And yet you admit in your own posts that you didn’t have to save up to buy them. The rate you generate money is higher than the rate you find backpacks for sale from what i’ve seen so unless you buy every item out there, it shouldn’t be a problem.

I also played quite a bit with only the 1st backpack so you way overplay the problem because of your hatred of limited inventory.

My greater annoyance is that i think tactics slots are too limited.

Right, but I can’t really spend money on anything else that I actually want.

Yaaaaay, I can have a rare in-game homo relationship! Oh my god! They kill him off in the first 5 minutes! I’m suing for emotional damage :(.

I’m not sure but judging by the reactions of one of my companions you can have another.

This is another reason I don’t like fully-voiced dialogue: The accompanying video is invariably so terrible that I find myself not even looking at the screen while the voice plays. I’d rather be reading the dialogue so as to have something to pay attention to other than a bad puppet show.

I noticed that was confirmed by Bioware. Of note, the female love interest alternative at the very beginning also gets killed pretty quickly (probably at the very same point), so no favorites are being played there, lol.

Diablo was not only a very different game, but I constantly just left loot on the floor too in that game.

I’m not sure about your money problems, but so far I’ve been able to buy everything I wanted, except when it comes to magic items. I mostly buy a few supplies and rely on drops or harvesting for everything else. If Idrisz is right, that’s pretty interesting a bit of a bummer too. Dragon age isn’t as much of a high magic setting as most loot heavy RPGs. It makes sense that magical items are expensive. That said, you figure you could get enough money to buy at least one of the highest priced item. heh.

Idrisz is right - you cannot get enough money in this game to buy all the high end magic items for sale at vendors. You actually have to be really frugal to be able to buy 1 or 2 of them.

My PC Gamer podcast on Dragon Age is up too: http://www.pcgamerpodcast.com/?p=277#comments

Excellent podcast Desslock. :)

BTW you mentioned the social website. They made some changes today and it seems to be working better. But I have yet to see my ingame characters uploaded to my social page on the website.

Quick DA question – Mass Effect had a really slick in-game achievement browser (one of the features that when a game has it I loooove, just shows a bit more care on the part of the developer); does DA also have one? Do the achievements offer bonuses like ME’s do? How does the Codex stack up with ME’s? I loved all that backstory.

Don’t know about bonuses but the Codex is just as good as ME’s and the Achievement browser seems well done too.

What annoys me about DA’s limited inventory is how arbitrary it feels. A stack of full suits of platemail armor takes up as much room as this twig I found by the side of the road? Really? If there must be inventory limits, then I wish there were separate bags for “big stuff” (weapons & armor) vs “little stuff” (reagents, jewelry, etc.), with the presumption you can carry a lot more little stuff than big stuff.

The social site finally seems to be updating my character, but it has 1-2 DAYS of delay on it.

But for whatever reason Bioware is doing it, selling additional inventory space for real-world money stinks.

I don’t understand all this hoopla about DLC and inventory space.

If you don’t think the game is worth it with its limited inventory, don’t buy it or wait for when it’s cheaper. If you don’t think the DLC is worth it with whatever it’s offering, don’t buy it. If you think DLC offers something valuable that is going to enhance your gameplay, buy it. Just like with about everything else in life.

The game is perfectly playable without DLC’s, even without any of the backpacks you can get from the in-game vendors. Yes, we would like more of everything and we would like it all for free but, err, stuff costs money.

If EA/Bioware, in their quest for money, have rendered the main game unplayable or extremely annoying until you buy some DLC, I would agree with complaints. But they haven’t. All this moaning “They are in this for the money!” is kind of ridiculous, of course they are.

They were like 5 gold apeice. After buying those first 2 backpacks my character was down to under 2 gold. So it really was pretty much all the money I had collected up to that point.

This is simply not true. The first two backpacks I bought were under 1g each.

Besides, the same point applies here - if you think backpacks are not worth it, don’t buy them, buy whatever you think is going to help you better at the moment. In my game, I did delay purchase of one of the backpacks because I needed money for something else. It’s not the end of the world. That’s what the game is about - options.

Not being able to lug home all the junk you encounter is not the end of the world either. :)

What I find a bit more annoying than just having the inventory issue in the first place is that there are several points in this game where if you don’t loot a corpse, a quest finish will then clear the entire area of corpses, meaning you lose all of that potential loot.

Tom also mentioned the problem with locked chests, which are just a bit too numerous in areas where you never get back to, long before the point when you add a rogue to the party. Not having played a rogue from the beginning, I’m not sure how big that penalty is for NOT taking rogue as my main class. I felt a little miffed about it after about the 10th locked chest I passed and even more miffed when those areas then were locked out. Penalize the player for not taking a class mix when he has the choice … not when he does not.

Speaking as someone playing a rogue, so far you’re not missing out. The only thing that seems to be in locked chests are components (for traps, poisons, healing potions) and if you’re really lucky, maybe a healing potion, stuff like that. There’s really nothing in locked chests so far that is all that impressive, or even mildly impressive. Pretty disappointing, really. There’s only the satisfaction that you’re leaving no stone un-turned.

But look at it this way: In the early game, a fighter has the advantage of being all super-fighty. A mage has the advantage of being all super-magicky. A rogue sucks in combat, so has to have some compensating advantage.

Me, I’m more annoyed about all the “Persuade” options I can’t take due to not playing a cunning rogue. If someone had said upfront that cunning was CHA, I would totally have played a rogue, because I like talking my way out of things.

A warning for those who grabbed the patch on 64 bit versions of Vista/Win 7. You may also need to grab the latest VC2005 redistributable, particularly if your .exe/Play button doesn’t work. The patch seems to have upgraded versions without including the new redistributable.

Its here:

http://www.microsoft.com/downloads/details.aspx?familyid=766a6af7-ec73-40ff-b072-9112bab119c2&displaylang=en

You want the x86 version. Ooops Bioware! :)

I’ve run a rogue through one prelude and I can echo that. The locked chests really don’t give up the good stuff, like decent armor or weapons, those are out in the open. Which kinda defeats the purpose of locks for, y’know, protecting those valuables.