I like hearing myself being discussed as a ‘pro’ because I often feel like anything but. How would a Pretender be checked to see if the pro complied with the 100-point docking?

If you are winning, we could say you cheated and used full points.

I would ask you this easy checklist:

how many MP games have you played?

how many SP games have you played?

Have you memorized a good portion of the spells?

I would say if you have more than 20 combined MP/SP games you qualify for -100 status, more than 50 and we would need more drastic measures- hopefully some sort of minimum information quota, where you reveal your starting location and some sort of short term plan.

I’d make that critera 5/10 not 20/50. I’d consider myself pretty good and I think I’ve been in like 7 dom3 MP games total. A single MP game is a long time investment and a lot of learning.

If a majority of the newer players want Perkins, he’s in. Perkins is intermediate. There’s a long learning curve in the game and Perkins has progressed fairly well. I’ll give players countries based on their choices unless people want the same and then it’s random.

Pax Ermor writeup:
I was Bandar Log, eliminated by Ermor (ron Derby). Horrible set up as Ermor, Bandar Log and Pythium (Great Atlantic), were situated next to each other. We all had the exact same strategy (pretender who could cast master enslave). I was sandwiched between them and pretty helpless (and screwed by the fact I got no nature sites despite taking several forests). Pythium and I established an early pact since our capitals were 3 hexes apart. We were also bounded by countries that were pretty tough: Ermor and Hinnom for Pythium.

So with no where to go, I turtled, researched and tried to figure a way to counter Ermor or Pythium. Ermor’s strategy was really scary to me and in the end effective. His master enslave vs poor MR monkeys wasn’t pretty. I should have attacked him earlier before he hit master enslave (if Ron remembers, I wonder how early he hit it).

Basically, I fought a huge long war against Ermor that was doomed early on when I made some several critical mistakes. A) Master enslave doesn’t work vs undead (doesn’t say that in the rule book but now you know) B) misunderstand another key spell, the astral echantment that kills some undead each turn, solar something I think c) Killed off a key rudra with the stone sword (Warning, don’t use this with MR under 30). although this was secondary to D). Basically, I had a key ermor fort under siege. I got too tricky and pulled some troops off to hit another province. I wanted to keep the fort pinned. When I did that, Ermor attacked and I lost my second main army! Ermor was super nasty b/c with his Astral 9 or so monolith, his shadow vestals had huge MR. Which meant that priests were helpless against them so my indy priest spam was useless against his ethereal, twist of fate, high morale undead warriors. Very tricky/nasty combo for future reference.

I was pretty happy with how I fight a long, futile death struggle. I had some teleporting SCs, pretender etc so I could still inflict some serious damage. One of my highlights was getting his teleport Monolith to fly out to enslave my army. I had returning scripting so his monolith and mages teleported in…I teleported out and voila…A stranded monolith out of his domain. He was quickly killed by a slew of seeking arrows from a vareity of nations I had encouraged to contribute to the cause.

But I needed help to beat Ermor and I never got it. This game was always faced with a tough challenge b/c I was afraid if I turned on either Ermor/Pythium the other would be too strong. I wasn’t as concerned with Pythium b/c he was boxed in after he took out the Giants. Otoh, I was more concerned with Ermor b/c I knew if I turned full speed on Pythium, Ermor would honor his agreement with me. He’d march in the other direction…And he would have almost instantly devoured Shin and then Ulm and marched all the way up that side of the map, which was quite weaker compared my side. So despite Ron’s good faith attempts, I could never give Ermor free reign to conquer half the board while being able to cast master enslave, have huge undead armies, ghost riders etc. Bad times. I also knew that I could whip Pythium. Everyone is afraid of Pythium’s flying SC’s. But Rudra’s whip them. B/c Rudras can fly through storms I believe, have better battle magic and options. So if it came down to my Rudra vs Great Atlantic’s seraphs, points to me. Have Rudras attack with a staff of storms and then get the first key strikes against Pythiums SCs.

Anyway, this is an explanation of what I was trying to do in the game and what happened to me. I really enjoyed my fight vs Ermor/Ron even though I was doomed fairly early especially after he outmanuevered me in the castle fight. I thought Dave had a good chance to win. I was encouraging him to use his air queens, teleports to go after a whole bunch of VPs at once.

