hosted. Other news: Jotunheim killed the first hydra, I killed a few two exp star giants, sounds ok to me.

Qt3-JM-Hardcore (Vanheim) - A lone Vanadrott, with no bodyguards, with no equipment, with only a couple of very basic spells scripted, can defeat an Ashen Angel in hand-to-hand combat.

This is well worth knowing.

Feeding Frenzy- I almost don’t want to admit this, but I more or less give up. Fucking Bogus the Troller Raider and his squad of ultimate badasses besiege my capital way too early in the game for me to even think about taking it back.

Do Vandarott’s have death magic? Anything with death magic can defeat an ashen angel easily via a combination of summoning chaff to keep it busy and wither bones/dust-to-dust.

Ashen angels are better used as a surprise line of defense imho. Assasination is most potent the first time used, since thereafter bodyguards will be plentiful. I usually cast manifestation en masse at the first enemy army to break through my lines when I’m playing Ctis.

I’ve played BF Ulm once, and it seemed reasonably powerful (and good fun). I’m now in the last stages of being killed off by Caelum, but I had a good run on the way. Why I think they’re good;

  1. “Sanguine Heritage”, the national spell that’s immediately available. As soon as you can get the blood slaves together, you can summon Blood-2 death-2 Vampire Counts. They’re not SCs, but they are very useful, and very versatile leaders.

  2. Lots of scope for stealth.

  3. Lots of reasonably priced blood magic (remember, you are now a Blood nation, not a Heavy Armour nation).

  4. Fortune Tellers. Cheap, excellent researchers, and they help cancel out Misfortune in the province they live in.

  5. Not too dependent on your Gold economy, which gives you scope to exchange poor scales for an expensive Pretender. Remember; for BF Ulm the Vampire Queen is officially not cheesy, it’s thematic.

I think you have to remember that in terms of play-style, Black Forest isn’t really an Ulm variant; it’s a completely different nation. And while I wouldn’t put it in my Top Five Power Nations (who are - this week - Abysia, C’tis, Arco, Caelum, Jotunheim), I do think there’s plenty of scope for fun and profit.

Q23Journal - After getting a scathing email questioning my sexless manhood, I stayed in the game because a certain someone was about to “make it happen”. Oh … they finally got a taste of the buzzsaw too?

Q23Cradle (C’tis) - It’s quiet for now.

Q23Europe (Man) - Pythium seems to have hunkered down into fighting a defensive war.

Q23Tyrande (Man) - What happened to this game?

Q23AranWars (C’tis)- Seeing some interesting battles by other nations, that’s for sure.

Q23FeedingFrenzy (Machaka) - Learning experince.

Ah, I see. I was trying to play BF Ulm as a sort of less-armored-Ulm-but-with-Undead type nation. I didn’t realize their dependence on Blood Magic was so key for BF Ulm. I disagree about their researchers, though, as Ulm in general seems to have horrible researchers compared to many other nations, and their heavy casting burden almost entirely falls on their Pretender or any mercenary or summoned casters.

[quote=“Mark_Weston”]

I’ve played BF Ulm once, and it seemed reasonably powerful (and good fun). I’m now in the last stages of being killed off by Caelum, but I had a good run on the way. Why I think they’re good;

  1. “Sanguine Heritage”, the national spell that’s immediately available. As soon as you can get the blood slaves together, you can summon Blood-2 death-2 Vampire Counts. They’re not SCs, but they are very useful, and very versatile leaders.

  2. Lots of scope for stealth.

  3. Lots of reasonably priced blood magic (remember, you are now a Blood nation, not a Heavy Armour nation).

  4. Fortune Tellers. Cheap, excellent researchers, and they help cancel out Misfortune in the province they live in.

  5. Not too dependent on your Gold economy, which gives you scope to exchange poor scales for an expensive Pretender. Remember; for BF Ulm the Vampire Queen is officially not cheesy, it’s thematic.

