Never underestimate a Perkins!

You know, I’ve been curious to ask, but its never come up before.

Any relation?

Edit: Also, I went and added another 24 hours to the timer to make sure you get your turn in. I believe it was set to host in another 8 hours or so. This should give you a buffer.

Very much so. They are Siamese twins. Joined at the er, well, uh - the less said about that bit the better.

Joined at the knobby bits.

My spare initial province had what I hope is a lucky treat: amazons, pegasus riders, and crystal sorceresses! Having no access to air magic nationally, the sorceresses should be a welcome addition to the army. The amazons seem like pretty sweet archers, too, which my national summons completely lack.

One of my rivals has three easily-accessible VPs near his capital. If he can snag them all before Summer, he’ll become quite the target for the rest of us. My scout is beelining there now to take stock of the situation.

The independents around my capital look like pushovers thus far. I’m probably lucky that the amazon province was chosen as my spare initial province.

The Wyrm and its army attack this turn, heading toward a VP three provinces away. I’ll likely clash with whomever is attacking it from the other side, but I will send the Wyrm against pretty much any other attacking army. Only flying units, like those of Caelum, can reinforce an attack several provinces away, I believe, so if the opponent isn’t Caelum, he’ll have to be attacking with only what he will have mustered in these first two turns.

No fair! I call collusion.

Edit: When I said I would narrate the game, I didn’t mean discuss strategy in detail. I certainly won’t be discussing my Turmoil, Sloth, Misfortune, Cold, Drain-3 Imprisoned pretender with 5 in every path except Astral which has 10.

There’s no relation, however. It’s strictly love.

What’s that?

The game began with each player having two provinces.

@GA

Myself and two others are interested in starting another 6-player game for newbs. Do you pay to use Llamaserver or is it free? I ask, because I don’t want to impose on you to admin another newb game.

llama server is free. If you’d like, I’ll try to set it up for you. I’d like to learn how to host a game so it could be an experiment for all of us. I’m currently playing 3 games on llama and it’s a great way to do it.

If the new noob game needs another player to make 6, and you’d let me play, I could play under the restriction that I cannot make diplomatic gestures to anyone. That’s really my only strength, so I’d be reduced to nearly-noob status by that alone!

Plus it would be sorta fun to feel like I had no possibility of allies – that I’d have to do it alone, or not at all.

As I mentioned in the other thread i’d love to join a newb game if there’s a new one being formed. I’d be happy to try at hosting, though you might not want that as I dont know what I am doing :).

Looks like your question has been answered. Just read up the FAQ. If you’ve every figured out how to play a game without the manual or a tutorial, you’ll be solid. I will warn against playing more games than you can handle. The time commitment starts out pretty scarce when you know what you’re doing. But at somepoint taking a full turn can mean two or three hours. If you want to be in multiple games, its best to stagger them.

Yes, I’m beginning to see this in our game this past turn. So I’ll hold off on joining/forming another game. :-)

Is anything up with Caelum? We’re under 12 hours until the next autohost, and if he needs more time I might not be available tomorrow to extend the timer. I’ll assume he’s just busy and waiting until the last minute. If not, let me know ASAP so I have a chance to reset the timer.

Personally, I think the 49-hour timer on Pacific Dreams is too long. I can understand having a difficult time taking a turn (we’re only on Turn 14) during the week, but not making time to take a turn on a Sunday is hard for me to fathom. It’s now Monday morning, 30+ hours since the turn was generated, and two players still haven’t submitted their turns.

I dunno…maybe I’m just being impatient, or I don’t have a life. :-) It’s just hard to keep a strategy going when it’s so long between turns. Thoughts from the other players?

One of those players is me, and I apologize – I had a tabletop gaming session to run Sunday, then errands, then a lot of Dissidia and my Madden online franchise game with balut, plus about three hours of punching a router. I’ll have my turn in this evening before 6 PM.

I am fine with a 2 day timer, because that leaves you 1 day for missing your turn, and one day to take it. My strategy is not suffering because my turns are all turning into hour and a half sessions- for I have just discovered that I built my Pretender for something I had not really planned for, but it should still work out ok.

The 48 (or 49) hour timer works out quite well. For the most part, turns can be done within 24, especially early in the game. Yet, the QT3 player’s league includes people from around the world (OK, just North America and Europe). It also includes adult professionals (defined loosely) who occasionally need to spend a day at the office or take care of children and just aren’t available every day to play a turn.

Speaking of which, though I never did hear from Caelum, I went ahead and added another 24 hours to the timer for Atlantic Fervor. Right now, it looks like the Wardrobe claimed another.