Were I you, I might just hold on a bit, try to regroup and stick it out. Ya know, since EVERYONE is currently getting some Giant loving. The Abysia went with guns a blazing only to find no one home.

I finally bought the game and it’s on the way! Man, did I miss me some Dom!

Any new MP games opening up soon?

As with most Dominions games, Bandar was won largely on the basis of a decent starting position, followed by continuous diplomatic efforts. Starting position alone will rarely win the game, but a poor starting position can make a win virtually impossible.

As you can see, the worst starting positions belonged to Niefleheim, Sauromatia and Yomi. Niefleheim started in a real box, but with the early game advantage of highly blessed giants. I never found out exactly where Helheim and Vanheim started, but it was probably crowded, too. I actually can’t think of a better way to get a fair start, than to have most of the early-game bless powerhouses crowded into crappy starting positions – but maybe I’m just biased :)

Most everyone else had at least a decent chance. Abysia was on the edge of the N/S/Y nastiness, but no more so than I was, and he had a lot of room to expand toward TC. Mictlan was famously isolated and shrouded in mystery and Nick FUD. R’lyeh had it made in the shade, and was guaranteed a spot in the final wars.

Before the game, Agartha was a mystery to me (this game being part of the initial Dom3 rush). I tried a bunch of builds, and learned one important thing – if I got into an early war against a strong bless nation, I was toast. Nothing I tried could make the Ancient Ones stand up to blessed giants, or white centaurs, or helhirdlings, or so on. I settled on a pretender that would give the AOs enough of a boost to make expansion easy, plus be a real pain for any non-bless nation. Rama was a sleepy rainbow Master Druid, F4/A4/W1/E4/S3/D2/N8/B1. Scales were fairly lousy – I took 3 heat, just in case I wound up next to cold-loving sacreds, and death 2. I wanted to take advantage of the fact that Agarthans don’t eat, by reducing supplies within my dominion, but it turned out that the dom3 general increase in supply rendered that strategy useless. The magic diversity I gained from the F4/A4/S3/N8 parts more than made up for the crappy scales, in the long run. I just built very few temples.

My diplomatic efforts were designed to avoid war as long as possible, and to promote wars pitting my neighbors/competitors against each other. First contact was what I feared most – Niefleheim. I would have done almost anything to secure a peace treaty, but it turned out all I had to do was ask –Niefle was already butting heads with Yomi and Sauromatia, and Yomi in particular was talking a very aggressive game. So Jasper was quite happy to have an ally. I gotta admit that I really did not want to see Niefle prosper, so I maintained a talking relationship with Yomi and never provided anything more than token material help to either side.

Naturally, both sides were losing the war, and badly :) Eventually some coherent picture emerged, and it did look as though Y/S were getting the upper hand. I told Niefle that I would cross the bay north of me, and surprise Y/S by attacking them from behind. The biggest surprised proved to be that the southern coast of Y/S land was still independent when I arrived on turn 18. Yet another stroke of luck and a huge advantage for me – I was able to establish a beachhead without actually entering the war. Poor Niefle had to wait another 5-6 turns while I grabbed the remaining indies and built a fort+lab+temple. I finally mounted an assault on Sauromatia’s capital. But when I got there nearly 50 Niefle giants plus the 300hp giant wolf were sitting right next door. Paranoia took over. I would make perfect sense for Sauromatia to try and cut a deal with Niefle, and even without that it would make perfect sense for Niefle to attack me while I was besieging Sauro’s fort. There was still no way I could defeat 40 blessed giants. So I backed off, and sent my army to park just outside Yomi’s capital while I built up more forces and did more research. It turned out that my backing away from Sauro coincided with both Niefle and Sauromatia disappearing – Niefle for good and Sauro for a long while. I include that rather long-winded explanation because I suspect Rob and Stormbinder have always wondered what the heck I was doing with that dance up to Sauro and back. It was all because I knew Niefle could squash me.

I was in a sort of cold war with Abysia (for some reason he had decided to buy tons of assassins, even though the only fort he ever had was his capital). I made a deal with TC that we would fight Abysia together, but I ensured that TC would do most of the work by promising to let him have the capital (which, by the way, he never managed to capture). Sauro wasn’t playing (but I refuse to attack a staling player until it is way past obvious that he is not planning to return to the game), and I knew that Yomi was small, so I could way out-produce and out-research him. Why attack now and take substantial losses, when I could just sit there until I could win the war with minimal casualties? By this time, my focus on research and my rainbow pretender were really starting to pay off. I had 4 research centers, and bought 1 Ancient Oracle and 2-4 Earth Readers every turn. I reached Conj 8 on turn 50, and Constr 8 just a couple of turns later. I was pretty sure I’d get the Air Queens, as there weren’t any major air nations by then (and I guessed that no one would expect Agartha to be able to easily summon Air Queens). I was more surprised to also get all 3 Water Queens. I began to realize just how big a research lead I had when I hit Const 8. I was able to forge every unique I wanted – it was many, many turns before anyone else apparently could forge uniques.