Very cool write-up, wahoo. And I want to echo what he said at the end there; he was checking out my turns and giving me good advice, and I think I had as good a chance of winning as anyone at the end. Thanks, wahoo!

p.s. Thorn, I have played in about 15 MP games, and I haven’t played any SP games (beyond 10 turns or so, to test out a Pretender or two). If you’ll have me in the newb game, I am happy to take on any penalty at all. I feel like my only strength is diplomacy, so if you take that away from me, I’ll be a lot weaker. I really like this cumulative VP game (Atlantic Fervor) because the game will have finite length, and every VP is really important. I’ve made a mistake or two in the game, but they were worth making, because of the cumulative VP victory condition. Very cool!

2 things. 1 I for one am more than happy to let dave play, and I think diplomacy will b more than sufficient to contain him should it come to that. But 2 I have just broken the DC jack on my laptop so if I can’t get it fixed by the time the game starts I unfortunately won’t be able to play.

I’ll probably know in about a week.

Heh. I think I saw 3 turns. I wanted to see the eater of the dead in action and how things were shaking out. I think you underestimated your mobility with cloud trapeze armies and I believe you had the airship as well.

Benjamin: Game probably won’t get started for a bit so you might have time to join in.

Atlantic Fervor:

Feel about like Jackson in the Valley. Used my maneuverability to crush another Ermorian army with a 18-1 kill ratio. Also wiped some scouts! Despite my stall, I’m recovering my footing. I now have dominion, mage, and troop quality/number superiority. Ermor’s main force now compromises the ermorian light infantry, which fair extremly poorly vs my massed archers. Otoh, Caelum is making headway but I can beat them in a head to head fight. So a big paper, rock scissors going on right now. I’m doing well at the expense of Ermor.

I am back, got my turn in. Will pick my race tomorrow – debating two.

I will get my turn in later today for pacific.

Ditto, as I pick up the pieces from my battle with Ermor.

Does anyone know if Ermor’s out of town? He still hasn’t taken his turn.

No idea- it seems like it has been 5 or 6 days since my last turn.

Sorry. My plan to get the turn in yesterday at work was foiled by being way too busy. Turn’s in now and processing.

Hmm- this turn, as Ermor nears my capital- the greatest and sexiest general in all of C’tis history decides to show his face. In rainbow armor and a azure shield he reveals himself in my capital:Niklatu- who is apparently so comely that “female lizards lay eggs at the sight of him”.

if only he wasnt fighting undead!!! his macho guiles would surely turn the tides of war!

How many Ermor units are bearing down on your capital?

I’ve decided to host a MP newb game on LlamaServer for new players! Here are the details:

Players: 6-8
Map: The Desert Eye
Era: Middle Age
Independent Strength: 5
Score Graphs: Off
Research: Standard
Special Site Frequency: Default
Money, Resources, Supplies Multiple: 100
Random Event Frequency: Common
Renaming: On
Number of Starting Provinces: 1
Turn Timer: 48 hours (negotiable; see below)

RULES

  1. All MA nations are available. Each player chooses one unique nation. Each player’s nation is then randomly chosen by me from the submitted nations.

  2. Using nation guides that detail how to win a game is not allowed. Using general guides to understand the game mechanics, spells, etc. is allowed.

  3. Alliances, non-aggression pacts, etc. are allowed and can be discussed via any medium.

  4. If we’re unable to find at least 6 MP newbs, non-newbs will be allowed, but they will be docked TBD pretender points (honor system).

  5. The turn timer will be set to 36 hours. If you need additional time for a turn or you’ll be away from the game for an extended period of time, send me a Qt3 PM (Qt3 forum posts and/or in-game messages will be ignored) stating when you’ll have your turn taken by, and I’ll adjust the timer accordingly.

Please alert me to any rules or game settings I haven’t considered. Thanks!

And now…on with the sign ups!

  1. Mysterio tosses Machaka into the nation pot!
  2. Juffo-Wup tosses Ulm into the nation pot!
  3. ThornFalconeye tosses R’lyeh into the nation pot!
  4. Josemas tosses Bandar Log into the nation pot!
  5. Kid Socrates tosses T’ien Ch’i into the nation pot!
  6. Samurai tosses Caelum into the nation pot!
  7. Eduardo X tosses Oceania into the nation pot!

Question – I miscalculated time on Sunday and will miss my turn by a few hours this evening. Does it just go without me? Because really, that’s fine, I’m not really making an impact here or anything.

I’d like to play, depending on your definition of newb. I’ve played two games before, but those memories have faded in the mists of time. I’d add Ulm to the pool.

You are hereby considered a MP newb, and are in at #2!

Hey Socrates, can you pick your nation today?