It is as simple as that. We keep fighting, we throw the game. Unfortunately, it is not such a simple method to sort through the problems that come with immediate peace. There are some troops who happen to be besieging a fort and isolated. Too much time spent in the mountains. There’s a wasteland that just so happens to have fallen this turn which is of some strategic use to myself. Those are the two immediate problems that spring to mind. Let’s talk through our grievances and see what solutions we can come up with. At least we are on the same page.
It does have perks staying in game. Depending on which direction you choose to send your aggression, we can come to an agreement. I’m happy to shift 30 earth gems in your direction in exchange for two hammers and a provision you refrain from attacking the team of Mictlan. And if you choose to seek vengeance against the killers of Ur, we can consider other resources to facilitate that.
What an awkward conversation to have to have out in the clear, but them’s the rules. Let the dogpiling begin.
The “wasteland issue” is easily solved. It is not part of our core territory and we are not prepared to defend it robustly. It matters far more to you than to us which is exactly why we sent raiders there. Peace cannot happen if we freeze the map in it’s current state. The wastes are obviously yours.
There is the difficult matter of avenues of approach. From our point of view, If you cannot return our former lands such an agreement is pointless. While Bery has TC to the west and Mictlan shares a huge border with team TC, our current paths to strike at them all lead underwater. In order to obtain real cooperation you must sacrifice your gains in Eastern Ulm and Western Hellheim. We understand that has to sting, but expecting us to twiddle our thumbs on pause while you go off to take down TC after hobbling us is a pretty big ask.
There is also the matter of the clouds skyway yet to resolve. I propose that Ulm own Titan’s Steps and allow TNN passage through the province by request. TNN thus has access to, but not ownership of, the entire skyway and can exit greater Hellheim by taking passage through Chilad which would then belong to Hellheim.
If team Agartha and Team Ulm can expel Team TC from Hinnom they would have to have a conversation about access an ownership, but that would be a future conversation.
Oh, I should add, I’m sitting a big pile of Astral Gems. Since there is a decent chance that I won’t be able to use them, would anyone like to trade them for Earth or Death Gems? or Gold (30 gold per gem)?
Or maybe a Blood stone.
I agree with the sentiment that angles of approach need to be resolved. My suggestion would be to return provinces 138 and 140 to you. The allows for access to Fomoria via 155. The fort at 155 remains in my possession, you are easily able to traverse without it flipping occupancy. I’ll leave with a sparing PD to prevent annoying scout sieging, but you can proceed through.
Titans Steps (2) is more readily defended by TNN than yourself in my opinion. Again, it comes down to access, but in my view, I would encourage you to cede that to TNN. I will also add that TNN hold onto 168, 160 and 171.
The egress of TNN is to be via Chilad but depending on temperature scales, it may involve passing via Kailasa’s farmland first. The naturally forms the frontline for a Helheim/Fomoria showdown. The TNN army should be well equipped to defend the skyway. What do you think @Mellified
Of course, some/all of this doesn’t apply depending on what the “other” team do.
Thank you. I’ve got 30 earth gems coming over, and a few other resources.
So in other words, you go ahead and dictate terms, then because I don’t accede, you give up and decide no? Not exactly the way negotiations work. Do you need 155 also in order to push into Fomoria comfortably?
Your terms provide Kailasa and Ulm with access to hit team TC through your land or underwater. Embeded in my proposal was exactly why such an offer would be refused. I even quoted the reason in my reply.
If that’s the peace that you want then it doesn’t seem your goal is providing resistance to team tc, but more on proving that you “won” your war of aggression with us.
That’s an answer to my proposal that I am comfortable with. My response is exactly what I said it was going to be in my proposal. What is it that you would like to negotiate about?
No negotiations. No truce. Battlefield it is then.
The position of Mictlan (myself) is to remain friendly/neutral to all other nations with the explicit exception of Ulm. See above. I wish to congratulate @wahoo@pyrhic and @Valambrian on a game well played with their dominant position through the whole game, right up to the heavy arsenal on display now. I will continue to play this game out until the game itself recognises a winner, but yeah, not going to devote much more time to it otherwise.
Sorry everyone, but my ear infection is getting the better of me (the pain comes and goes in waves). I was pretty good most of this afternoon, but this evening, it hit me before I could work on my turn. I’ll try to get the turn in tomorrow during lunch, so I’m adding an extra 12 hours.
I’m sorry that I’m slowing things down, especially since I’m not in the running to win.
How about some screen shots of what happened the last turn. And some info on how the final battles were decided.
And AARs! What did you learn, what plans worked, what plans didnt, what did the enemy surprise you with.