The unique that had the most impact on my game was the Sickle Whose Crop is Pain. I gave it (plus the teleport boots) to a golem, and it repaid the 30 gem cost many, many times over. I do want to thank Abysia for buying so much PD – I turned them all into death gems :) As the topper, Wericar the golem got heroic toughness, and finished the game with 227 hitpoints!

By that this time, Stormbinder was probably right – I was running away with the game, even if I was too paranoid to realize it yet. The thought of Mictlan overrunning Pan was truly scary. If he could do that, I was sure he could also squash TC, and then he’d have a huge blood economy. TC had declared war on me just as Mictlan began to get the upper hand, and I seriously considered fighting him, with the plan being to have a showdown with Mictlan at the old TC-Pan border. But I finally decided that taking out Mictlan first was a better approach, and talked TC and Pan into the grand alliance. I figured the best thing to do was to hit Mictlan’s economy. I had a 20% Enchantment site, so I conjured up some 7 or 8 demilichs there. I also had a 40% Thaumaturgy site, so I transported all the demilichs down there, where I could cast Black Death on the cheap. Meanwhile, TC and I both forged a boatload of boats so I could make a surprise landing on Mictlan’s island. Once Nick went AI, I pulled all my forces back and let R’lyeh spend resources trying to capture the island from the AI, while I forged bunches of underwater breathing equipment. R’lyeh’s capital fell quite easily. Its funny how myopic you can get when you only play multiplayer games. Despite having had the game for months, I had absolutely no clue how weak EA R’lyeh really is. I expected much more of a challenge.

The ending was anticlimactic – proving mostly that in Dom3 late-game magic and summons >>> national troops, even if Dom3 national troops >>> Dom2 national troops.

Thanks again to Nick for hosting. And a big thanks to all the players who actually kept the game going to a real conclusion.

Yep, I am getting action on all fronts. I agree on the fast (and undiplomatic) expansion being an error generally - but opportunity after opportunity just kept presenting themselves, and I sort of just took them. So it seems only fair that there’s a price to pay now.

My hybris will probably be my fast demise here - but I strongly hope to take a nemesis or two with me down… ;-)

I better not, this being my first MP game when you’ll get back Caelum will be no more than a footnote in history – just like my poor giants (damn those mammoths).

The game has been a bit quiet recently as far as posting concerned, so I am going to make a post describing current events that I am aware about.

Update:

It is a Dominions:Total War for the Midgard Empire. Over the last 3 turns three nations have declared war on my nation, in addition to my ongoing war with Man. Currently I am in war with 3 human nations and 1 AI, (not counting Giants).

In fact my only neighbor with whom I am still at peace is Ermor. But seeing 3 sparkling new undead castles on my border I would not be surprised if the peace would not last for too long.

Anyway, as a result of hostilities with 4 nations, I have one huge frontline. Half of the northern continent is ablaze with the flames of war. This is going to be a tough time for the Midgard.

Such an anger, such hostility… Sigh. Is it too late to make a case that mine is a small and harmless nation? Can’t we all be friends?

News from the frontlines:

I think I was able to partly check, at least for now, R’leyh advance inland. Unfortunately I don’t have troops to throw them back into the ocean from where they crawled last turn.

With Man I keep playing hide and seek games using my Van commanders, just as I’ve been doing for the last 20 turns. My only real army in the west has just conquered the first castle of Man.

Atlantis AI is proving to be a surprisingly big pain in the ass (partly because I am preoccupied with humans of course). They have managed to put out of action one of my Ice Devils (despite him being well equipped and using unique artifacts), on whom I was counting to hold the lines against Atlantis on the land. They have also stalled my other Ice Demons underwater, where he can’t get through their Spel spam. Finally they counter attacked on the land, taking back a province I conquered last turn.

With all these wars going on my forces are getting stretched too thin, so as a result I may not have enough troops/SCs to hold the lines in the South-West against both R’leh and Atlantis, while keeping Man there under control. I will need to do something about it in the coming turns.

With Abyssia next few turns are going to be interesting. This turn they have smashed through the protected bottleneck of mine in the East with the large army of 160 Guardians of Pyre/Abyssian HIs, backed by bunch of strong mages. Now they have a way open to my heartland, although there is a line of castles that they will have to cross, and it is not going to be easy. I am going to do my best to make them feel unwelcomed there.

