This thread is almost as much fun as the game itself.
As for the whole should you uphold your diplomacy agreements, I fall firmly in the anti-stormbinder category…why? Because I’m a dishonest, sneaky type fellow? Because I like to trick people? Because seeing people suffer is horribly fun?
Nope, because how are diplomacy agreements enforced in real life? With power, smarts and guesswork. How should they be enforced in Dom3? The same way.
And yes, just like in real life, if you break agreements, word will get around sooner or later and it will be harder to get people to trust your word later. That’s part of the game, in and out of it. I play like soapy said, but I would break an agreement if I found it absolutely necessary.
Being pretty new to playing multiplayer I LOVE that there is no game enforceable trade or diplomacy rules because it adds to the game. I can’t just make an agreement and forget. I can’t just assume that the guy next to me that says he won’t attack me won’t. I have to play my nation like any other leader would. With skepticism, guts and lots of good luck. I love it.
I think of this game like the show Survivor. Make your contacts, make your alliances, hold to them as much as possible, jump ship if you absolutely need to…and know that that jumping ship may be exactly what kills you end in the end.
Also, while I’m having a great time in the squidz game, I wish I could remake my nation. I made so many mistakes. My next two nations and pretenders are better (I think), but overall, I think I could make an even better setup now. I love this game.
P.S. - someone kill Nick in the Lictor game, he scares me.