Dominions 5: Warriors of the Faith


#142

YOINKS!

*Ninjaed by @TurinTur. And rightly so given the sterling info dissementation service provided thus far. :)


#143

Heh heh.
I like the music in the trailer.

And I have vacations in the first two weeks of December, so it aligns up nicely with the release.


#144

Awesome!!


#145

The game was going to release before the manual was ready, so now with this delay maybe the manual will be finished on time.

They also will improve the balance in the next two weeks. Already ‘leaked’:
Nerfs to Pangea (normal priced labs and temples in provinces without forest), buffs to MA Machaka (new unit: spider archers, witch-doctor recruitable in forests), buffs to LA Pythium and EA TC, too.


#146

Wishlisted.


#147

Spider archers? :) Are that kind (mounted archers) of units powerful?


#148

They can be useful - they have essentially two lives, first the archer will die, which will leave the spider. Spiders are animals that (generally) can’t be commanded, so they will flood forward to engage at melee. Given that you don’t usually want your archers in a position where they can be engaged in melee, this may only really be of limited use. But, it’s still more HP on the field.

Pan also probably has commanders that can command animals, so you can end up with a bunch of spiders toward mid-game.

Edit - that’s of course assuming Pan’s spider archers are anything like Machaka’s spider riders…


#149

I love the idea of them :) Having archers that are good in melee eliminates the need for melee units as shields.


#150

Like the manual will ever keep up with updates. It’s all a fevered dream.


#151

Sometimes I feel like owning (not necessarily playing) a Dominions game is practically a requirement for this forum.


#152

Wait… did you not have to use a Dominions serial number when creating your account?


#153

But how much better the replays look :D


#154

Erythea is going to be defined by really, really, really random mages. In a way, it’s an interesting way to make the nation unique.

Also, interesting information from Illwinter about their in-development games and ideas
http://steamcommunity.com/app/722060/discussions/0/1483235412206637249/?tscn=1510475739#c1483235412211408789


#155

Wow! those can be some very nice mages with some luck.

Here are 10 itterations of the prince

F1S2W1
F1S2E1
F3S1E1A1
F2S1E1A1W1
F1S1W1
F1S1A1W1E1
F1S1W1
F1S1A1E1
F2S1A1
F1S1A1


#156

What does it mean that those mages are Insane? What does Insane 5 mean?


#157

If I remember correctly, that means they have a 5% chance of doing some random action, instead of what you may have directed them to do.

Can they Become Prophet?


#158

/Intense flashbacks of CoE insane necromancers starts

Though at least in Dom the random action can be preach or bloodhunt or marginally useful things.


#159

Good news people.

Illwinter devs received a heavy hit on the head and after waking up, they decided to improve the UI / micro by allowing multi-turn queued movements.
(alternatively they got tired of everyone asking for the same thing).


(also a look at the options)


#160

Some more changes:

-Axe damage 7->8. This may seem minor, but it was always weird how axes were a objectively worse weapons than almost all other types.
-Wind Lord gains H1. So he can bless wind riders. Before doing ‘flying armies’ with bless was much harder, as Arco didn’t have any flier priest.
-New spell: Enslave Sea Trolls. S3W2, 15 pearls for 5+ Slave Trolls
-MA Machaka has spider archers in the capital and all forests provinces. 12 gold 4 resources 20 recpoints. They need labs.
-MA Machaka labs costs 250 gold in Forests.
-New Pretender: ‘First Spawn’ for EA R’lyeh.
-EA Ulm gained +2MM in comparison with before.
-All R’lyeh units that should be slaves are.
-Poison has a visible indicator on the battle map, too. Green dots
-Berserker status causes extra +1 fatigue.
-Innate casters cannot be communion slaves, and if they are masters they will give slaves double fatigue.


#161

Wait a sec, is it April 1? Holy crap, no it’s not! Rejoice!