I was finally able to connect later this evening.

On that note, I herby give up control of Chilad and Koromoo, but not Hobordurf(sp?), though I’ll probably do so next turn.

Sounds good. After the unmitigated disaster of that battle, all I can do now is delay the inevitable. With the three VPs in my neck of the woods, Ulm should be able to claim victory pretty quickly anyway.

Why, thank you! Now if we can just figure out where those places are, we will be most pleased to take them off your hands.

Go right ahead, just be quick about it. Vanheim, Ashdod, and Erui have armies nextdoor.

Took my monthly look at the score charts, and Ermor’s army size looks like the US’s national debt. Isn’t anyone concerned? I’m having fun fighting little fights in the north, but something tells me this is a losing strategy for all of us up there.

Does anyone border Ermor? Anyone manly?

Well, yeah. But our troops are like paper. Except less substantial than paper. I mean, they hardly have any meat on their bones. Even a lousy priest can get rid of the whole lot just by blowing his nose.

Really.

Did I mention how friendly we are?

Yes. No.

We Rlyehs arent manly, we are fishy! Why?

The peace agreement between Shinuyama and Ermor is at an end. Boom goes the dynamite.

i’m mainly manly…but nowhere near ermor

MAN

I’m good with whatever. I have a lot troops aimed at Ulm, but they aren’t too great. Ulm will definitely take me if I’m the last big force left…

Mistspell Postscript: Ulm Wins.

My first MP win, although I feel a bit guilty b/c Jeff/Pan played the best. He lost largely b/c he was so powerful so early that TC/Ryl/Ulm and Shin ganged up on him enough to take him down. of couse he killed Ermor/Shin before he went down and almost took TC down. TC held on just long enough for the scales to change and TC was able to repulse Pan.

Pan also had the coolest strategy in multiple parts: Swarm + insta undead in his dominion…IE any kills became undead plants on his side. So for 1 nature gem he got 20 dragonflies plus 20 undead. Nasty effective combo that was only countered when I got storms up. In the ultimate battle that I won, I foiled Pan by having a storm present that trapped many of his troops behind the now pitifully walking dragonflies. The other cool Pan strategy was dropping an immortal Pretender plus wrathful skies on my troops and killing hundreds of them. That tactic alone slowed the game dramatically as I had to kill his dominion as I slowly advanced. These fights were really rock/paper as we’d come up with some counters to each other strategies.

My strategy as Ulm was pretty simple. Rainbow mage, race to forge of ancients, then pump out goodies for some black knight lords and other thugs. My brilliant strategy had a flaw when I realized that some of things I wanted to forge early couldn’t happen till I got the forge up…Oh well.

Ulm started in the game in a good spot isolated only by Erieu. I had made peace with Erieu and was encouraging him to fight Ermor or TC early. I had my pretender on the border searching when I realized I was a sitting duck for Erieu treachery. So on the turn I pulled the pretender back, Erieu attacked resulting in a war that saw Ulm pushed back before triumphing and eventually take his capitol.

During this time, Ermor was hard pressed by Pan so I was sending gems and weapons to Ermor trying to have them stall long enough for me to engage Pan. By the time I finally got going, Ermor was done for. But Ermor held off long enough to inflict serious damage on Pan, which would prove to be key. I defeated Pan in the first of 3 big fights for Ermor capital. This crushed Pan’s main army and put me in the driver’s seat for the first time. While Pan would retake Ermor’s capital in the second big fight, I would retake it and keep it for good.

While this was going on, Marginon and TC were engaged in a huge war. I was able to get spies into all of Pan’s provinces and target the provinces with the most gold or gems. Furthermore, I could stir up unrest reducing his income. Pan also had some bad scales so barbarian uprisings were hamstringing him as he couldn’t reinforce down south allowing me to steadily take Pan lands. Pan was designed for an early win and the longer things went on, the better it was for Ulm.

At one pt i had all 3 air queens, but lost them in raids against Pan. He was able to get 2 air queens, and I let one of my large armies follow him back to my lands and that army would never fight again(bad mistake on my part). Eventually, I dispatched the Pan armies and used mind hunt/earth attack to kill many pan leaders. While Pan could still raid with his hidden centaurs or dryads, he was never really a threat to win or defeat me.

