Arcoscephale is down to just his capital, which is under siege by Pan who has been turned back from the final kill twice now. Caelum is half-consumed by Marignon, but Pan has joined in against him. Unfortunately everyone vs Marignon still isn’t exactly steamrolling him since his giant hordes of archers shooting flaming arrows seem to kill pretty much everything.

Indeed, Flaming Arrows are naaaasty.

Marignon v. all is looking like it favors Marignon only because we can’t seem to make any headway against him, even though we are ALL fighting him! It is pretty funny I think, and if Marignon manages to win it all, then congrats–he deserves it for his mastery of blood and fire magic.

PAN

Would anyone object to me giving advice on how to counter flaming arrows?

Off the top of my head, I can come up with the rain spell, the storm spell, chaff crap troops, assassins to take out the flaming arrows caster, fire resistance thugs, and possibly expendable-troop suicide attacks to run the caster out of fire gems. At higher levels there’s also the spell that grants entire armies fire resistance but that’s situational and will only be available to a few nations and only late in the game.

What else you got?

Well, the strongest and most reliable is always Arrow Fend. That knocks out 3/4 of the arrow fire in general. Rain doesn’t really stop Fire Arrows unless you manage to cast Rain before the fire mage can cast fire arrows, and happens to be low-powered enough that it would push him over the fatigue limit on spells/gems. (ie, a 2F caster scripted to go Pheonix Power, Fire Arrows, with 4 or 5 gems in his inventory).

Fire Resist, obviously. Storm also reduces arrow accuracy, which only helps if they’re far away. I like lots of flying material to force the Archers into melee, like 1N insect swarms ect.

The tricky part about fire resist thugs is that people forget the Arrow part of fire arrows, and a hundred plain crossbow bolts are still going to hurt whether they have fire resist or not.

Most of Marignon’s casters are vulnerable to Mind Duel, as well. It’s unlikely you’d get one off before he got off the Fire Arrows, but you might still be able to kill the caster.

Of course, as Nick said, assassination is an excellent way to kill Marignon’s fire…power /cough.

One thing themed races can do (like Neifelheim, ect), is stick it right back to them. If you’re army is Lightning Immune or Fire Immune, cast one of the Battlefield wide Lightning or Fire spells, and watch the holocaust. Some of the more powerful death spells, like Shadow Blast, can really wipe out Marignons’ weak archers.

A really, really, really nasty counter to Marignon’s hordes is available to any of the Man/Tuatha nations; flying Vine Ogres. Cast a battlefield wide flying spell, and your hundreds of Ogres fly to smack the archers in their face, and vine Ogres have plenty of hitpoints, and once you have a Vine Ogre economy rolling, practically free. Combine with Arrow Fend for the full Marginon smackdown.

The trouble I’ve been having is that my only airmage is Arcopythera, and she keeps getting molested by disease demons, who do not kill her but simply use up her gems before the battle. I would love it if there was an assassination attempt script, so that she wouldn’t cast arrow fend when the disease demons attack. Could that be in the next patch, perhaps? Or possibly just an AI tweak that skips any irrelevant spells in the queue? The fact that you can suck up the other player’s gems directly just by spending some blood slaves is quite brutal, never mind the effect on the battle, never mind the fact that the target might actually die/get wounded. Seems a bit unbalanced to me.

PAN

The counter to disease demons is (LANKA PLAYERS STOP READING NOW) lots of crap commanders. Indie priests are always a good choice for this since they are dirty cheap and can even be handy if the enemy surprises you with a horde of undead. If there’s twenty commanders with your army, the chances of even three or four disease demons getting through to your mage go way way down.

I know of a couple other counters i think :).

You’ll get your chance to show them off once wahoo gets back from paternity leave. But I’m skeptical myself of any solution except expendable commanders. Even if you surround your good mages with awesome bodyguards that’s a win for the blood nation since those are top quality troops that will be hanging back and not engaging in a battle. And of course those troops will end up diseased from engaging a disease demon in melee.

The true best counter to disease demons is to simply kill the casters since B5 commanders don’t exactly grow on trees. But of course, any good blood player will have them parked in a province with good patrols to catch assassins and a dome spell or two to stop incoming magic.

Yaaaaay I finally “won” a battle against Marignon, though it cost me pretty much everything I had. Yaaaaay.

PAN

I’m going to have to ask for another few days of delay on Hoplite - I returned from vacation, and now I’ve got two job interviews that I’ll be travelling for on Thursday and Friday. I should be back Saturday, and should be able to hammer out a turn by Sunday.

Sorry for the delays guys, this should be epic once things get going.

Sigh, reading about Banefire makes me sad, because I’d love to believe my Longbowmen buffed with Wind Guide and Arrow Fend, both of which I had access to when Dominion killed, could have beat Mari’s flaming crossbowmen. Lousy map design!

Anyways, is Jeff still going to happen? If so, what map are we using? If its a new map, any chance of me getting my hands on it a little early?

You didn’t get the email? It went up this morning.

EDIT: NVM, mail didn’t go out due to me typoing the send script. Timer reset and mail resent.

No worries. Welcome home, and good luck!

Nice try - start the game and let everyone but you stale the first 10 turns :)

Any chance you can post the .map file? Since you did the work to convert the map to dom3 form, maybe you ought to post the whole thing over at Shrapnel.

QT3-Jeff
I was the last one. New turn is up.

Lanka:
Maverni took their turn…can we set a 72 hour timer?

BTW, Lanka is rolling. They jsut wiped me out adn took a ton of uniques.

MAgister:
CTIS is bailing on this game if I can ever log on. Haven’t been able to connect for 2 weeks but turns still processing.

Read upthread some, nobody can connect. We’re waiting on Marcin to return home tomorrow and fix it.

I’ll give Abyisa 24 hours to play his next turn. If he doesn’t want to, I’ll set him AI. He’s clearly eliminated and I suspect he’s just been sticking with the remnants (now 1 province) of his dying empire to see what happens.

Wiped you out? I took I think two uniques and one province from you. Admittedly you did have some potent defense there but I suspect you could have won that battle easily with different orders. I basically swarmed your air queen under using nothing but mob tactics and won because she fatigued herself out. If you had set your SCs to actually attack my backlines in melee they would have done horrible things to my mostly chaff invading army, but instead they stayed clustered up so I could pin them in place with meleers whilst simulataneously bombarding with spells. Also you put some hurt on yourself with friendly fire when your casters tried to throw gifts of heaven right at the front line of melee and hit your (valuable) troops just as much my chaff.

PS. You can stop the spinning, Tien Chi had already transmitted to me his declaration of war so it’s apparently going to be me vs both of you. I’m almost hoping Hetzer joins the fray so that I run out of parties I’m at peace with. Then I can stop pussyfooting around and just throw up an Astral Corruption and say damn the lot of you ;-)

PPS. What the hell was that spell you hit my army with before I invaded the castle. I got some message about flames from the sky and I lost 174 troops.

PPPS. Congrats on the new child! I demand cute baby pictures!

You have to ask?

Meanwhile - take your turn in Jeff - you’re the last one.