Dominions 5: Warriors of the Faith


#242

Fiiiiine fine, I’ll likely buy it on payday.


#243

The best thing about Dominions 5 is thinking I know how to play some nation pretty well, and then watching some Intarnet wizerd completely change my idea of what that nation is even about.


#244

I even bought Campaign Cartographer so I could make some maps for this one.

https://www.profantasy.com/products/cc3.asp


#245

Frankly, I don’t think Brian had troubles with interacting with the interface of the game (although I may be mistaken). I don’t want to sound too snappy, but describing Dominions as a game where you move armies around sounds like the equivalent of a mouse tutorial in any other game. @TurinTur alludes to what I think the game is really about when you suck at it like me, by saying it is “wide”: experimenting about the interactions of the magic, pretender and units, to attain a (supposedly informed) planning you need to make - all this before even considering what your opponent might be doing. This is very time-consuming :O


#246

Yeah the main difficulty is you kind of need to be familiar with a given nation’s units as well as all the available spells and items in the game before you even start. And there is quite a lot of that stuff in there to become familiar with…

But if you’re happy not being competitive (like I am) then just pick whatever! :)


#247

Oh…oh god…I don’t plan on playing against…people…ugh…


#248

I mean against the AI too… I rarely play against actual people.


#249

So how does real time combat affect the flow of the game?


#250

I like the idea of a MP Dominions game, honestly, but it’s a pretty intimidating to play against such fearsome competitors as the kinds of players that go seeking such games.

Case in point, my first game just ended in disaster. I knew it was going to be rough when I saw hordes of powerful high end units coming my way, he was just painting that map in his domain from East to West, and swallowed me whole. I loved at the end I could watch the timeline of his crushing victory, but more important was the graphs. I was well pleased I kept up with him in all the various categories, from dominion and research to armies and gold, but after awhile he just destroyed me, and a well fought game it was. Again, not that I’m great at this, but I’m really glad the AI will give me a run for my money - a game this cool and this fun that has a solid AI is something I can and will play for ages to come.


#251

In my opinion it makes watching the battles much more enjoyable. Plus, the per-unit logs add a lot of information.


#252

Anyone else surprised it only comes with 2 custom maps?


#253

Yeah I guess the need to generate a winter version meant they couldn’t just include the usual ones without extra work?

Though I guess one of those two is mostly just a colour change…


#254

Oh my god the music is incredible. I hope they sell the soundtrack at some point.


#255

https://petergundry.bandcamp.com


#256

I’ve really lost my fastball with these games (it was never very fast to begin with)…but I’m excited to have the game, even if it’ll be a few days before I can dig into it. The music is great as usual, and it certainly looks nice (as far as Dom games go).

These Swedes will always get my cash.


#257

I saw that but wasn’t sure if the game’s compositions were different than what he’d posted there.

I also found him on Spotify, to which subscribe – downloading now, though again not sure if any of his material there is in the game.


#258

Yes, and I asked about it on the Steam forum. The response was that Dom 4 maps are compatible, so go dig those up.


#259

If Illwinter did it the way they usually do it, they licensed some of his tracks. Up to you to spot each of them on the individual albums!


#260

Got it, thanks!


#261

But is the cheese still on your cracker?