Sorry for the delay @Evil_Steve. I’ve added time to the clock.
need a 6 hour delay tonight @legowarrior
Done and done.
Looks like operations - let’s not die as much this time, was a success. Not nearly as many troops of mine died this time. And, I am just about ready!
I haven’t looked at the turn yet, but did the rock get away?
This time, it did.
On the down side, merc commanded died. He did drop a few items though.
Sorry for all the delays everyone. This turn is especially hard, and father’s day has kept me busy!
No worries. I am in the same boat. My time to do my turn was yesterday, but got called into work twice and lost 6 hours. Will do my best to get it in!
Finally done. That was a dozy of a turn!
Okay, that was not satisfying. I spent a long time preparing for a second monolith drop. And it didn’t come. Very unsatisfying.
The good news is that it didn’t come, because I was dearly low on gems at that army. My supply was almost zero. Not this turn though. This turn, every one will be fully loaded.
@legowarrior can I get 12 hour extension thanks. Can get turn in later toight.
I added 24 hours earlier today. Do you still need the extra time?
Well, we fought as hard as we could, but the end was never in doubt - only its timing was.
Still, watching that battle, i smiled at the end anytime my pretender called down gifts from heaven: Totally surrounded by machaka, three squares were doomed…who would it obliterate?
Rats. I did think about dropping the Monolith this turn, but legowarrior beat me on the psychological battle this time around. I was thinking I should have faked him out and hit next turn because surely he’ll be expecting it to drop this turn.
Overthinking folks. It’s damn annoying. Oh well, see you in the next game pyrhic.
If it’s any consolation, a set up most of my mages with double the gems that they needed. And set up most of my biggest spells to go off on turn 4 or 5, after your monolith would have jump out.
It definitely hurt some of my plans though. Would have loved to wait a little longer before jumping in the two banes.
i’m sure i’ll be joining you shortly, pyrhic. i think we only crossed swords in the arena, and you wooped me as per…
sorry Strato, replied to you for some reason :)
That was a huge battle @pyrhic. There really wasn’t a lot I could do to damage your Cinder Block. I was lucky that Acid Spell was usable.
Mostly though, I think I be benefited a lot from those Griffons Distracting you.
Anyway, thank you for the epic game. You were a tough opponent, and you threw me back twice before this fight.
If anything, i think it was mass flight (which is almost comical to watch with everything flying up/flying down); any chance i had was tied to grinding you down in front of the walls. But really, there was such a slim chance at that given my inability to replenish my troops: there’s only so much I could do to recover with no income and scant gems.
@Evil_Steve oddly enough, your bishops actually contributed favorably on several occasions and I was glad to have them! So thanks :)
well that ended with a couple of guys holding up a banner saying “how do you like them apples”…
So, we have a number of Global enchantments that are up right now. All play havoc on our game, and I think its time to put together a loose organization to deal with them. The purpose is to figure out what spells people would like to get removed. I don’t have a big income of Astral gems, but I’m willing to work with people to remove some of them (except Riches from Beneath).
I don’t believe that removing a spell goes against a NAP. At least not the ones that continue to attack me.
- Eternal Pyre
- Mother Oak
- Riches from Beneath
- The Wrath of God
- Wild Hunt