Wow thats alot of changes, and they’re starting to play around with the core tenets of the genre, I love it! The best example is that now two players fight each other during the round and both players view the same fight. It makes alot more sense than the original mod, which was probably only made that way due to technical limitations. Will also make it easier to explain it to new people.
Have they done anything recently to speed up matches in recent patches? 40 minutes is just way too long. They really need to do something to compress the first half of the match into about a minute. If I’m going to devote that much time to something, I’ll play DotA proper or just get out my Switch if I’m travelling.
So is there something specific that needs to be done for the level 4 & 5 proto pass rewards? I’m on level 6, and both 4 & 5 have a lock still, but I received the level 6 reward.
The previous patch sped games up a ton (like 25%). A bit of it was from reducing the prep time in early rounds, but most was from the game going for fewer rounds due to the increased damage.
TFT did the duel thing already. I don’t like it. With the old system you could choose which battle to watch. I am way more interested in how my team is faring against the top 3 than somebody who is about to drop out. Or how my assassin team is doing against the six elusive comp someone is running.
I’d been thinking that they should give cheaper rerolls instead of money for loss streaks. But a free one seems excessive; I think it’s going to encourage loss streaking for econ again.
Is it just me or with the recent patch has DOTA Underlords become even more fun?
I think part of it is duels: it’s just alot more satisfying to beat someone now that it directly affects their health total. I also love the free reroll when you lose, it really limits the snowballing that used to happen and also makes games significantly more fun when you lose alot in the first 10 rounds.
Balance is also the best it’s ever been. Knights are great, but so are Trolls+Warlocks, but I have also seen some insanse late-game Mage plays, Warriors often see play, Beast is very strong in the early game, etc… It just feels like there are alot of viable options.
If anyone tried this and bounced off it, maybe give it another go as it’s not just me saying this. Really excited to see where the game goes in the future, as of now it’s the best deal in gaming.
The game is at least 300% better than it was at release. The latest patch fixed most of my complaints. There aren’t any heroes that you take every time in any possible team composition, almost every item seems viable (only the Humans count as Heartless seems like a no brainer pick in most comps), the Shadow Shaman is probably the last hero I would never take unless a 2 star just landed in my lap, and the free rerolls on losses make the game feel a lot less hopeless and snowbally when you get a rough RNG start.
Edit: not to mention the head to head makes it so much better. Before this patch you could win on your screen, and they could win on their screen, and no one would lose any life and it just felt weird. Now you know when you hit someone for a bunch of damage, they actually take it.
The jail thing sounds great. It lets them add as many heroes as they want. I honestly wouldn’t hate a hero rotation that changed every game as opposed to daily, but I understand how that might be too overwhelming for some people. But a daily meta is interesting because otherwise these style of games get solved very quickly and become boring.
I completely agree! I think a per-game jail would be too overwhelming for the serious players, as they would need to study the list prior to each game starting in order to be competitive.
I don’t think there is an overwhelming amount of information to absorb for a serious player. Everyone is playing the game on equal terms, with equal resources. It simply adds an additional skill requirement of improvisation. I’d argue that from a competitive vantage, the game is more difficult when the draft availability changes every round. I’d think serious players would welcome the extra layer of complexity.
Now, you could make the argument that it would simply make the game feel too different than the game it is now, because with daily jail as long as you sit down for a few minutes before joining a game and make notes about the banned list, you can then play all night without thinking about it again. I’m not sure that I would necessarily agree, but I can definitely see how it could be a turn-off for some.
Edited to add: I think either version of jail is a great idea. I just personally think the idea of a game mode where draft availability changes every game would be very cool.