That’s all for now. If you have any stories/battle AARs/comments about what is going on in our game please don’t hesitate to share them - they are fun to read!

Mike O’Malley has agreed to sub Caelum. Thanx Mike :)

Hoplite appears to be down. And on the turn that I see if I’m out of the game or not, too! I don’t even remember when the last turn was, but I remember it was my big army vs Abysia’s in perhaps my last battle.

Banefire and Squidz one week warning. The server will be off between the 25th and (hopefully) the 2nd. Normal service should resume then, barring unforeseen, um, anything.

Lanka game pause warning. I’ve discovered my travel plans for this extended weekend will not include internet access like I’d originally envisioned so I won’t be able to make any turns in Lanka between late tonight and Tuesday. So Lanka will be going off timer for that duration.

Sorry to slow things down just when it’s getting exciting :)

Thanks for the summary. It’s no mystery that diplomacy (and probably moreso: persistence) is important for winning big Dominions games.

I had absolutely no clue how weak EA R’lyeh really is. I expected much more of a challenge.

Yeah, troops are pretty lame compared to ridiculous piles of Umbrals and fully healed Tartarians. I probably spent way too much on the pathetic Slave Mages in an attempt at a land assault and too little on going for the powerful Astral stuff. By the time I had the clams going, I was suddenly attacked on all sides. It didn’t help that this was a third-hand nation given to me in the late game, I had no idea how the nation worked, and all my troops were on the wrong side of the map. Cleverly done.

Can anyone else not connect? Was there a break announced sometime before the last three pages that I forgot about?

No, I can’t connect either. I guess someone should send Lum an email - perhaps he had to reboot the host. Still pretty nice of him to host considering that he’s not playing.

Wow Ron… that was a great AAR. Thanks!

Near the end of the game, I asked Pan and Ryleh if they wanted to form a coalition against Agartha. I didn’t hear back from them for a few days, so I asked Agartha (Ron) if he would continue to work with me. He said he would, and he had specific plans. The moral of this story is that I decided to work with Ron mainly because he is fun to ally with: he always responds and he has great ideas and tips. And I need tips, since I usually play Dom games just to see what stuff does. (Bear this in mind should you ever be my ally in the future! On the other hand, I’m a loyal ally.)

And: not to blame Ryleh or Pan for not responding, btw. Ryleh had been very communiciative and helpful while we all hit Mictlan, and Pan was having a busy time in life.

Mike is now in charge of Caelum - i’ve boned him up on everything, or at least I think i have, so if he goes off half-cocked, it’s probably my fault - just think of it as a regime change…

;)

evil

Oh ho, that’s where the intel came from! I wondered if Ron was just one lucky devil to try blind teleports into my island with his forces and keep hitting provinces that didn’t have huge patrolling armies.

Nah - I gathered that intel myself. My scouts are amphibious, and Agartha’s capital comes with a scrying site.

Peltast - Sauromatia turn 117

Abysia is prepared to throw in the towel. Indeed it looks grim at this point, only a fraction of Abysian territory is fortified compared to 90% of Sauromatian provinces, and this has allowed my stable of Ghost Rider casters to wreak havoc. His capital has fallen, his empire now probably less than half the size of mine and probably not even 1/4 as wealthy in gems and coin.

With Army of Gold on my normal troops supplemented by mechanical men, I am able to mitigate the worst effects of his fire spells and troops, and my Tartarian factory ensures that I will have a never ending supply of fully equipped Cyclops to cast it. Wishing every turn gives me more gems than I can use, indeed I could easily be casting wish thrice a turn, had not my pretender been killed by an Eater of Gods some time ago, my backup wisher meeting a similar fate 10 turns later.

Niefelheim has only the underwater provinces, which I am finally now invading. Ulm… well i still don’t see where Ulm is ;)

My victory would have been impossible without Niefelheim. First, for the solid alliance we shared into the late game, and 2nd for throwing up 5 globals in short order and thoroughly alarming both myself and Abysia enough that we put aside our differences and attacked him. That was truly the defining conflict of the game, and certainly for awhile I thought despite my strong position I would be defeated.

A very exciting game!

You must not have had a lot of scouts in my territory then. As Mictlan with heavy blood hunting happening I had huge hordes of patrollers everywhere. I figured I’d catch any scouts in my mainland and that would alert me to who was looking around. I caught Rlyeh scouts from time to time but I don’t recollect anyone else.

Has Lanka hosted yet? Can you delay it till i take lunch? :)