I said when you’re ready to go to war with TC you could have them, but in the meanwhile one of the provinces you wanted gave 2 earth and 3 nature gems per turn. Of course, suddenly you’re like all “TC’s paying me” and “I’m ‘uncommitted’”. Then you claim you’d take some border provinces just to “test the water”. I’m not loosing provinces unless you’re actually going to war. I pretty much became convinced you had decided to side with TC with language like that. Also considering the extend of your initial assault, you had been sneaking troops into my dominion for far longer than I had AC up, so I think my guess was right. I only cast AC as a way to equalize what I though was a disadvantage against TC.
Plus, I NEEDED to expand. I had serious cash flow problems. When I finally attacked TC I wasn’t clearing 500 gold a turn. Meanwhile, your building fortresses left and right along our border.
I rather doubt you were weakest in gem income - you cast Strands of Arcane Power, followed not too many turns later by Wish. You must have had at least 50 clams to pull that off. You lost not because of your gem income, but because you relied on stacks of SCs that had to walk out in the open - while I had stacks of SCs with magical mobility. Mobility is the key to the endgame. I could watch your stack in action, equip and script my squad specifically to fight yours, and land on top of you whenever and wherever I chose.
Maybe 30, but I’ve been clamming since we were first at war, and had found a decent amount of astral sites. However, most of those astral spells I cast weren’t empowered, depending more on fear that they might be empowered and AC to protect them. Thats really why I cast AC, to help control the global market.
Its a good thing this is only a game, so I don’t need to feel too bad about laughing at your misfortune - because this was really hilarious. You scored perhaps the most spectacular, colossal, just plain entertaining own-goal in the history of Dominions. Killed by a Horror called by your own global, plus having all your powerful global spells in one apparently not so sturdy basket.
I’d love to see the turn someday after the game is over - but I can certainly understand why you might not want to save it for posterity. I think the range of the Claws spells is only 30 - perhaps Omicrae was simply too far away to cast it on turn 1. Did you also have her scripted to cast Claws on turn 2?
Just turn one, but I’ve using that spell ever since Vanheim first cast AC, with out any hitches, even against really nasty named horrors. Maybe I somehow accidently took her off script, or moved her to far back, but I don’t remember doing any of that.
Anyway - I quite enjoyed both of our wars. Thanks for playing.
Your welcome… though I’d love to hear just how crippling or annoying you found AC to play under.