I stumbled across this review from another person. It is quite eloquent …

http://forums.gametrailers.com/thread/dragon-age-pc-gamer-uk-in-dept/947974?page=1

This is not a game that can simply be explained, how does it begin? it begins in six completely different ways and each of these can be met with a wildly different approach. an excellent portion of the game to relate would be my adventures in the Dwarven city of Orzammar, except there’s little chance that you will experience the same events in the same way when you get there. The relationships you have with your party - they all form an experience unique to you.

What will be common to all is the combination of dialogue and combat. Whether you play as a human, elf or dwarf, a rogue, a warrior or mage, a noble or commoner, Dragon Age requires smart use of your wits and weapons. Combat is a combination of real time fighting and turn based handing out of orders.

This is about politics, moral philosophy and love. And about killing dragons with swords. No matter how you approach Dragon Age, combat will be your constant companion. While there are many encounters with a silver tongue that can end peacefully, you aren’t going to be reasoning with the Darkspawn, enraged demons, or bandits and assassins. This is where the balance in your party is essential. The game’s unfriendly difficulty settings (more on this later) don’t leave much room for a gang that doesn’t have at least one healer, a couple of strong melee fighters, and someone capable of combat both at range and close up. Fortunately you’ve got no shortage of suitable candidates.

You can approach combat a couple of ways depending upon your personal preferences and the difficulty level to which you’ve set the game. In theory setting it to easy should let you fight in real time, where you select opponents and issue instructions from a row of tiled attacks, spells and special items familiar to any MMO player, as the fight happens. Choose normal and you’ll have to make consistent use of the spacebar to pause and jump between characters, lining up their next move. This might be used to heal themselves, change target, use a particular special attack, or aid another. Hit space again, watch how these moves play out, then pause once more. It’s a form of self created turn based play that encourages enormous involvement.

Further to this are the combat tactics. Each character has a limited number of these slots (expanded through leveling up and choosing particular skills) to which you can assign specific actions to be performed in specific conditions using cascading menus.

However, in a game with few flaws, theres one flailing giant (multiheaded?) one when it comes to difficulty settings. The pop up text suggesting that switching to easy will remove the need for micromanagement during fights is lying. There are difficulty spikes at certain points where getting through a battle on easy becomes stunningly hard, and requires frenetic fine tuning. Similarly if you chose to play a dwarf rogue, you’ll find yourself forced to pick easy during the opening moments of the game because you’re simply incapable of surviving battles otherwise.

Later on, any class can hold their own with enough skills, But unless you’re a mage with a cluster of healing spells you must be prepared to spam health poultices to get though many tough encounters.

Nothing in the game comes without an involved background or moral ambiguity. For example at any point your party can camp, which allows you to heal up, talk to your companions and trade with a couple of dwarves who appear follow you around. But even these dwarves come with a history. The younger of the two is the only mentally handicapped character i can remember encountering in a game. He’s looked after by his father, and has a savant gift for enchanting weapons. Treat them as more than a shop, talk to them and the details of their past emerge, along with a surprising ethical quandary.

Dwarven culture, incidentally, is fascinating. It has a caste system where dwarves are born into the same role in life as their same sex parent. Your family will be nobles, warriors, smiths, artisans, miner, merchants or servants, and this well never change. Should a servant marry a noble woman, his son would remain a servant while his daughter would live in the upper echelons. And then, as we mentioned earlier there are the casteless. Either because of ancestral disgrace, or because they went above ground for too long, these dwarves are stripped of their identities, their ancestry removed from Dwarven history.

It’s abhorrent. Exploring the city’s slums is distressing. But you’re an outsider (unless you’re playing a dwarf, of course) so how much is it your place to object? This is question the game asks. At one point you’re challenged over whether to help set up a chantry in the city of Orzammar - among a race who believe in a completely different, completely incompatible religion. But what if the chantry might offer help to the casteless? What then? At the same time you’re drawn into the dirty politics of which of two deadlocked candidates should be the new king, alongside exploring the Darkspawn infested abandoned mines and townships deeper into the mountain. And that’s less than half of what happens here.

Were the difficulty levels not so enormously silly, it would require sheer pickiness to find a major fault with this game. Importantly, overly difficult sequences can be powered through on easy, but this doesn’t excuse it being necessary. Despite the time and investment required to cultivate relationships with party members, these still feel a little clumsy, and despite my best efforts to have a gay relationship with one party member, i found myself surprised and somewhat confused to have inadvertently accepted the advances of another. Oh, and if we’re listing faults, one appalling gaff is the failure to change family members skin colour if you roleplay a non Caucasian. My main protagonist, a black Man lived as a sort of reverse ‘The Jerk’, where no one mentioned the fact that his mother, father and brothers were all white. Embarrassing.

