OT: Can I buy and download this game online, or do I have to order the boxed version and wait for it via snail mail?

It looks like Shrapnel games only(?) allows you to order it by snail mail. :(

I’m not aware of a download option, but it’s hardly a new release so have a few days of patience. Dom3 is one of those games where if you get into it, especially MP, you will still be playing it 2 years from now.

For Inquisitor,

Caelum has decided to go to war with me. So, its now open hunting season on mammoths. In addition, this for his many neighbors means he’s very vulnerable. There might even be some hand outs, PM me.

Part of the reason for no download is the huge paper manual - well worth a few days wait.

Also, I believe dom3 is on sale right now.

Thanks. gamerfront.com shows a price of $45.95. Id this the sale you’re referring to?

I ordered Dom2 a while ago, I was just wondering if they offered an online purchase means.

Yep. Expires on 17th. so order now. It’s all sorts of goodness. Game gets more fun the more I play it.

thanx guildboss, but da cursed giants have snuffed out now. curses. thanks fer the game fellow cromers! must mean i’m up fer the next one ;)

I don’t have a problem with this. Be sure to let Marcin know, however, as its his server and he’s the one who needs to take it off the timer.

Slice

Well, I’ve playing with a dead hand for some time now in this game. I’m pretty sure I was the weakest in terms of income and gems before the battle, but I wasn’t going to win with both powers against me. Then, I was betrayed by scripting. I cast Wish to steal the Chalice from Tir Egg Nog, which at 100 pearls was bound to attract a horror with Astral Corruption. This has not been a problem as she’s scripted to cast Claws of Koytus (instant banishment, no chance to miss or resist). However, appartently the recent body guards I gave her to much confidence, and she went off script and died, taking with it a total of 4 globals. I will in all likelyhood go AI next turn, unless you both would rather me just stale turns.

GOTTERDAMMERUNG

Turn 97 in Hoplite, and war finally erupts between the last surviving superpowers. Huge C’tissian armies (hundreds upon hundreds of unit) march across the frontier into Vanheim. Squadrons of iron dragons fly overhead. Air queens teleport in to besiege Van-held forts. The twilight of the gods is nigh!

Hmmm for snark comment, its called Götterdämmerung… or if you dont have ä or ö Goetterdaemmerung… ;)

You maneuvered pretty hard to ensure that you had both powers against you. You conquered eastern Vanheim and made sure that you had me completely surrounded. When I told you I needed a few of those provinces to gain access to TC, you said that it would be an “act of war”. Your main argument as to why I should ally with you against TC was that, if I didn’t, you would wreak havoc upon my peoples in such painful ways as to be lamented by the few pitiful surviving Tir na n’Ogians for thousands of generations (OK - he wasn’t quite so poetic, but you get the idea). With Vanheim’s Astral Corruption finally down, you apparently decided that blood was the ticket to Omicrae’s ascendance, and that she didn’t need any friends.

I rather doubt you were weakest in gem income - you cast Strands of Arcane Power, followed not too many turns later by Wish. You must have had at least 50 clams to pull that off. You lost not because of your gem income, but because you relied on stacks of SCs that had to walk out in the open - while I had stacks of SCs with magical mobility. Mobility is the key to the endgame. I could watch your stack in action, equip and script my squad specifically to fight yours, and land on top of you whenever and wherever I chose.

Its a good thing this is only a game, so I don’t need to feel too bad about laughing at your misfortune - because this was really hilarious. You scored perhaps the most spectacular, colossal, just plain entertaining own-goal in the history of Dominions. Killed by a Horror called by your own global, plus having all your powerful global spells in one apparently not so sturdy basket.

I’d love to see the turn someday after the game is over - but I can certainly understand why you might not want to save it for posterity. I think the range of the Claws spells is only 30 - perhaps Omicrae was simply too far away to cast it on turn 1. Did you also have her scripted to cast Claws on turn 2?

Anyway - I quite enjoyed both of our wars. Thanks for playing.

What is this Chalice of which you speak?

The unique item that heals afflictions, casts banishment and is generally awesome in every way. Healing afflictions from your SCs is just very nice.

I said when you’re ready to go to war with TC you could have them, but in the meanwhile one of the provinces you wanted gave 2 earth and 3 nature gems per turn. Of course, suddenly you’re like all “TC’s paying me” and “I’m ‘uncommitted’”. Then you claim you’d take some border provinces just to “test the water”. I’m not loosing provinces unless you’re actually going to war. I pretty much became convinced you had decided to side with TC with language like that. Also considering the extend of your initial assault, you had been sneaking troops into my dominion for far longer than I had AC up, so I think my guess was right. I only cast AC as a way to equalize what I though was a disadvantage against TC.

