Keep roaring as Abysia in Morningstar, dude. I just wiped out the Caelum army at my capital, and (I think) killed the other Air Queen (Thuella). It would be cool if one of you guys summoned her this turn, by the way! Keep her out of David E.'s conniving hands…

Uh oh! Wahoo has decided for an underwater nation too? okay lets dance…

What happened to Mist Spell?

Inquisitor

I will be out of town for around three weeks, starting this coming Friday. I have asked Marcin to take Inquisitor off timer (I should still be able to take the latest turn before then).

Since you aren’t a major player in this game, would you mind going AI?

j/k ^_^ hihihi

Don’t know, haven’t been able to connect for several days now.

I thought someone said they were going on vacation, so I didn’t really worry about it.

I’m fine with it being down. I just wanted to make sure that I didn’t miss something, like the game ending.

Mist Spell

Wahoo is on vacation, I think until Sunday. I guess Marcin brought the game down until then.

A temporary respite in Sauromatia as the last of the besieging Caelum army is driven from the capital and the surrounding lands are reclaimed. However, Caelum is back, with Thuella (reborn) and a Tartarian Cyclops, both fully equipped, hopping around causing pain. Abysia’s short-lived assault on a Caelum fort nearby has ended–in Abysian blood flowing freely, I assume.

Word from the south is that Fomoria continues to defeat Caelum but with losses that perhaps cannot be sustained.

David E. may be correct; Caelum may be unstoppable at this point. It seems very likely. But Fomoria wishes to fight on, so Sauromatia will do so as well. Apologies in advance to David E. if his claim ten turns ago turns out to be correct, and thanks to him for continuing to play. I’m still learning from this game, so I am happy to continue.


On another note, I’ve come up empty searching for the answer to this question: say a level 2 fire mage searches a province for magic sites; will he be guaranteed to find all level 1 and 2 fire magic sites in that province?

What if there’s a site that produces two kinds of magic (e.g. nature and astral)? Could a mage of either type find that site?

And sometimes I find a site that produces, say, air gems, even though I search with a mage that knows only nature. At least, it seems to be so. Is that possible?

(My apologies if the dom3 manual answers these questions; mine is in another state–as in, New York–right now.)

Yes.

What if there’s a site that produces two kinds of magic (e.g. nature and astral)? Could a mage of either type find that site?

No, every site has a single specific magic type: fire, holy, astral, etc. This type usually coincides, but not always, with the type of gems produced.

And sometimes I find a site that produces, say, air gems, even though I search with a mage that knows only nature. At least, it seems to be so. Is that possible?

(My apologies if the dom3 manual answers these questions; mine is in another state–as in, New York–right now.)

Yes, some times a site of one type produces gems of another type. There’s a really nice Earth site that produces 1 gem of every type except astral.

Thank you, GA.

The war in the seas rages on. Up till this turn, I’d lost 9 Fomorian King thugs, and had cost Caelum one water queen, two Eagle Kings and a handful of troops.
This turn went a little way towards redressing the balance of forces: in two battles, Caelum lost all 3 of his water queens for the loss of one King thug.

Caelum still maintains a seige on my capital, and will storm next turn. His force is led by 3 Arch-Devils, and will be tough to beat. The previous battle at the capital, though a victory for Fomoria, cost me almost all of my troops, and I have struggled to replace them adequately.

Thanks for the update, baruk! Now if only David E. would spill the beans about how he’s doing…

One other question: if a stealthy commander is forced to retreat from a battle, will the commander definitely live, even if the retreat is to an enemy province?

No, they always die if there’s no friendly adjacent territory.

What if there is a friendly adjacent territory, but they randomly retreat to an enemy territory?

They won’t retreat into an enemy territory. Though the timing of the retreat may make it look like you have a friendly (or did have a friendly) territory but at the time of the battle and rout there was not one available.

You can funnel enemy routing armies into channels and inflict 100% casualties if this situation comes up.

Because if a friendly territory is available, a commander will always choose one of them? I coulda swore they chose at random.

I’m back, not exactly tan or rested but definitely ready.

Put mistspell back on timer if you would marcin.

All right, I’ll do as you’ve asked.

The Caelum Empire doing well, thank you. Its realm continues to grow and the winged nation steady moves toward reaching its manifest destiny. My estimate from 10 turns ago stands, and the graphs clearly confrirm it.

There were certainly various setbacks - like Sauromatia successeful defence of their capital and Fomoria’s doing it twice by now, over the last 4 turns.

However the total number of Caelum’s provinces, money income and gem income continue to grow. The reason for it that while my enemies had to us all their resources to defend their capitals, I have plenty of spare resources to use elsewhere. All these battles simply delay the final outcome, but can not change it, for it is now more certain than ever.

Last turn Fomoria has used all their remaining strength to attack my army besieging their capital. The battle was a very close call, with our regular 8 favorite battle enchantment blackening the skies (which by now has become a tradition in all major Caelum/Fomoria battles), while 2 armies were busy annihilating each other.

Unfortunately my troops broke first, otherwise it would be the end of Fomoria. I have lost one of my Archdevils (our of 3 participating in attack), and a lot of secondary commanders. Fomoria has lost bunch of their Kings.

The victory in the last battle was certainly on Fomoria side. But like in the previous battles Fomoria can’t fully replace their losses, while I can rebuild all my lost troops and commanders in 1 turn.

There are now less than 8 Fomorian Kings left in the universe, and I don’t intend to let them build many more. All lesser Giants have perished in the last two battles over the capital, and about 4 sneak sacred companies that cunning Fomorian Lord has been using to plague my homeland have been mindhunted and destroyed. (I think there is one final stealth company left).

As for my my own troops - my Tartarian Factory now produces 3 tartarian per turn, and I can summon up to 2 unique blood SCs per turn. All my critical castles are protected by several domes each.

My appologies to my esteemed opponents if these are not news that you may like to hear. But the dawn of Ice is upon this world.