But coming out of the end of an epic 80 hours first playthrough, I live with memories that feel like more than simply events in a game. the friendship i formed with fellow grey warden Alistair has an echo of a reality. His penchant for sarcasm, his sniping conversations with Morrigan as we explored, and his struggle to balance emotion and bravado, continue to resonate.

I’ve not only been to huge cities, but I’ve learned their past, their present, and been involved in shaping their future. This hasn’t felt like passing through a series of checkpoints, but having experienced a world. I know enough about the religion of the chantry to preach their own chants. My connection to the grey wardens is palpable, and the part I played an honourable one.

This is the most enormously detailed game world I’ve experienced, its history stretching back thousand of years, its cultures vivid, beautiful and flawed, the battles enormous, the humour superb. roleplaying games now have a great deal to live up to.

Sean Tudor - That’s John Walker’s PC Gamer UK review.

I’m about three hours in and I’m loving it so far. I had high expectation coming into this one and they have so far been exceeded. I expected to play at medium settings, I’m playing on high with no problems. I expected good voice acting, I’m getting some of the best I’ve heard in a game. I like the new non-D&D Bioware is using (simpler, easier to understand), I like the decisions I have been given for my character, and I wholeheartedly agree that this is the spiritual successor to the BG series. I also like the little things, like how my character’s head moves with my mouse cursor, the really great spell effects, the surprisingly (so far) easy-to-use tactics system (I really thought I was going to be overwhelemed with this), the character and armor models, and the spectacular vistas… (small spoiler follows) the detail and care given to the vista in the first camp you travel to with Duncan is nothing short of spectacular, it just looks so beautiful and epic, especially with the wind blowing all around you. I even took a few minutes just to wonder around the area near the cliffs just to take a look at everything around the area. Wow. So far combat is a bit of a challenge… I haven’t died yet but I’m playing a mage (I never play a mage in RPG’s so this is a first for me) and I really have to rely on his crowd control and debilitation spells, when usually I would build a pure damage-dealer.

Like I said, I’m only three hours in and my opinion might get soured the more I play, but this really has exceeded my expectations so far, and my expectations were pretty high going into this. I haven’t been this excited about a game in a long, long time and I have not been disappointed so far.

I don’t know what the naysayers are talking about. This is the best game I’ve played since… Baldur’s Gate 2. It’s been a long 8(?) years since I’ve had a game like this to play. I can see how people with no history with Infinity Engine games playing on a console could be disappointed with this, though. It’s a lot different than anything they’ve likely played before. And I really can’t imagine playing this without PC controls.

I have to say, I’m finding the controls to be a bit clunky. It suffers a from trying to be two different things at once–a classic, top-down RPG as well as a WoW-style, WASD + RMB mouselook game. Having to switch back and forth between the two is kind of a pain, and you sort of need to, since top-down is so much better for combat, but you miss a lot of scenery if you explore in that view. On balance, I think the top-down controls work a bit better, and I’m tempted to just stay in that view, but I’m worried that I’ll be missing out on a lot of the game’s visuals. They really should have just chosen one control scheme and stuck with it.

Nitpick 2: for being an all-original setting, it feels somewhat generic. It might as well be a D&D game; it even keeps the standard D&D races. I do like the concept of City Elves, though.

However

The characters and the writing are both pretty great, and the combat is solid. It nails a lot of the basics, and that counts for a lot. So far, I’m digging it.

You…what? I mean you’re right, the tactical view isn’t very good for exploration, but you can switch between them instantly using the mouse scrollwheel, hardly what I’d describe as a pain. I just zoom out to the tactical view whenever I get in combat, and then zoom back in to explore.

Broadly agree with your second nitpick, though. The setting doesn’t do a lot to distinguish itself up front.

Having read all of the posts from 11/2 on, (that’s like 10 pages!) the vibe I’m getting is that the 360 version is disappointing to people, but those that are playing the PC version are pretty happy.

My own experience is with the PC version and I’m really enjoying it. It’s fairly challenging on normal difficulty, the UI is fine, the controls are good, the graphics are decent on an aging core 2 duo machine.

As for the story: it started out very generic but became pretty interesting a couple of hours in. I find plenty of character with the game. I can’t believe someone feels it’s inferior to Borderlands in that regard. Just listening to the banter between certain party members can be very entertaining.

I’m playing a rogue with ranged combat, and my only gripe is that most of the enemies go right for the lead character. So, it’s hard to lead my group around with the rogue lest she gets surrounded every fight.

Two great examples of why I’ve found it best to preorder online. It cracks me up that Gamestop sells preorders as a way to guarantee a copy of the game and yet somehow they never have enough copies to cover preorders, at least when it comes to “collector’s edition” stuff. If a preorder doesn’t guarantee a copy, then what the hell good is it? It seems so simply too, ya know? Order the number of copies you need to meet preorders. Isn’t that why Gamestop pushes preorders to begin with? So they don’t have to guess at how many copies to send out to each store?

