Tune in next week to see if MattKeil becomes the next Lizard King!

I don’t get whiny, although you’re obviously welcome to read it that way if it makes you feel more right. You think I misrepresented the gore level. I do not. Outside of the occasional finishing move that happens now and again (and apparently a dragon kill or two), it’s not a gory game in comparison to something like God of War III or something that would legitimately be termed “hyperviolent,” the word you used that, at the very least, misrepresents the game as well.

My issue is not that you corrected me, but that you felt the need to use what you saw as an error as a way of impugning character. I even left allowances in my original comment for other versions, but you just went straight for the attitude. There was no call for it.

Certain issues? Sure. Guilty as charged. Particularly when the “opinion” is presented as a fact,

Oh Jesus, Tom. Maybe you could have stusser write up a script that automatically puts “IMO” after every sentence I write so as to not offend your delicate constitution. IMO.

and it’s based on limited knowledge. You will see examples of the stuff you criticized the game for “telling not showing”.

Awesome. That’s all you need to say, and there are far less dickish ways to say it.

There’s no need to go all whiny when someone tells you that you’re wrong about something very specific: namely whether Dragon Age “shows” any instances of Magi/Templar tension and the treatment of the elves at the hands of the humans.

Again with the “whiny.” Does superficially devaluing my posts by grafting your own choice of tone on them somehow make your point of view more valid? Are you aware of how often you do stuff like this to people with whom you disagree?

If someone doesn’t like Dragon Age, it doesn’t bother me in the least. What would bother me is someone who didn’t like Dragon Age holding forth with complaints like “it doesn’t have any dragons”, “dwarven civilization isn’t well developed”, and “there isn’t much combat”. I’d correct him, too, without feeling the need to address whether he liked the game.

And if you used a snide, dismissive attitude while doing it, and called the person you were correcting “tone deaf” and questioned whether they’d even played the game, I’d imagine you wouldn’t get a grateful “thankee-sai” and a handshake from them, either.

Or, to put it another way, just because two people have totally different views doesn’t mean one of them isn’t wrong.

Absolutely agreed, and perhaps I will end up changing my opinion overall when I’m further in, but the first 15 hours or so have left me with this impression and these opinions. You can go ahead and disagree, but I don’t see where you feel justified in saying that my dislike of the expository writing style (at least early in the game) is somehow wrong. It’s not wrong. I don’t like it. That’s a fact.

Wait, you think liking Far Cry 2 is a minority opinion? Or just choosing it as my personal favorite? Because I don’t think you’re going to get a consensus when you’re talking people’s personal favorite games. More to the point, do you think I care how widely held an opinion is? Good lord.

Er…no. I meant that you hold a lot of opinions that a lot of people call out as flat out wrong, and to my memory Far Cry 2 as your GotY was one of them. As such, I would think you’d be a little less prone to do the same, although maybe you’re smart enough to ignore the comments on your articles entirely, in which case I can understand why you don’t know what the hell I’m getting at here. I would have used Deus Ex as an example, but your opinion on that has become a cliche by now. It’s also one of the “OMG Tom Chick is nuts” things that I happen to think you’re 100% correct about, so I prefer not to give you shit over it.

Anyway, don’t sell yourself short. I’m sure there will be lots of people who can’t get into Dragon Age, for a wide variety of reasons. I love the game, but it’s got its share of problems.

Similarly, I should say that I certainly don’t dislike Dragon Age. The quest design itself is engaging and feels like a step beyond what BioWare has done in the past, the character building is versatile enough that I do feel like I have a strong say in what he/she becomes (although the more I see mages do insane shit in the game, the more I wish I’d been one), and the dialogue between party members is some of the best BioWare has ever done. Every time Morrigan and Alistair start sniping at one another I stop whatever I’m doing to listen, because it’s always, always worth it.

This is the first game I’ve played that has taxed my E6750 and 8800gtx to the point where I want to upgrade. I want to see everything in its glory at a constant 45+fps, damnit.

Ah well, maybe next year. By then the hardware to do just that should be relatively cheap, right?

EDIT: Too be fair the game runs great on medium settings at 1680x1050 and AAx2. I very rarely drop below 30fps even in heavy populated areas.

On my PC, it’s in C:\Program Files (x86)\Steam\steamapps\common\dragon age origins\Bonus. There’s some wallpapers in there too.

Errr, what? I was going to say, my system is worse than yours and I have no problem with it. I run at 1440x900 though. I can run it at 1680 if I wanted, it’s not too big of a hit, but I actually prefer the LCD blur. Everything is too edgy and sharp at higher resolutions which really brings out the flaws. Instead, everything in general now looks a lot more solid and less flat or texturish.

Awesome, thank you!

Somewhere along the line I became a snob in regards to frames per second. I have no idea why, especially when it has minimal impact on games like this. I need to quit running FRAPS and just enjoy the game.

In any case, I can’t turn everyone on high with AAx4 without my FPS dropping to 15. As the game looks freaking gorgeous at those settings I’m looking forward to building a rig that can handle it :)

Wait? till you hear Morrigan riding the Qunari and his eventual method of dealing with it.

I usually enjoy the Bioware banter but this is their first game that I stop moving and wait, just in case something might interrupt it.

Man I don’t know what has got into Matt.

OMG, Warden’s Keep is finally downloading.

It showed on my download list yesterday and never did download. left the game running all night and no luck.

Reboot computer/steam/dA no luck.

Play again today. Still not downloading.

I then started it up again before going to be and clicked on the redeem code link in the game as a lark. (Under downloadable content in the game and the available content tab) There is a link to your registered game promotions. Hopped back to DA and its downloading. 9% in the last few minutes.

So maybe that will help people. Maybe hitting that page woke up the damn servers or something. Or a coincidence… who knows.

