That’s not the bless the centaurs had. And the units that everyone usually complains about are the various Heim’s and maybe the giants, not the centaurs. The centaurs are good, but not in the league of the Heim’s. No glamour, no uber defense, not even a lance for the charge benefit.
What happened, I think, was that most of your troops were very poor. Everyone, in fact, except the Cavemen. You also invaded with no magic support, just mermen. My guys also had a couple of stars, which upped their stats. I also got lucky that your guys routed while you still had quite a lot of them.
I was lucky that the target of your assassination attempt can hit ethereals and doesn’t care about disease. I wouldn’t call a centaur hierophant an uber unit.
Frankly, I think you are being a bit pre-mature. It sucks to lose large armies when you think you should win (I know), but there are counters to these double bless strategies, as there are counters to most strategies. That’s the fun of it, in my opinion. In another game I’m playing, I got hosed and lost my entire large centaur army to a very effective counter. I was very surprised, but I learned something and found a use for Pan unit I hadn’t considered using before.
To say the game is broken is just flat out wrong, in my opinion. What you tried this time didn’t work. Your next attempt will be different.
This game is different than Dom2 and I for one like the idea that there are more ways to go than the standard Dom2 SCs, the Bane Lords, the same few killer spells and the same tactics that became very tired after awhile. Everyone had access to the same stuff and everyone used the same stuff because it was the most efficient.
I’m still new at it and am not doing very well, but it’s not broken. The Heim’s might be overpowered at the moment, but we’ll see.
One thing from Dom2 that I could never stand was the 1 guy blowing through an army thing. I haven’t seen that (yet), so that in and of itself makes Dom3 better for me.