Doom Eternal turns skate parks into a circus trapeze act Bethesda and id Software’s reinvention of Doom was a revelatory experience that turned monster closets into skate parks of death. The sequel, Doom Eternal, looks like it will evolve those largely horizontal combat arenas into acrobatic sky-dances of death. The Doom Slayer’s new toys include a “meat hook” for the super shotgun that propels the player through the air by latching onto meaty demon parts and pulling him towards the target. As demonstrated in the QuakeCon video, that meat hook pull can be combined with maneuvered turns, and by stringing hook targets one after the other, the player becomes an airborne threat. Rocket-jumping is so 2016.
This is a companion discussion topic for the original entry at https://www.quartertothree.com/fp/2018/08/13/doom-eternal-turns-skate-parks-into-a-circus-trapeze-act/