OK, I’m almost ready to announce a new Dominions game. Just two last ideas before I draw up the list of game features and, most importantly, come up with a clever injoke name.
*Growth/death and productivity/sloth have slightly higher impact on direct gold income.
*Slight increase in luck/misfortune’s effect on number of events and event quality.
*Many weapons moved from construction 4 and 6 to 2 and 0.
*Magic bow ammunition doubled, and other improvements to them.
*Sandals of the crane and bell of cleansing no longer artifacts, hammer of the mountains made an artifact (with greatly increased damage).
*Gloves of the gladiator, wave breaker and serpent kryss have more attacks.
*Star of thralldom and star of heroes much improved area of effect.
*Majority of troop summons, especially low level ones, cheaper.
*Domes much easier to cast.
*Many globals easier to cast/cheaper (applies to almost all globals, except those that generate gems and a few others like forge of the ancients and gift of health).
*Direct damage blood battlefield magic improved (hellfire, blood burst, harm, etc).
*A few troop summons made commanders (great eagle, kappa, amphiptere, kithaironic lion, demon jester).
*Improved accuracy for frost, arcane, fire and shadow bolts.
*‘Hold’ spells such as false fetters and bolts of fire improved.
*Low level troop protection wards no longer cost a gem.
*Touch of madness and rage now cost a gem, to limit unintended AI casting.
*Exactly two general spells are harder to cast: Forge of the ancients and flaming arrows.
*Many cloud spells have greater area of effect.
*Titan pretenders (those size 6, and completely human in form) 25-50 points cheaper, some with added paths, gem generation, or free troop summoning.
*Rainbows (those with pathcost 10) have added paths, research bonuses, and most 20-30 points cheaper.
*Moloch, Prince of Death, Gorgon (as very-easy-expansion chassis) cost more.
*Cylops (both a very-easy-to-expand-with and an easy-bless chassis) higher new path cost.
*Phoenix is reborn in battle with phoenix pyre.
*Troops wielding a single one handed weapon and no shield made 1 gold cheaper.
*Troops wielding a spear made 1 gold cheaper.
*Melee troops with very light armor made 1 gold cheaper.
*National military commanders cheaper/improved, basic independant commanders slightly more expensive.
*Assassins made cheaper, seduction more likely.
*Many heroes improved (contains Worthy Heroes).
*Sacred glamour cavalry more expensive.
*Some archers with normal or above average melee statistic tweaked downward.
*Elephants and mammoths somewhat more expensive and tire more easily.