This left me to concentrate on TC. The last fight vs TC was a massacre as I had massed all my best mages and troops against hundreds of TC troops with mages who had been in the field too long and had few gems. I killed 400/500 troops including 123 celestial soldiers and 30+ commanders to a lost of 15 regular ulmish troops, who were offset by the celestial soldiers I charmed. I’ve also got a pair of iron dragons roaming in TC lands and I generating one of those a turn.

I learned more in this game than any other game. It’s why I wanted to keep playing it. Learning combos (mostly from Pan) and how my items/spells could work. Also realized that Tarts have lost a lot by going insane. I think it’s way more than a 25% chance and maybe more like a 50/50 chance. One pt every tart commander I had went astray which really handicapped me. My main tart fighter with the Aegis stalled 3 times on the TC board and never entered the fray.
I got real lucky in saving my pretender vs Erieu and in having the TC, Marignon fight go on so long. Marignon was in a top spot b/c I made sure to keep either TC/Pan between the 2 of us till I was well in command. If Marignon was going to attack me, I wanted to make sure he’d have to attack through someone else to get to me.

Thanks to everyone who played.

Congratulations and well played! :) It was a lot of fun and thanks to everyone who played and Marcin for hosting.

I didn’t realize both games are done. Congrats to Ulm and … I’m not sure what happened to Inquisitor.

Wow, I think one of those games has stayed alive through 2 of my moves. I shall ceremoniously Ctrl-C them both tonight.

Yipes! Could you hold off one turn, please? I’m about to storm the last VP, and I’d dearly like to wrap things up with the victory message.

ETA - to clarify, I’m referring to Inquisitor.

What happened? Essentially, I grew to #1 (with 4 out of 5 VPs, and a large lead in provinces/gems/income), and the other players dropped out, for various reasons (hopeless situation/no longer fun/no time to play/too far away from me to do much/all of the above).

I would love to say that I won through superior skill, but really I got very lucky with my starting position: I had the entire western continent to myself, and I had my back to two map edges, so didn’t have to worry about being jumped on all sides. This was also the perfect setup for my long-term-oriented Pretender build (imprisoned scalemonster with enough magic for Air Queens / the Forge / Staves of Elemental Mastery). It also helped that I got some good indies - predominantly High Magi and Adepts of Pyriphlogon (I never expected the Fire Nation theme to be as apt as it became). I then played well enough not to snatch defeat out of the jaws of a great starting hand. (At first, I underestimated my strength - I attacked Mictlan out of fear that I’d be overwhelmed by waves of triple-blessed, build-anywhere, blood-backed sacreds if I left him alone, and was then pleasantly surprised when my hordes of indy crossbowmen and samurai hit hard enough to put down said sacreds. After that, I moved onto Pythium once I decided that those hordes of conventional troops would be useless before very long, and once Caelum and C’tis jumped me, the rest was history… although the last few turns were more mopping up.)

Despite the above, I think that a determined coalition of the other players could have dragged things out or even taken me down by suicidally attacking - even though that would have been irrational from an individual perspective. For example, Patala (Rollory) was on the far end of the map from me, with Midgard’s capital and a couple of Caelian frontier provinces acting as a buffer between us. Theoretically, Patala could have thrown the kitchen sink at Midgard, knocked him out of the game, and barreled through the Caelian frontier (or else just built Pocket Ships and hopped over one small sea) in order to get to me - to say nothing of teleporting SCs in to attack me. In practice, I don’t know how workable that would have been - had he done so, he would have had to march armies from his homeland, through a long, slender strip of territory running along the map edge, to any front with me - but Gateway would have eased those constraints.

Agartha, similarly, could have pushed more aggressively through C’tissian lands to reach me.

As for the two main foes who actually did border me, Caelum and C’tis…

… I think C’tis’ error wasn’t waiting too long to attack me (he couldn’t have done so earlier, anyway - he was tied up fighting Pangaea); it was being aggressive enough to leave himself open to counterattacks, but insufficiently aggressive to actually threaten my key provinces. He stuck his neck out by besieging my frontier fortress, but when I clearly had enough men in there to resist the siege, he didn’t bypass it to conquer undefended territory (he could have marched far enough south to eventually threaten my capital), or throw more troops in to break the walls - he camped outside the gates, setting himself up for my Break Siege + retreat-cutoff. In the east, he sent out raiding parties, but didn’t bring enough men to actually threaten the ex-Pythian capital. In the centre, he had a large army that just sat in one place instead of moving forward and besieging the one fortress that A) was the bridge between the western and eastern parts of my empire, and B) had a sizeable garrison that I was able to move out to more active fronts, once I realised that there was no threat.