Plus, I NEEDED to expand. I had serious cash flow problems. When I finally attacked TC I wasn’t clearing 500 gold a turn. Meanwhile, your building fortresses left and right along our border.

I rather doubt you were weakest in gem income - you cast Strands of Arcane Power, followed not too many turns later by Wish. You must have had at least 50 clams to pull that off. You lost not because of your gem income, but because you relied on stacks of SCs that had to walk out in the open - while I had stacks of SCs with magical mobility. Mobility is the key to the endgame. I could watch your stack in action, equip and script my squad specifically to fight yours, and land on top of you whenever and wherever I chose.

Maybe 30, but I’ve been clamming since we were first at war, and had found a decent amount of astral sites. However, most of those astral spells I cast weren’t empowered, depending more on fear that they might be empowered and AC to protect them. Thats really why I cast AC, to help control the global market.

Its a good thing this is only a game, so I don’t need to feel too bad about laughing at your misfortune - because this was really hilarious. You scored perhaps the most spectacular, colossal, just plain entertaining own-goal in the history of Dominions. Killed by a Horror called by your own global, plus having all your powerful global spells in one apparently not so sturdy basket.

I’d love to see the turn someday after the game is over - but I can certainly understand why you might not want to save it for posterity. I think the range of the Claws spells is only 30 - perhaps Omicrae was simply too far away to cast it on turn 1. Did you also have her scripted to cast Claws on turn 2?

Just turn one, but I’ve using that spell ever since Vanheim first cast AC, with out any hitches, even against really nasty named horrors. Maybe I somehow accidently took her off script, or moved her to far back, but I don’t remember doing any of that.

Anyway - I quite enjoyed both of our wars. Thanks for playing.

Your welcome… though I’d love to hear just how crippling or annoying you found AC to play under.

Mistspell:

At this poitn, I think the question is can Panagea be stopped? Pan has Ermor under siege with I believe only 1 Ermor unit active: A flying pretender that takes 1 province but can’t hold it. I know R’lyeh is attacking Pan and I, Ulm, have done so. But Pan has the gloabls, the gems, the blessing and the troops. I saw TC took Shin’s old capitol from Pan but has unfortunately stalled.

Pan is the clear leader and I’m not sure he can be stopped even with everyone working against him.

Of course we each saw things through our own filter of paranoia. If you’re not paranoid, you have no chance to win a dominions game. What I saw through my paranoia filter was that you had me completely surrounded. If you were going to prove to me that you really wanted an ally, you were going to have to give up a few provinces. When you wouldn’t - I put that together with your warnings that fighting you would be painful because of all your powerful blood and death magic, and took it as a sign that you didn’t think you needed an ally. In the end, I was pretty surprised to not face much blood and death magic. No Hordes from Hell, no Ghost Riders. Most (all?) of the Ice Devils were in Pan’s old capital, but they didn’t have lightning rings and didn’t cause much trouble at all.

Many of those troops were still there from our first war- they never left. Yes, I was infiltrating more and more - you certainly shouldn’t expect a glamour nation to attack in a conventional fashion. Those troops would have stayed right there even through a Tir+Niefle vs TC war. I went to a lot of trouble to get them all there, I sure as heck wouldn’t pull them out just because we were allied. I was going to have to fight you sooner or later.

Hardly at all. I had done all my high gem-cost forging earlier. Most every turn I had 5 or 6 mages forging stuff to equip my thugs, but it was all of the 10-15 gem variety. I got lots of lesser and some regular horror attacks, but I gave each forger some bodyguards and scripted 5x frozen heart if they had water, else 5x lightning bolt. I lost 1 or 2 when the horror skipped over the guards and went straight to the mage, but 1 or 2 is it.

Did Jeff finally get Pan right? Go Jeff!

“Many of those troops were still there from our first war- they never left. Yes, I was infiltrating more and more - you certainly shouldn’t expect a glamour nation to attack in a conventional fashion. Those troops would have stayed right there even through a Tir+Niefle vs TC war. I went to a lot of trouble to get them all there, I sure as heck wouldn’t pull them out just because we were allied. I was going to have to fight you sooner or later.”

This is why it should always be open season on Tir. you’re a fool if you ever trust Tir. I have no qualms with a sneak attack on Tir or just hammering them whenever I can. They’re a pretty scary nation and should be beaten down before they stab you in the back.