Doom (2016)


#717

Rebooted this just to pick up where I had left off about, um, a year or more ago. It’s very pretty and slick, but I just couldn’t get into the bullet-sponge enemies. None of the weapons, at least with the piddly upgrades I had unlocked by then, really did much without using up all the ammo I was carrying, for like each bad guy.


#718

Play on a lower difficulty setting? I mean, I’ve really enjoyed playing Doom, but I have zero interest in playing at a high(er) difficulty setting. As far as I can tell, the experience is the same regardless of which difficulty you play it at.


#719

That is I think the best idea. I was playing on “Hurt me plenty,” whatever that was. But I uninstalled it again (Steam makes it so easy to go back and forth).


#720

Are you using your chainsaw to get ammo? That’s a critical part of the resource loop.

As for the difficulty, I loved feeling like my dance of death could end at any moment so I really had to focus on positioning and using everything at my disposal. It was incredibly thrilling and gratifying to pull through those tough battles so I think going too easy will diminish those feelings.


#721

Also a good idea. I guess I’ve move on from the Doom style gameplay, maybe. I like combat to be less “fill them with tons of lead” and instead be more about fewer, more powerful hits I guess? But the chainsaw bit is a good reminder. If I reinstall it I’ll start from the beginning, because I think trying to dive in where I left off didn’t really get me in the groove.


#722

Hahah, since playing all these immersive sims and non-lethal games I relish being able to just let rip and empty entire armouries into enemies! It was one of the reasons I didn’t mind the Human Revolution bosses, even if I knew that they were terrible; they were good excuses to use all those toys that were otherwise off limits! :-)


#723

I seem to remember starting Doom shortly after finished Dark Souls II, so I cranked the difficulty to Ultraviolence! It was actually great to start with, the early fights that are normally pretty easy turned into epic slaughter-fests that I barely survived, and it felt great, but later in the game I was dying a bit too much and drifted away. If I restart it’ll be on Hurt Me Plenty, hopefully it won’t lose too much intensity but still get me over those difficulty spikes.


#724

I think Doom’s difficulty curve (at least on the higher difficulties) also assumes you’re bagging your runes and unlocking mastery upgrades so if you’re not doing those then you’re probably hobbling yourself a bit there too. God, I want to play this again now. Loved it.

Edit: I played on Hurt Me Plenty which was tough on a first (and only) playthrough. How far’d you get @krayzkrok?


#725

Difficulty balance in the new Doom felt a bit iffy for me, because while the game is more intense in the harder difficulties, the difficulty jump makes obligatory to use very constantly the ‘gore the demon to recover health’ mechanic, making it even more gimmicky than it was.


#726

Whilst one of my criticisms of Doom 2016 is that it didn’t have enough/any popcorn enemies, you’re forgetting that most of Doom’s enemies are pure bullet soaks, and a big part of the original’s gameplay (at least, to me) is counting how many shotgun blasts each big enemy had received.

I think the problem with Doom 2016 is that almost all of its enemies are bullet soaks. It’s a shame AAA gaming prefers higher polygon counts to enemy spam :)


#727

I dunno, I recall a lot of fodder to rip through!


#728

Yeah but it was in dribs and drabs. There were a max of 3 imps on screen at once, and they all slowly spawned in one after the other. If they could all stand in a big group I’d only have to use a single rocket on them, but as is, I’m wasting like 10 or 15 rockets at a time!

Tsh, modern AAA games and their rocket-soaks.


#729

I wouldn’t change anything about DOOM 2016. It’s just so great in every (single-player) way. But with that being said…

The game I’m waiting for that might deliver what you seek is Serious Sam 4: Planet Badass. Excepting the fact that the series is more of a AA series than a AAA series, you don’t really notice these things when neck-deep in swarms of enemies.


#730

At last this series is leaving the desert.


#731

That’s a lot of aaaaaaaaaa coming your way


#732

There has to be a middle point between the “6 enemies on screen” of Doom’16 and the “200 enemies on screen” of Serious Sam series, which imo is so bland and boring.


#733

Advanced Research Complex. Just after picking up the BFG, there’s an intense battle that I wasn’t able to beat after several attempts. I probably could have done it eventually, but I went away for a couple of weeks, came back and couldn’t face that battle again. Looking at a walkthrough, I was about halfway through at that point.


#734

I played through the game on Ultra-Violence, and although there were a few places I got stuck a few times, there was nothing I couldn’t get through. Sometimes it required changing what I was stubbornly trying to do, I do remember that. Still, it would have been really tough if I’d taken a break from the game and tried coming back.

I kind of wished I’d done it on Hurt Me Plenty first. That way I’d have an excuse to play through the game again on Ultra-Violence.

I suppose I could give it another shot one of these days on Nightmare. But I think that’s the difficulty in which enemies keep coming back. At least it was in Doom II. That difficulty level was never for me. I like my enemies to stay dead once I kill them.


#735

Because I apparently have too much free time on my hands, I made a dumb thing.


#736

Haha, nice. I haven’t seen the Doom Forever trailer but I’m confident it’s not going to be as good as that. I still get the ‘what if?’ feels from that Duke music. Tremendous stuff Zylon.