I’m never sure how important these sorts of changes are to game development at different stages, but here’s some news at ars:
BioWare’s Mac Walters used a LinkedIn post this weekend to announce the end of a 19-year career at the company. The move is yet another in a long line of shakeups for the leadership team behind the sprawling, long-anticipated Dragon Age: Dreadwolf, on which he served as production director.
I don’t hate it, and it’s hard to tell from 10 seconds of combat footage (that looks sort of Souls-y?) and a menu screen too much of what they’ve got going here.
Not to be all high and mighty about it, but I don’t think I’m even going to click that link. I didn’t used to get the perspective of you folks who avoided early access games but I’m starting to come around - I just don’t think I need to see the sausage factory and I’m confident the end result will at least be pretty darn good.
I am currently replaying DA:Inquisition and while the armor looks like Dark Souls the combat looks like DA:I. Especially when the camera is on one character like that.
Hard to tell a lot from a few seconds of an internal build. Animation doesn’t look great, but it could be a cherry-picked moment of clunkiness. I’ll need to see a lot more to get a better idea of what’s going on.
It’s already terrible because it looks like you’re controlling a single character. Yeah, I’m with the Dragon Age originalists, if that is even a thing.
At least if it means Dragon Age 2 is the worst piece of shit BioWare ever produced!
I mean I can imagine if there is one thing I want Qt3 to know me for, it would be my eternal hatred of Dragon Age 2.
I just recently replayed DA:O (I think it was last summer) and was shocked at how well it still holds up both mechanically as an RPG and also as a story telling and world building vehicle. DA2 will never not be my greatest gaming disapointment. And this new game looking like a single character Dark Souls game will probably not be what I want from the franchise (though if it’s a good game in its own right, which I’ll cross fingers for, I’ll give it a shot).
Everything I have heard says it is more like DA2 than the others. Way to double down on stupid.
Gameplay notes I found:
Combat is completely in real-time and similar to a hack and slash. I’m told the guiding reference point was the God of War (2018), and that shows.
Player has their regular combo attack and then their abilities as well as a special bar which generates allowing you to pull off a special move. I don’t really understand the comparison to FF15’s wheel. It’s standard Dragon Age ability wheel.
There was no party control demonstrated. I think it’s a safe bet to say you will not be able to directly control your party members in the game. That said, you likely will be able to tell them to execute certain abilities. But apparently that was locked off in the Alpha.
A God of War (2018)-inspired combat system sounds good to me. I hope that part is true and that they nail it, and it’s a huge hit for them.
(Background: I’ve only played through the original Dragon Age, and wasn’t a fan of the combat system. They got rid of the order queue from KOTOR and Neverwinter Nights 2, which made the combat much worse for me.)