The Newest MP Player Dominions game that is starting in early March of 2021. So far, we have 7 players, @Kolbex, @Mysterio, @pyrhic, @Evil_Steve, @dfs, @Mellified, and myself. We have room for up to 3 more if anyone is interested.
Service used - Llamaserver will be our game provider
Map - Peliwyr - 129 Land Provinces and 17 Sea Provinces
Settings - Late Era.
Independent Strength - 5
Score Graph - Off
Hall of Fame - 20
Special Site Frequency - Default - (a lowly 40% but we can increase it)
All Multipliers - 100%
Random Events - Common (I think it’s usually Rare but Common seems more interesting)
Starting Provinces - 1 (although I’m open to 3 or 4)
Renaming - On
Research - Standard
Random Starting Research - Off
Global Enchantment Slots - 9
Human AI Level - Master
Artifact Forging Limit - Limited to 1 per turn
Story Events - None
Victory Conditions - There are 5 Level 1 Thrones, and you must control 3 of them. That should make the game go a little faster. This was changed to 12 Level 1 Thrones, and control of 7, because 3 out of 5 was too easy to blitz.
Cataclysm - After 84 turns (that should give us plenty of time to wrap it up).
Nations and players -
Evil_Steve - Vaettiheim
Kolbex - Atlantis
Mysterio - Bogarus
pyrhic - Arco
dfs - C’tis
legowarrior - Patala
I am the only one that changed.
Diplo is not binding, except for trades.
That being said, we have new players here so, let us not be too Machiavellian.
Mods - the game will use 3 Mods
Lucid’s Gem Generator - Adds items to the game that can produce temporary gems. Lucid's Thematic Gem Gen :: Dominions 5 Modding
Worthy Heroes - Updates each nation to have powerful and useful heroes
Worthy Heroes 6.25 :: Dominions 5 Modding
CBM - One of the Balance mods, and currently my favorite. It’s at .72 right now.
Dom5 Balance Mod Collab - Google Docs
That’s it for now. Try out a few test games with the mods in question. A good rule of thumb is the ability to take about 15 provinces by the end of the first year.
Oh and something I created that might be helpful.
This spread sheet can help calculate the gold cost of different scales put together. Keep in mind, CBM changes the Order from 3% to 4%. If you take Ragha, you’ll need to change the Heat/Cold Scale to .025 because they only suffer half the penalty from heat or cold. If you take Abysia, you’ll need to change Growth/Death to .01 and .001 respectively, because they get only half the penalty/benefit from it.
If you want to maximize gold as anyone but Abysia, take 3 Growth, +/- One heat or cold from your starting position, and 2 points of Sloth.
After you are done, please set it back to zero.
Finally, if you are relatively new to the game, I suggest the following discords. They’ll usually help you out with any questions you might have. Especially useful if a spell is pretty vague or if you want to know a value of a summon (most are not worth it).