I can understand why you would do that. :(

BTW it’s been C’tis’s turn for several days now in Bommerlunder game. If you can’t make it due to holiday it’s totally fine, I am just saying it in case you are not aware of it.

Share!
Perkins borders me and I’m quite interested in his comings and goings.

I’ll share! Some of the poo the Apes flung went into my eye. I reacted emotionally.

Alas! I am going to tell a sad tale of woe and sadness that is sad.

A group of furry barbarians hiding in the woods have been discovered by the hawk-eyed troops of an ally who has just entered the lands of another ally–both of whom are near a former enemy. The barbarians thus discovered defeated their patrollers. Mea Culpa!

What type of restitutions should be made? Twice the income of the region has been submitted already, some gold sent for the 5 troops + province def. accidentally killed, the region has been abandoned–is anything else needed?

Yes.

I wasn’t the one to bring up events two years gone.

Wasn’t talking about you. I have no problem with how you’ve handled these things. I have a problem with turning events that happen in one game into a justification for endless harassment thereafter.

So can anyone walk me through what happens when an elephant (or other unit with trample) tries to squish a unit (like a van, f’rinstance) with glamour?

You also blundered in the south?

Hohohoho not that ulmish girlies arent good in stealth but to try to evade our serfs at home defence… Know that even our lowest serf is much better at stealth then your so called maidens… but alas it where only serfs and so they paid the final price… Our allfather will treat them good in valhalla and they will only have to wait but a moment so that those maidens can serve them there…

Have no fear the south of those mavernies is burning even now…

as the old saying goes: Peekaboo!

13 Mann auf des toten Manns Kiste ho ho und ne Buddel voll Rum…

Thats easy, the van steps aside and kicks the elephant in the…

Seriously, i believe that the trampled unit tries to make a sidestep, there seems to be a dieroll with it but dont nail me on that…

Mea culpa, I saw my name in there and thought I was included in all of that.

This has got to be the single screwiest dominions game I’ve ever been in, bar none. I probably shouldn’t tell this tale while the game is still on, but it’s weird enough I feel compelled to share.

I was on the ropes inside of turn 7, reduced to only my capitol which was under siege by giants. That should have been it, game over for the undead.

Then weird shit happened. The Ermor specific cultist uprising random event gave me a freebie province on the other end of the map from my starting position. I figured that would let me hang on for a few turns after losing my capitol, and I immediately built a temple in my new province with the last of my money to ensure I wouldn’t get dominion killed.

Then weird shit happened. A desperation counterattack with every remaining undead in my capitol castle coupled with a hell of a lot of lucky combat rolls beat back the giants and gave me breathing room. To put this in perspective, this was the second time I’d fought this giant army with ~200 undead. The first time I managed to kill a giant. One. Uno. That’s it. And it cost me my entire army. The counterattack at my capitol on the other hand managed to kill them all with minimal loses. Having four archbishops to bless the heck out of my troops really made a difference, but there was a huge luck factor as well.

Then weird shit happened. The giants were apparently beleagured on other fronts and didn’t want to deal with my undead hordes counterattacking. They offered a peace treaty that gave me back most of what I’d lost to the giants. I accepted.

Then weird shit happened. My freebie province was apparently almost neighbors with the Mictlan capitol, in fact it might have been their misfortune dominion that triggered the Ermor cultist uprising event and gave me the province. Me building a dominion-10 Ermor temple that close to their capitol is bad news for Mictlan, though this was completely inadvertant on my part. Long story short, a few turns ago I eliminated Mictlan for lack of dominion. I’m guessing the Mictlan player must have been skimping on the sacrifices and had an imprisoned god to boot.

The funny thing is, I didn’t realize it was me that had done it. The turn after it happened I sent my ghouls out from my freebie province to annex a neighboring province and discovered that my newly conquered province bordered the now empty Mictlan capitol. Which had one candle of my dominion.

So how’s that for a turnaround. Inside of turn 10 I’m reduced to my capitol and it’s under siege. Inside of turn 20 I’ve eliminated another nation and am about to take possession of my second capitol.

I can only conclude that lady luck favors me and all other players should surrender to me at once since there is no sense in postponing the inevitable.

I can see why people thought you cheat…

(Joke! Joke! Please don’t hurt me)

Hey maybe one of you can help me with the message I’m getting in a multiplayer game I’m in. It says

“Your undead in X are dying because of a force native to this province.”

I’ve done a holy 3 search and a death / fire search. Don’t have much else in the way of magic to search at this point. Anyone have a clue how to figure out what this message means? I’m real curious.

In dom2 atleast there were a couple innately undead smiting sites, which let you recruit sacred troops normally restricted to a certain nation. I think there was one for nature, fire and holy. So it´s probably the nature site.

Thanks! I do have Empoisoners (C’tis) so I’ll send one of my scouts over there!

I think the level of those sites was pretty high, atleast 3, maybe 4, so I doubt your empoisoner finds anything.

Great stuff, Nick.

I’m back. If there’s any delay to the game you can assume it’s me. :)

Wow! That’s quite a story. :)

I agree with you Nick, to say that the game was full of surprises for your would be strong understatement. Perhaps when your parents were designing you, they gave you luck +3. ;)

Whoever wrote the lame-o manual for this game forgot three spells. They are all national global enchantments. I made a .pdf with that spell information on it. You can download it here. I think the omission of these spells proves that the game is BIAS.