Oh Pleeeaase. Stop being such a baby. If you want to play a game that has enforcable alliances and pacts, don’t play Dom3. In an anihillation MP game like Dom3, the ENTIRE point is negotiation, trust, suspicion, lies and betrayals.

What you are trying to do is cheat imo. You want to try to enforce something that is found nowhere in the game rules or the game code. If everyone does that by agreement beforehand fine, but not on your own to suit your own purposes.

Anyway, speaking of lame, make sure you don’t look in the mirror. You picked the most overpowered nation with the lamest overpowered bless strategy (F9W9). Then you exploited someone new to the game as your first victim, taking most of his provinces with scouts because he was new to province defense. Oh, and emailing me 5 times a day about the game. Sounds like you need a break from computer games.

I just picked this game up (yeah, I’m slow) and would be up for the next MP matchup.

What a pile of crap.

Attacking enemy provinces with no PD is “exploiting”??? Defending my territory after being attacked by Ermor is “choosing my first victim who is new to the game”??? I didn’t “choose” anybody, Ermor attacked me as soon as we established border with no provocation or prior communications.

I guess I have also exploited you , by tricking you into treachery against your own will, so you could attack me next turn after signing 3 turns warning NA pact with me, so I could reveal your nation as dishonorable for all other nations in our game to see.

And BTW, your betrayal was very lamely executed. You should at least wait for few turns so I would remove my armies from the border. You’ve already payed price for your stupidity, and this is not the end of it.

As far as bless concerned - you are playing yourself a powerfuly blessed nation. But regardless of that, what choice of nation has to do with keeping your word on NAP or betraying it? It’s like you are saying that you will honor your diplomatic and trade agreemens with some nations/bless but not with others, based on your whim. Very convenient.

P.S: Oh, and speaking of babies - frankly “clark667” email address is just plain silly. =)

EDIT: As I said earlier, I have stoped posting on this subject since IMHO enough has been said on this topic already - 2 last pages were mostly dedicated to it. But naturaly I could not leave such post directed at me without response. As far as I am concerned topic is closed unless someone would insist on reanimating it.

QT3 SQUIDZ

If you had trouble accessing froggyfish.net, port 8080 for the game, the problem should now be fixed. For some reason my router decided that I was just joking about port 8080 forwarding and removed that entry. I added it again.

It’s understandable to want to respond to public accusations publicly. You could just as easily have told Steve to send a PM to Stormbinder.

Exactly.

What would be the entertainment value in that?

Getting back to the game: It appears PD always turns up in the center forward position set to attack nearest. Is this correct?? I’d like to figure out how to combine it most effectively with my armies,as I have had it interfere with stuff.

By center forward I mean at x in unit position screen:

. . . .
. . . x
. . . .

That is almost correct. PD melee soldiers are set on “attack closest”, PD archers set on “shoot closest”. However they are located in the center/center area, not in the center/forward. So if you want your troops to follow up in the wake of your PD when you are defending, to minimize loses, you may want to position your troops further back, or put them on hold.

Of course sometimes you may want to engage enemy ASAP, in which case PD’s position is less relevant, as long as you don’t block their way with large groups of none-moving archers, forcing them to waste time and APs by going around.

double post

Soapyfrog sercer is down?

Yep sorry, there was an extended power outage here last night so the servers were down for about 12 hours. Fortunately it looks like only Hetzer noticed :D

Everything is back up, 48h timers are in place on Apprentices, Bommerlunder and Dawn of Dominions.

Paging McCrank…

What about the most important game: Dom2 - The Dominionator?

Maybe it would defeat the purpose of this thread, but it would be kind of cool to have a Qt3 Dom3 wiki page, so that we could track all the various games. I’d be curious to see how fast each game is going, who’s been knocked out, that sort of thing.
I remember in the past, Bruce whipped up some great stats on the various games (days per turn etc.) and it was fun to follow the games, even if I wasn’t playing in them.

Anyone else have this happen: It happened on my stale turn and this turn so if I turn up stale again it may be linked.

1.) Download your turn
2.) Play your turn offline, finishing with an End Turn
3.) Relogon to the Server
4.) Turn uploads, you get your first message screen
5.) Click on any link or the exit and then the game shows the basic map screen (no icons), then kicks back to the message screen (within a second). From here it’s locked to doing just that every time no matter what you do or press.
6.) Close Dom3, relog on and the game works just fine.
7.) Paranoid you’re going to stale yet another critical turn that changes the entire positioning of what you’re doing.

It’s up too!

The metagame, the metagame.

This thread is almost as much fun as the game itself.

As for the whole should you uphold your diplomacy agreements, I fall firmly in the anti-stormbinder category…why? Because I’m a dishonest, sneaky type fellow? Because I like to trick people? Because seeing people suffer is horribly fun?

Nope, because how are diplomacy agreements enforced in real life? With power, smarts and guesswork. How should they be enforced in Dom3? The same way.

And yes, just like in real life, if you break agreements, word will get around sooner or later and it will be harder to get people to trust your word later. That’s part of the game, in and out of it. I play like soapy said, but I would break an agreement if I found it absolutely necessary.

Being pretty new to playing multiplayer I LOVE that there is no game enforceable trade or diplomacy rules because it adds to the game. I can’t just make an agreement and forget. I can’t just assume that the guy next to me that says he won’t attack me won’t. I have to play my nation like any other leader would. With skepticism, guts and lots of good luck. I love it.

I think of this game like the show Survivor. Make your contacts, make your alliances, hold to them as much as possible, jump ship if you absolutely need to…and know that that jumping ship may be exactly what kills you end in the end.

Also, while I’m having a great time in the squidz game, I wish I could remake my nation. I made so many mistakes. My next two nations and pretenders are better (I think), but overall, I think I could make an even better setup now. I love this game.

P.S. - someone kill Nick in the Lictor game, he scares me.