see, i dont have any clue what any of that means
You and me both brother.
Don’t brag about it, come show me
Come on, dance, jump on it
Both the Lampads and the Keres have hidden magic paths. If you cast Gift of Reason on them, they become leaders with magic.
The Lampads, I think, have 1 Astral, 2 Death and 1 nature.
The Keres have 1 Blood and 1 Death.
By the way, if you find a regular Gnome (not the Earth Gnome) as a unit, and cast Gift of Reasons, they become 2 Nature/2 Earth units.
If you Enslave a mage, you can turn them back into a mage by casting Gift of Reason. They might have the same paths if they had randoms, because the game just recreates the mage anew.
The one thing it won’t work on are mages that have been transformed by the Transformation spell. As soon as they are enslaved, they lose all their paths, and are considered just monsters.
If you check the Dominions Inspector, and toggle all the extra options check boxes, you can see the hidden paths of units.
Sadly, only a few units have hidden paths, and most aren’t worth spending 20 gems to turn into commanders.
What it means pyrhic is that none of those, bar one, has potential to be a stealthy raider :)
Also, for what it is worth, I always know the result of betrayal against pyrhic is swift decimation of my empire. We’ve crunched the numbers, odds of winning at 1 in 14,000,605. It starts with dark hounds emerging from the mists on some border provinces. The leaders just shrug their shoulders - cowardly peasants who are imagining things bigger than what they are. Then the reports get more dire… An army appears where once there was no army. Co-ordinated strikes, bodies of the fallen a sign of their passing before disappearing again, to re-emerge elsewhere.
I agree with @Strato. @pyrhic is an evil ruthless paragon of efficiency when it comes to dominions. Why I remember my last game with him, when I was just a wee lad. I had taken a nation and cleverly arranged for my pretender to summon great eagles at a minimal cost, but in large numbers. Back then, I was a paragon of virtue, a Saint among Cardinals, without a speck on my flawlessly white three piece suit. But in order to prevent @pyrhic from winning the game, I had to attack. I executed a blitz on the capital of someone else who had fallen to the cunning machinations of @pyrhic . All was going well…too well.
And then… the boat arrived. By air. With hundreds of summoned trolls, kitted out heroes, and mages spilling gems out of their pockets as they stepped off the boat, and onto the fallen bodies of my hapless warriors.I think my troops managed to give them a broken nail or two.
(In other news, I am still knee deep in WW2 simulations, Combat Mission and War in the Pacific. No Dom for me!)
Dude, that happened like…one time!
awww…sweet memories. My flying troll buddies! I think this may have been the original Wilde Ryde - HA! I found it! Qt3 QTtheHIll Dominions Disciples game thread - #677 by pyrhic
holy shit, i did a great write up on it ;) Hard to believe that’s like 5 years ago
The game’s mechanics are slowly coming back to me as I knock off the rust I’ve accumulated since Dom3. As a result, my scouts are no longer holding back information from me and are now reporting that @legowarrior is expanding rapidly eastward.
Does anyone know if Patala will curb that expansion? Are they trying to push as far east as they can, and then backfill the provinces they passed? We’re concerned.
I wouldn’t say rapidly. It is more of a leisurely stroll east. I’m a fan of coastal and riverside property and all.
The nice thing, is that I bring warm weather with me, unlike that frigid cold that Bogarus seems to carry with them.
But I was surprised to see your domain show up within my nation’s borders. Honestly, I can’t say I’m a fan of that.
Perhaps you didn’t assign sufficient points to Dominion when you birthed your Pretender…? Surely Bogarus can’t be held responsible for that decision.
Sure, blame the victim for the crimes you have committed.
Well, i mean, he does kind of have a history of doing exactly that…
Past performance is not indicative of future results people.
Is there any way to “unclaim” a Throne of Ascension? Dom3 didn’t have that victory condition, did it?
Had I known The Throne of Summer would add +1 Heat every month (I thought it was a one-time increase), I wouldn’t have claimed it.
Not unless you lose the province.
But, you do get access to the Mages of Summer now.
But, it should just increase your domain heat by 1. Keep in mind though that winter has ended, so the world is naturally warming.
Are they any better than my nation’s mages? Plus, I’d need to build a lab there to recruit them. My moneys are already so precious!
You need a lab, but if you don’t have access to Fire 2, or Nature 1, they are neat.
And you don’t need a castle, so, 500 gold, and you can start throwing them out.
And of course, you get a gem income.
Does the +1 heat trigger each turn regardless of whether or not someone has claimed that throne? I ask, because I was wondering why that province and the surrounding ones had heat scales so early on (when I’m cold 2).
It will trigger heat events, but they should be sporadic. It should modify your global Domain score to Cold 1, if you pretender had Cold 2 scales. The average temperature currently should be Neutral, last turn it was Cold 1, so everyone’s temperature should have gone up 1 this month.
Oh, Bogarus prefers cold 2.
Yeah, I thought Bogarus preferred Cold 1 and you had grab an extra cold scale (a single cold or heat scale can be countered by extra growth/production/order for more gold overall).