Similarly, Caelum kept pretty much to himself after our initial grand battles over the Pythian capital - save for the odd raiding party, which could be Mind Hunted to oblivion.

Ultimately, the key to my success was strategic mobility. This came in several forms: I could move large armies from one corner of my empire to another by using Gateway and the Flying Ship, and I could play musical chairs with boosters. For example, a wimpy E1A1N1? master shugenja could suddenly become a Rain of Stones-casting terror, with just a pair of earth boots. That was it was so important that the other players came at me cautiously: it let me reallocate resources, both troops and boosters, from quiet fronts to frantic ones.

All in all, it was a very fun game - thanks for playing, everyone! I did notice that it was predominantly an “armies + mages” game rather than an SC-centric one, and that, I thought, was much more fun. My Dai Oni barely did anything, and the only enemy SC I encountered was a single C’tissian wraith lord who sat in front of my fortress gates for most of his un-life.

Glad my castle helped. Now, mind returning to me my serpent charm family heirloom? I left it in the nightstand by my bed… kthanxbye

All in all, it was a very fun game - thanks for playing, everyone! I did notice that it was predominantly an “armies + mages” game rather than an SC-centric one, and that, I thought, was much more fun.

Agreed. Much more fun than watching SCs tear through your armies after spending hours tweaking squad positions, combat scripts, combinations, etc…

I was obsessed with getting the first round of spellcasting on that siege; by the time you finally broke out, though, I had missed a few turns and my forces buildup wasn’t where I wanted it to be.

(I suspect it would have ended similarly anyway, but it would have been interesting to see.)

Did that Wraithlord do any good, by the way? I have no idea how the whole thing played out!

I should have bypassed the fortress, but (ironically enough) was worried about getting cut off in doing so.

I think the game was pretty much up when you countered my Sauromancer line via stone rain; I just didn’t have the gems to both format a competitive strategy AND buy hats (though many thanks to Agatha for providing stylish black steel helms.)

Alas, I was called away for a family emergency and will be out of town for a week. If you’re willing to wait that long, I’ll certainly fire it back up ;)

Pax Ermor:

In an effort to deal with the gem budget defecit (we’ve earmarked for all scouts to be equiped with firebrands), the Pythium senate has decided to put our irresponsibily overfunded magic research to use. Construction-6 items available for forging in exchange for gems! Have a lot of astral pearls floating around and want a ring of sorcery? Let us know, we’ll hook you up.

On another note…

Marcin’s server now has space available for another rousing game of Dominions, which I might as well organize. First though, I’m hoping to get some feedback about the organization of Pax Ermor, how players like the donut map, how many players makes for a good game, what era they would like, etc.

Right now, I’m leaning late era with bans on Ermor and R’lyeh.

I think I actually still have that on an indy commander who picked it up around the time your capital fell. And that wasn’t your castle - you razed it, remember? My army was held there for several turns while it built a new fortress, and fended off wave after wave of Caelian attacks.

By the way, remember that battle where my archers chewed up your hydras? That was another instance of my getting lucky - you attacked a province whose PD I’d reinforced during the Mictlan war, and the PD did a fantastic job of slowing down your hydras while my crossbowmen went to work.

Incidentally, did your pretender die after routing off the battlefield (this was when you broke siege and ran into my Rain of Stones casters), after I’d cut off your retreat, even though you eventually won the battle?

Hah, I assumed that you had purchased the helms on the cheap from Patala, not Agartha. I was worried about the first round, but I was able to partly counter that by bringing a Staff of Storms (which fulfilled four purposes: keeping your wraith lord on the ground; reducing your banefire casters’ accuracy; letting my mages cast Storm Power; and boosting my Wrathful Skies) plus a wall of vine ogres to soak up banefire. After I got Mist up the next round, that further reduced your casters’ accuracy to 3 or 4. The Life after Death didn’t do you a huge amount of good, either - I was using spells that hit the entire field (Earthquake, Rain of Stones, Wrathful Skies).

As for the wraith lord, he ran smack into a knot of Fog + Storm Warriors-boosted vine ogres and wasted his efforts beating on them. I’m not sure what eventually killed him - the vine ogres, or the magic.

Even withdrawing would have been better than bypassing the fortress, as it would have forced me to come after you - then I would have been the one risking being cut off.

As to what you could have done, I was really surprised that you never sent Tartarians at me - what were you using all those death gems from the Well of Misery for?

Sure! Gives me more time to micro… ;)