It’s a few days old now, but if anyone missed it or is interested, BioWare stuck up a teaser page (not a trailer, just a static web page) essentially stating that something is going to happen July 9th.
Didn’t notice if anyone posted this earlier, but disregard if so. My search-fu is low today.
As far as I know, it’s always been billed as a party-based game. The lack of info over the years has kept us in the dark about details, though. Maybe July 9th will reveal more…because it, like, says so on the site. Here’s hoping.
I’m not so sure it is a platform announcement, although that’s a possibility. They haven’t even been getting people excited about the PC-exclusive version. Deflating any anticipation the DA-watchers have over this coming info by simply announcing a different platform would be a huge letdown. The only way that’d be worthwhile is if they announce another platform in conjunction with whatever other big news might be included.
IIRC the original articles talked about using a lower KotOR-style, over-the-shoulder camera angle for exploring, which automatically pulled to an isometric or 3/4 view for combat (ala Baldur’s Gate). The idea was to use the more immersive viewpoint for exploring, but the more strategic viewpoint for planning tactics during combat.
Generally I think it’s best to stick with fixed perspectives unless the alternate perspectives are designed (and enforced) to specific goals. The problem with NWN2 is that instead of settling on a camera system (or mixed camera system) and designing to that (or vice versa), they just gave the players so many options that the camera worked against the gameplay as often as it worked with it.
Will Wright discussed this recently in an interview (and it’s showed up in other Spore videos). In Spore, the camera reacts to both your play style and the gameplay at the time. For example, the cellular level looks like it plays like a 2D game, but when you become a creature it switches to a 3D camera mode. It then chooses a perspective based on whether you are controlling your creature with a mouse or WASD. Then as you move on to the next tiers (tribal, civ, and space) the camera changes to fit the gameplay. In the interview he says some really interesting things about making the computer better playmates, responding (or guessing) at what you’re trying to do and enabling that.