I feel no need to admit I was wrong because I’m not wrong. I don’t find it particularly gory, I would not categorize the game as “hyperviolent,” and what you describe simply doesn’t match up to what I’m seeing on my television. It’s hardly any surprise that you and I have vastly different definitions of “hyperviolent,” but usually I at least see what you mean even when I disagree. This time it seriously doesn’t feel like you’re describing the same game I’m playing.
Ouch. It’s one thing for you to be inarticulate about what you’re trying to say. It’s something else entirely for you to make up things other people are trying to tell you.
You’re the only one who seems to think I’m grunting in caveman, Tom. Exactly how is one meant to take the accusation that they haven’t played the game they’re critiquing if not “are you lying about this”? Or are you implying that I shouldn’t talk about such things until I’ve seen the whole game? In that case, why are people even posting opinions at all, or does that only apply to negative ones?
I’m surprised you’re actually trying to play the “who, me?” card here. You have a very abrasive attitude toward people whose opinions differ from yours on certain issues, and you take a snide tone with me at the drop of a hat. I’m sick of it and at this point the only reason I don’t flat out dismiss you as a troll is because you run the site and I generally enjoy reading your reviews.
If Dragon Age isn’t your bag, that’s cool. I imagine it’s not going to work for a lot of people. But just as you were flat-out wrong about the amount of blood in the game, you have no idea what you’re talking about when you try to dismiss Dragon Age with some pat saying about “show don’t tell”, specifically when the examples you use are explicitly shown in the game.
Great. We disagree about the writing in a videogame. Alert the press and sound the alarms. I am not flat out wrong, I judge the game by (apparently) different criteria than you. It has not grabbed my attention, it does not present the material in an engaging way, and it takes the lazy way out when it comes to introducing backstory and elements about the world necessary to fully appreciate the present events of the main quest.
To me, they spend too much time narrating things out of a talking head and not enough demonstrating the state of things. I need more Circle of Magi and nan abusing the elf servants and less droning history lessons. I am not discounting the possibility that this changes for the better later on. In fact, the statements of people who have played further in (including your vehemence on the subject) is what’s encouraging me to keep going.
I’d love to love Dragon Age in the end, but if I don’t, and we disagree, maybe you should try to understand that it’s possible for two people to have totally different views on something and for neither to be “flat out wrong.” Considering the reaction many had to your choice of Far Cry 2 as 2008 GotY, I’d have thought you’d be a little slower to judge minority opinions.