Yes, the character creator seems eerily good at making Imoen clones.
You say that like it isn’t a wonderful feature.
Squee
1983
Hell, one of the NPC party members looks suspiciously Imoenesque. Probably for all those creepy people that downloaded the Imoen romance mod for BG2. But will the love still be there when she isn’t your half-sister? Tune in later to find out!


Just as long as she doesn’t say “Heya! It’s me, Leliana!” I’ll be alright.
sam16
1984
That seems to be one of the design philosophies behind game mechanics in DA. Fewer choices than D&D, but each choice is more significant/useful.
Am i the only one that strongly thinks braveheart when looking at the city elf origin?
Not at all. That’s pretty much the story. Give them the Woad tats and you’ve got it.
I’m a little disappointed with the limited origin story detail. Though I got the impression some of that would be played out in the game itself. Is that right?
I admit I was recalling Mass Effect’s branching origin concepts when I’d heard about them in DA.
Good to see folks are really getting into the spirit of the setting! Sir Smashy McCockangstion is in good company!
Since NWN 1, Bioware has been all about the streamlined mechanics.
I did make my slutty dwarf commoner. If you look at the profile for Amber you can even see her minibar liquor bottle skirt.
Mass effect’s origins were extremely limited in effect though. The dragon age origins seem to be much more detailed and affect more things.
I’m unaware of the impacts of origins in DA - have there been some hints about it?
I’m assuming it’s going to be a bit like Secret of Mana 2, where the different origins mean the story takes different directions at various points. Though I somehow doubt it means a different boss, hey, who knows?
If you haven’t seen them, there are a series of ‘origins’ videos, which show the different backstories for the different characters.
Dumb question: are your initial abilities pre-set based on your class? I’m a little disappointed that I can make a bazillion different faces, yet I only get 3 attribute points to distribute to customize my character.
Vesper
1993
On the first screen, each choice adds modifiers to the base of 10. They’re listed under the descriptions for race/class/origin.
I haven’t - only just recently started paying attention to the game, so I have some catchup to do.
I’ll have a look, thanks.
I meant the skills, talents, and spells: AFAICT they’re pre-set by class. I like being able to pick my own. Hardly a deal-breaker, just slightly annoying to me.
Never thought of it that way… Seiken Densetsu 3 (SOM 2) did that fabulously; it gave you a reason to play the game with all the different classes or characters while still having one main, overarching plot.
I think it will be the same idea as mass effect, but more.
The videos shown so far point to an overarching main plot about fighting those darkfiends or whatever they are called. The difference seems to be in how you start (braveheart style wedding or hunting party finds old dark artifact, etc) and likely aspects along the way (i’d assume how people treat you will be a big thing).
I just got an e-mail from Gameplay saying that Dragon Age is being released on 23/10… I’m guessing they got it wrong. Either that, or the last full weekend of October has suddenly become a write off…
Well, if you downloaded the character creator, you might as well sign up for the social site and upload a character. Doing so nets you some DLC:
The Lucky Stone
Description: This old stone, set in a golden ring, has been an aid and companion to dozens of adventurers across innumerable years. Its trip to Ferelden was long and convoluted. Some say it has a life of its own.
Item: Ring
Bonus: Adds +1 to all stats.