Rules:
Diplomacy: in-game can be anything via the in-game messenger, out of game would only be publicly visible forum posts (no pms, phone calls, IM, telegraphs, etc).
Era: Early
Magic: super abundant
Gold: less abundant
Resources: normal
Thrones: 8 (level 3) 4 (level 1)
Cataclysm: turn 91
Mods: worthy heroes
nation selection: lets rank the players from least-most experienced at start(everyone votes, from 1-x with 1 being most experienced, x being least, whoever has the highest score is least experienced and we move down from there). Least experienced person picks first their nation. Then they select 3 nations that the next least experienced person has to pick from. That person then selects 3 nations that the next least experienced person has to pick from(and so on). Any person that has picked can weigh in and offer suggestions, but only the person picking has the right to chose the 3 that the next person has to pick from. So, in this manner, the most experienced person is going to get the hardest path. I think there should be some criteria in there too, like no more than 1 of the choices can be a water nation, and at least one has to differ in temperature from the other two. Unselected nations can go back into the pick pool.
Map: TBD
Timeframe: starting up the engines
Currently testing (subject to change):
Mods: worthy heroes 6.25 , Enhanced Pretenders 3.0 (use 3.0, i cant get 3.1 to work)
Map: Dodozen Water
(formerly(Snerdryn)
Starting Provinces: 3
Strength of Indies: 7
Special Site Frequency: 75
Money Multiple: 50
Resource Multiple: 100
Recruitment Multiple: 100
Supply Multiple: 100
Random events: rare
Story: disabled
Score: Disable
Hall of Fame: 10
Global Enchantments: 7
Unique Artifacts: limited
Magic Research: easy
random research start: off
thrones: 8 x lvl3, 4 x lvl1 ascension required: 16, Cataclysm: 91