First up: Can’t we all just group hug. Hell, we are all playing a game here, and a great RPG game at that. We should be celebrating that this genre is still alive and being treated with great titles like this.

Second: This is, by far, a great game. The story is nice, and it’s well told so far with multiple cutscenes (5 in my first two hours even), voice, codex entries, and character interaction. The voice acting itself is first rate, I really like some of the voices so far and the different accents. I’m a bit surprised they chose not to voice the main character more though. It doesn’t make much sense to have the choice of a voice in the beginning when all it’s for is action acknowledgments. Perhaps that changes later? This is about the only thing here that I could see someone saying Mass Effect is better at. That main character voice really draws you in more.

The combat is well done and it’s just hard enough (on normal) to pull me into the game more by forcing me to think, plan, and strategize certain fights. It’s a good mix of easy and hard, and allows me to feel like I’m accomplishing something as I get better at it. About the only thing dulling my very favorable opinion of the game is that I’m about 12 hours in and I feel a bit on-rails still. I know (based on my current quests) that will open up some, but comparatively, something like Oblivion or Fallout would be wide open at about the one hour mark. I do realize this can really funk up a story though and they wanted to keep the presentation of that story as intact as possible. I’ll gladly get over my problem with that I’m sure, since the story looks like it’s shaping up to have a great final battle.

Great job to the devs and anyone else here involved with this game. I’m blown away with how much I like this. Also, fire the guy who nearly killed off any interest whatsoever with that damned E3 Marilyn Manson trailer.

I guess it’s a great game… if that makes sense. I’m not pumped about going “into the forest” and walking a screen’s length down a generic path, and hitting some generic (albiet hard) enemies that have virtually no unique features from any other game. Maybe there is some kind of 20 hours before the real game starts effect going on here, or maybe i’m just not familiar with the “Bioware” style of RPG (although honestly i’d say this game were a AAA copy of Drakensang if i didn’t know they’ve worked on it for so long - of course that game might be a copy of a previous Bioware game… so dunno). I mean the character buildling system is nice, the dialog is fantastic and (apparently) endless… but the quests are generic, and the enemies are generic (at least so far). It’s like you created the world’s coolest mousetrap - that does exactly what 20 other kinds of mousetraps do. Hopefully it will pick up later on.

But so far it does seems like they spent far more time making the game “cinematic” than making, say, the combat or monsters unique, despite the combat and monsters being the heart of the game.

I know I’ve got a bad case of fall fever that is turning up the Internet yelling hormones. I was almost dumb enough to post in a P&R thread today.

Thank god. Two days after I got the game, all the DLC is installed, behaving itself, and I finally got my preorder bonus from EA. I just had to beat my head against the game for two days, finally reinstall it in a fit of rage, and everything is behaving itself.

Of course by this point I almost don’t even want to play the game because I’m so pissed off, but once I cool down I’ll probably get in to it again. But for now it’s time to calm myself with some relaxing Torchlight.

I am only level 8 and the difficulty even on normal is getting out of hand. It feels like every fight with trash mobs is a struggle, and to make matters worse they make your guys funnel through a narrow door while enemy blood mages hurl giant AOE fireballs and vape your party.

This is getting frustrating.

I’m playing on normal as well, about 14 hours in, and you’re right about the combat being hard. That said, I’m still loving it.

The main thing that’s helped me get through tougher battles is judicious use of CC. There is a skill in one of the mage trees that can create a forcefield around an enemy and take them out of the fight for a pretty long time. I find that using this to take the toughest enemy out of the battle gives me a big advantage while I take out weaker enemies. Overall, there are tons of skills that can take an enemy out of the fight, and the more of them you use, the better off you’ll probably be.

mage in this game almost reminding me how crazy powerful mages were back in Baldur’s Gate 2…

Even their staff attack is high damage, doing like 41 damage a shot with my normal attack, it’s even higher than arcane bolt…

I am actually starting to enjoy this game more. After accepting it’s “puppet-showness” and getting over my initial disappointment with that, I’ve really gotten into both the combat system and the story/writing.

I especially like the whole tactics system. I really liked making characters self sufficient and effective in FF12, and the same holds true here.

Not to harp on it, but man, if BioWare was able to bring the aesthetic level of this game up to the level of the story and systems, DA:O would be amazing.

I know that the visuals have always been the weak link in the Bioware armor, but I thought they made some strides in that area with Mass Effect. It’s kinda a bummer to that gap widen again with DA:O.

Like I said earlier though, it is one damn fine puppet show!

After finding some elven ruins and a dragon in them that was completely impossible for me to beat, i was forced to admit defeat and turn the game down to hard. Even then i must have died 5 times before beating the dragon. The floor being almost covered in resetting traps that my rogue can’t see didn’t help, even less so when half of them are high damage fireball traps.

My mage finally became an arcane warrior just now though and they are indeed pretty nice. It is very easy to notice that you can cast less spells due to the fatigue increase (probably an increase of 60ish even using some special low fatigue chest armor that isn’t even massive), but now after i throw my fireball at the approaching enemy group, i can wade in to melee and lay down the destruction.

I am having a lot of problems with enemies attacking the “wrong” character though. The aforementioned dragon would leave my shield tank templar to attack someone else from time to time which was a huge annoyance and dangerous since his special attack could nearly one hit anyone else. My tank gets taunt next level so maybe i can spam that and it combined with threaten will be enough.

that’s because your tank isn’t doing enough damage. taunt helps but it’s also have a fairly long cooldown, you just need to either increase tank damage or balance your own damage output.

I’m outdamaging my tank just by auto attack with staff, it’s hard for tank to put out decent dps vs dragon between all those stuns and overwhelm dragon have.

I just got my ass handed to me by a high dragon at lvl 14… it wasn’t pretty.