id Software Amplifies the Terror With Doom 3: Resurrection of Evil™
Monday October 25, 8:32 am ET
SANTA MONICA, Calif., Oct. 25 /PRNewswire-FirstCall/ – id Software™ and Activision, Inc. (Nasdaq: ATVI - News) will unleash an all-new assault on humanity with DOOM 3: Resurrection of Evil™, the official expansion pack to the fastest selling PC first- person action game ever in the U.S., according to NPD Techworld. Co-developed by Nerve Software and id Software, DOOM 3: Resurrection of Evil continues the terrifying and intense action of the already classic DOOM 3, which Maxim and Computer Gaming World awarded “five out of five stars” and the Associated Press called “one of the scariest games ever made.” Through the discovery of a timeless and evil artifact you now hold the powers of Hell in your hands, and the demons have come to hunt you down and take it back. Following the events of DOOM 3 and featuring new locations, characters and weapons, including the return of the double-barreled shotgun, DOOM 3: Resurrection of Evil expands the terrifying action that fans and critics have been raving about. The title will require the full retail version of DOOM 3, and has not yet been rated by the ESRB.
“DOOM 3 defines first-person cinematic action, and the expansion pack continues right where we left off – with a terrifying atmosphere, a new story and one of the most classic weapons ever, the double-barreled shotgun,” states Todd Hollenshead, CEO, id Software. “Now that fans have survived the horrors and edge of your seat action of the original, DOOM 3: Resurrection of Evil delivers players deeper into the heart of the UAC to uncover new secrets and technology used to destroy the demon force that’s Hell-bent on destroying you.”
Building on the most advanced game engine ever created, DOOM 3: Resurrection of Evil continues the frightening and gripping single player experience of the blockbuster original. The title also features even more multiplayer action with support for up to eight players in all new maps.
The double-barrelled shotgun is SO CLASSIC, we didn’t include it in Doom3 on release!
Let me weigh in here with the anti monster closet guys cause I know you guys were really waiting for my opinion on this. :wink:
Monsters popping out of monster closets over and over again with no rhyme or reason in the context of the game world is lame in the extreme. It got old quick. Dai-katana had better game design. D3 has nice graphics though.
This is one expansion I won’t have trouble passing up.
Doom 3 made a great “haunted house” type surprise-fest for the first couple of hours.
My problem was, I didn’t want to be stuck in Doom 3 for 20 hours any more than I wanted to be stuck in a haunted house for 20 hours. Even if it was The Best Haunted House Ever.
Everyone always talks about shorter games like it’s a problem and touts longer games like it’s so great - many reviews went out of their way to point out how great it was that Doom 3 was 20 hours long. If you ask me, it would have made a much better 12 hour game, if they just cut out some of the nondescript steam-spewing metal corridors full of monster closets and got me through the different environments more quickly. Might have taken id like a year less time to make, too.
Exactly. Doom 3 was much better than QT3 Groupthink ™ might have you believe but it was already too long. I may get the expansion but only if they make completely new environments (no more dark tunnels, please…).
What I would like to see are objectives you can reach within the game that move you demonstrably closer to the end of the game, so people who want to blaze through can, and people who aren’t interested in scarfing down the whole experience as soon as they possibly can actually have a reasonable amount of game to play for their money.
Like, in Doom 3, if you could actually have caught up to Bravo team as they were being assaulted, then jumped through a slipgate right before it closed, and skipped on to the last fifth of the game… that’d make a lot of people happy, wouldn’t it?
ffs, Super Mario Bros. did this with warp tubes. I fail to see why this hasn’t become an FPS gaming staple.
Everyone always talks about shorter games like it’s a problem and touts longer games like it’s so great -
Well, increased quantity doesn’t have to mean decreased quality. When it does it’s obviously a bad thing, but which “q” is at issue is problematic.
Since there have been good shooters that provide 20-30 hours of gameplay (Half Life and Jedi Knight come to mind) I would like to keep seeing games of comparable length. Though with increased art demands it probably gets harder and harder to generate that much content while keeping it interesting. Plus you could get away with more aimless wandering and backtracking in older shooters (Jedi Knight, Unreal) where that is less acceptable nowadays.
My guess is since they can’t actually keep up with all the other shooters that have long since passed them up in gameplay arena the idea is to just start of back at the beginning and go from there again. So 8 player DM is an “advancement” in their world.