Anybody else buy from Impulse and can’t activate game at all?

It seems a lot of the complaints are from people who went with download versions. I picked up my regular pre-order from Gamestop, installed in about 20 minutes, had 1 code I had to enter twice to activate, but other than that I had all the items download quickly, Stone Prisoner downloaded easily, I paid for Warden’s Keep and downloaded it in the background while I played (took about 15 min maybe). No issues at all. It even runs fine (hovers around 30 fps I would guess) on my C2D 2.4GHz/8800GTS box with settings maxed at 1650x1080.

Played 2 origin stories, dwarf noble warrior and female city elf rogue. I didn’t find either one to be very generic at all. The dialogue, both spoken and the main character choices, are far better than I expected. The game is easily surpassing my expectations.

Hope you guys with the account/DLC problems get them resolved quickly. It’s a shame to have a game this good leave such a bad taste in so many people’s mouths the first day.

Enjoying the game. The little trinkets that you can earn prior to playing are neat.

Potential Spoilers below:

Spoilers below:

If I don’t finish all of the quests in Korcari Wilds (Last Will and Testament / Ashes), will I get a chance to go back and finish them?

I got the game running no problem. No DLC, though.

I love this game. Fucking phenomenal.

Did you happen to activate the game through the link provided in the Impulse email?
It seems that the people having problems registered their keys on the social site first, as instructed in the email, but the game itself won’t activate, saying the key is already in use.

Ahh, DRM sticks it in deep again!

Well, I went and inserted my DLC codes after I logged in with my EA account. It accepted those codes. After the game installed, I then went to register the game. I get no DLC options in game and I can’t redeem the codes anymore.

I’m not sure what this has to do with DRM.

I’ve got a game I bought and paid for that I can’t play because some server thinks I’m a thief…

BTW, for all of you people having trouble registering codes on the social site–have you tried just launching the game and looking in the DLC menu there? I was able to grab the DLC that came with my version, and I haven’t registered my CD key anywhere. I just logged on to my account from within the game (lower left corner of the main menu screen), and it automatically knew which DLC I had available.

On a related note–if you registered and aren’t seeing any DLC available, have you checked to make sure that you are logged onto your account in-game? It won’t see any of your available downloads if you aren’t logged on.

VegasRobb - the answer to your spoiler is No. :)

I’m playing a rogue with ranged combat, and my only gripe is that most of the enemies go right for the lead character. So, it’s hard to lead my group around with the rogue lest she gets surrounded every fight.

I am playing as a Rogue too and noticed that too - the enemies will run to attack whoever they see first until someone else gets their attention. It’s easy to fit it though - switch to your warrior and lead with him. You just need to remember to switch back when you need to unlock some chest but the game will remind you with “unable to unlock” message :)

I am really enjoying the game after about 6 hours. It’s beyond me how someone can say it doesn’t have much atmosphere and personality. Yes, on the surface it’s a generic tolkien-esque setting - humans, dwarves, elves, magic, demons. And if you really want to dismiss the game, you can stop there and start complaining. If you look at the setting a bit more, you will notice a lot of detail that shapes the world in this game. These are not your LOTR elves (these ones remind me a lot of The Witcher actually, probably due to the slavery). Magic is handled in a completely unique way (corruption, templars, tranquils, etc.). Humans have some great and interesting story with a lot of potential conflicts.

From the very beginning (note that I played only Human Noble origin atm), you feel how the game is building up to something big and terrible is about to happen. The game is dark fantasy (it does depend on your definition of dark fantasy though) in the sense that it makes you like some characters, allows you to grow attached to them and then it’s not shy about killing them off. You get the impression that everyone can die. It’s not a “my son is in the cave full of giant spiders, please resque him” happy ending kind of fantasy.

Codex is great, some of the records there are funny, some are interesting, some are sad. Voice acting is great and adds a lot to the game.

The point is if you look beyond “boo this game also has elves”, the game has tons of unique and interesting atmosphere. World, history, characters, races, magic, demons, dragons - I am looking forward to get to know all this stuff better.

I managed to get all but two pieces of my DLC. My Memory Band and Guildmaster’s Belt remain MIA, and I’ve tried the Bioware-suggested fixes on their awful social site. Irritating.

I’m enjoying the game quite a bit, but I need to find Wynne fast. I enjoy talking to Alistair and Morrigan separately, much to my surprise, but their inter-party banter is driving me up the goddamn wall.

Spoiler:

No. After you leave the Prelude (Ostragar/Lothering Part of the Game) and go into the Main Quests, you will no longer be able to go to the Kokari Wilds. Some of the quests end in other cities though, so you just need to do the stuff in the Kokari Wilds before you leave. i.e. Find the traveller’s hidden stash, etc.