I think you have to remember that in terms of play-style, Black Forest isn’t really an Ulm variant; it’s a completely different nation. And while I wouldn’t put it in my Top Five Power Nations (who are - this week - Abysia, C’tis, Arco, Caelum, Jotunheim), I do think there’s plenty of scope for fun and profit.[/quote]

I think BF Ulm is pretty weak in fact if you pick a Vampire Queen. She’s just too expensive now, with 1 dominion. I prefer the tougher immortal Lich. Vampire Counts aren’t anything special compared to Vampire Lords. BF Ulm has some strengths but they’re hard to employ, and generally you don’t get much compared to what you lose. As a blood nation, all in all, their only slightly above average; but comparing them to other nations its clear they must take hard scales and buy a buffed SC Pretender. Otherwise, frankly, they suck.

Iron Faith exists just proves how the Magic scale is utterly imbalanced.

…For now.

BTW Arco give Pan his item. I got you guys mixed up between games and sent it to the wrong player. :)

QT3Journal: We do not have a surrender consensus, so I guess the war goes on.

Whaaaaaaaat?! How could Backov possibly still not want to surrender? I saw what happened last turn, and this game should be over now.

Okay, I’ll have to try a little harder to buld the consensus. Game on!

As far as I am concerned, it is… ;>

Hmm, I think they’re in the bottom half. Don’t agree that they suck. And while they may not be the uber-nation, I found them fun to play.

A couple of specific points.

My point about the Vampire Counts was their immediate availability. A flying ethereal stealthy D2B2 caster is a solid, versatile early-game unit. Clearly they’re not as good as Vampire Lords, but then VLs are much further up the research tree and cost more to summon.

I’ve never been able to work out how to make a Lich into an early-expansion SC, which is what I wanted the VQ for. The BF Ulm troops are survivable, but do lack a bit of punch.

Mark

[quote=“Mark_Weston”]

Hmm, I think they’re in the bottom half. Don’t agree that they suck. And while they may not be the uber-nation, I found them fun to play.

A couple of specific points.

My point about the Vampire Counts was their immediate availability. A flying ethereal stealthy D2B2 caster is a solid, versatile early-game unit. Clearly they’re not as good as Vampire Lords, but then VLs are much further up the research tree and cost more to summon.

I’ve never been able to work out how to make a Lich into an early-expansion SC, which is what I wanted the VQ for. The BF Ulm troops are survivable, but do lack a bit of punch.

Mark[/quote]

The thing that attracts me to BF Ulm is those rangers. Wowie, those are about the best archers in the game. Talk about a nasty surprise for a foe expecting standard Ulm!

BF Ulm is quite versatile with the good early blood summons, plus the good stealth units, plus the traditional Ulmish heavy infantry tanking. The recruitable undead is a bit of an oddity and I haven’t quite figured out a good use for those. Mobbing a life-draining BALUT maybe? They are too resourcey to mass produce on short noticee.

If BF Ulm didn’t require a death scale I’d play them about 75% of the time. I hate playing blood nations without a growth scale because I keep having to move around my blood factories when the population falls too low.

Backov Cradle(Ulm):

Where I come from, people like me are called HEROES!
Hey, Ermor, why won’t you take those 342 tons of gems you’ve harvested up to now and summon something useful with them?

Qt3 Journal:
If it’s not Backov who wants to continue that blasted game, who could it be? Balut?!?!

Why??

That was all disposable longdead and mound kings. The two mages you lost mean that I won that battle! :twisted:

I must concede that you do put together a nice firing squad. Any army where the infantrymen do not outnumber the casters is going to have a lot of bang for it’s size. Though I’m baffled as to why you were casting nether darts at longdead.

Still, firing squad armies are a novelty. Knowing that you have inadequate infantry protection, several obvious counters spring to mind. For instance I plan to . . . well, you’ll see in a few turns.

You must be kidding. The Netherdarts work just fine against undead. They dropped like flies. What was really useless were the ice blast attacks. Stupid me.

And don’t ridicule my firing squad. I’m nearly done for. It’s very hard to come up with a useful meatshield. :)

Q23Tyrande (Man) - What happened to this game?

I didn’t see a response. Anybody know?