And new national spells:
- two that weren’t working fine in the Inspector:
Herd of Buffalos (Ur, Uruk, maybe more)
Mirror of Earths Memories (remote site search for Agharta in caves)
And new national spells:
Nice. End of Culture I have used before, but the rest look new. Same with the Jade Mask; that was there before, but maybe it didn’t used to have the national flag.
It’s a different spell, using the same name.
Now it’s a global spell, that doubles the freespawn gained by Yomi.
Oh! Nice!
Pretenders and disciples in dom 5 are auto-blessed in their dominion, but cannot be blessed outside their dominion.
I don’t see that mentioned in the manual under bless or dominion effects. Is it still true that sacred units are auto blessed if in the same army as the pretender? I don’t see that mentioned in the manual either. The manual does say that pretenders are not sacred and can’t be blessed, so I’m confused.
I don’t see that mentioned in the manual under bless or dominion effects. Is it still true that sacred units are auto blessed if in the same army as the pretender? I don’t see that mentioned in the manual either.
It will be! Manual is still being updated. When it is ready, it will be available for printing on Lulu with all the unit stats and spells, etc.
Sacred units should be blessed on the same battlefield as the pretender, regardless of whether or not they are in the same army or even came from the same province. EDIT: This must be in their own dominion, however, just like the pretender.
Is there a way to highlight where all commanders on the map? I see little troop icons in various provinces, but I can’t tell which provinces contain commanders and which don’t. I know I can right-click on a province to see the commanders there, or use the N key to cycle through commanders, or look at a list of commanders using F1 – but I’d like a “big picture” view of which commanders are where. Maybe I’m missing something?
[F1] will give you your overview screen.
No, you aren’t missing anything. The game UI is lacking like that.
For example in the F1 screen you should be able to go to the recruit screen of every province (right click?) but you can’t.
One thing I didn’t realize until right now is that in the army setup screen you no longer need to exit out of a squad’s battle position to select a different squad - just right-click on the red box of the squad you want to select.
Good tip about squad selection, Brooksi; thanks.
I won my first game! OK, it was one-on-one vs the easy AI, and the map setup unfairly favored me. I was Machaka against R’yleh, and all the thrones were above-ground, while R’yleh’s territory was all underwater at first. Still, it was a good learning game for me. I experimented with spells, crafting, summoning, battle formations, etc. I enjoyed watching the ebb and flow of my “heat” scale, especially as the thrones I occupied all seemed to induce cold. Anyway, I won in early spring of year 4.
So, time to increase the AI difficulty. I might still spring for a small map one-vs-one. Also, I used east-west wraparound, but that feature annoyed me the whole game; on a tiny map, east and west duplicated themselves on either side of my screen. I think this time I’ll try not wrapping around.
5.07 update
General
New chorus communions spells for Man
Defence and increased range on walls
Half Dead bless didn’t work
Battle performance improvements
Particles speed up more
–borderless to start up in borderless fullscreen mode
Game remembers fullscreen type for next startup
Fixed dominion spread info for disciples
Limping units risk getting crippled (not dying) on long marches
Lemuria can create Shade Beasts under water too
Commanders got 1 point too powerful fire shield bless
Prevent dead commanders from showing up in next commander
Chest wound printed in strength info
Trinity god gets praised properly
Trinity god gets 3 random names
Small random delay at start of battle for squads & commanders
Battle log fix for weapons with 2 attacks
Reduced memory consumption
Fix mod loading memory leak
Upgraded protection for some artifact shields
Income box greys out resources and recruitment when used
Early Agartha AI don’t choose cold scales
Fix for undying
Cu Chulainn can go berserk even though he is mounted
New color for Ark effect
Curse of Stones now slows movement and encumbers flying and melee too
Grow Fortress can grow kelp forts under water
Repeat last order key changed r → x
Can scroll commanders in choose commander box
Mirror of Earths Memories fixed
New icons for blood bond, affliction resistance, etc.
New unit: Bogarusian Scout with winter move
Oceania pretender rebate fixed
Misbred had random recruitment cost
More names for Ur & Uruk
Merc fix
Event fixes
Stat fixes
New tip
Typos fixedModding
Modding: montags acceptable for more commands (e.g. batstartsum) New spell mod commands: #casttime, #godpathspell New monster mod commands: #domimmortal, #snow, #swimming Modding a weapon could result in a spell getting the name "end" Modding: forest & mountain foreign recruits displayed properly Mod command #supply was capped at 100 More Mod fixes Element- & Sorcery range boosts now printed in site info
Mac OS X
Switch to borderless fullscreen by default on alt+return
MA Man (LA too? no idea) has access to N1 spells to do the communion master/slave. In the Thaum school.
5.08 is out, which I think was a hotfix for the supply bug. Also, there will be a printable manual available from Lulu soon.
I was on this show with Troy, Michael, and Jon to talk about this game.
Episode 416. Now the Wheel has turned once again.
5.09 Patch Notes
General
Modding
I came too late! I was going to post it. The “Poison damage does not awaken sleeping targets” is so typical Illwinter.
New nations coming:
Mekone (EA) - Phlegra (MA) - Phlegra (LA): Greek giants with increased monstrosity. EA large heroic hoplites, MA more bestial lestrigones, LA huge horrible serpentlegged gigantes.
I find interesting they become more monstrous as ages happens, it’s a nice inversion from how Dominions work usually: in EA magic and monsters are common and as time happens magic fades and humans dominate.
there will be a printable manual available from Lulu soon.
Tom got his, live on his stream, from his neighbour’s hands. There may have been unboxing. Can’t wait for it to be available!
it’s a nice inversion from how Dominions work usually
It also sounds like an inversion of how is perceived, at least here, Greek mythology, as I was associating those monstruosities more with Titans. Or maybe they got out of Tartaros! In any case, really looking forward to exploring it.
The manual is up on Lulu.
http://www.lulu.com/shop/bruce-geryk/dominions-5-color/paperback/product-23460025.html