Joe_M
1841
Agreed. I wish I hadn’t clicked on the giantbomb link because I want it now, and it’s 3 weeks away. :(
I thought the staff shooting thing looked goofy in early trailers but in context it’s fine. An autoattack you can use between heals/other spells ensures you are never just standing around being useless.
And holy crap, you can tailor your party members actions to your style instead of wrestling with default AI settings? This is a major problem I have with most D&D type games (I like playing one character, not four or five). If I really can set up the AI – sort of “fire and forget” – and play my main character how I like, I’m going to be very very happy.
The only complaint I have is no co-op so far. I hope that Bioware understands they’ll have a license to print money if they release a co-op expansion for DA. Given how tactical the combat seemed even at that low level, I think it’d be terrific if I could play through with a friend or two.
Also: official info on whether we will be able to ‘pre-load’ with Steam would be appreciated.
Sarkus
1842
Let’s not get carried away! :-) Co-op is nice but realistically it has little value among PC gamers. If they had built DA from the beginning as a console title I think co-op would have been included, but that was not the case.
There are small group of gamers who play co-op and want that feature, but a significant majority of PC RPGgers could not care any less about that option.
Every one of Bioware’s PC specific RPGs has had coop.
I don’t know what happened. Nothing about this game in particular appeals to me, but all of a sudden I want this game. It isn’t really my sort of game at all, and I’m not sure what about it appeals to me. I loved Mass Effect though. Maybe I can get DA in the Toys R Us 2-for-1 sale if I ask my wife nicely.
Vesper
1845
It’s the word of mouth effect. Hearing your peers (here, other forums, enthusiast press) talking about this game in a positive light does wonders. Far superior marketing to any “new shit” million dollar corporate bullshit.
Watching the Giantbomb quick view has done wonders for my anticipation level for DA. Enough so that I may now pre-order. The “new shit” marketing campaign has just been awful.
Though I would really like to see more gameplay videos of the game playing on the consoles. I’m interested on how the console gameplay interface feels.
-Tim
The party ui improvements showing you exactly what they were doing right next to their names was pretty cool.
The ai config screen looked nice. No more having to wade through menus deep in the party config.
The setting of the video looked cool, almost lord of the ring’ish.
Also looked quite hard, although most of the times he died were due to not paying attention.
my one concern at the moment is that if i want my main character to be a mage, i’m going to have also have him be the healer. This is an unfounded concern that i will wait on the character creator for though. I’d like to be able to be a nearly full offensive mage with a support’ish caster and a couple fighters maybe. Then there is a rogue/thief class, isn’t there.
I don’t think the other videos were that bad personally. Yeah, i cringed when the witch one said the comment about stamina, but it was only really a lame joke (Two men walk in to a bar… Ouch!), the rest of the video was good. The origin videos were very well done i thought with the elf one making me strongly think of braveheart. Blood magic also looked REALLY nice.
And every one of their games since NWN has been SP-only - except, of course, for SW:TOR. Since DA:O is a cross-platform game, I guess technically their “PC-only RPGs have MP!” track record is unbroken.
I’d love some coop MP from them again, but I don’t see that happening any time soon.
Vesper
1849
I didn’t spend much time with the console one at Gencon, but it seemed to have quite a bit different feel. There is no zoomed back view, you are directly controlling the movement of characters (ala a 3rd person action game), and you map powers to buttons with 2 possible setups. It also seemed like you can ONLY control the main character, and the NPCs are only controlled through the behavior configuration. I might be wrong on that though.
Spoit
1850
the bumpers switch between the characters on the console game. The right trigger lets you switch the 3 presets to a second set. And the left trigger pauses and brings up a radial wheel (think ME) to choose from all your abilities.
They changed that in 4th Ed., thankfully. Perhaps the only change of significant worth.
Vesper
1852
Thanks for the clarification. My eyes started glazing over when I saw that it was direct control only. That’s OK, but as soon as I learned that I knew the PC edition was for me.
I think Bioware’s developers on the DA forums at the Bioware website said that your mage will always have a small amount of money he or she can use if his or her mana pool is empty? At least that’s the way I have come understand this.
As for mages also being healers, you can do this, I think, by putting points into this with each level up? or is this done via the specializations in the game? You get to choose a specialization at level 7 and level 14 apparantly…
When I can afford buying the game, I’m torn between the CE of this game and the retail CE (if its still available then). Steam is, of course, also an option.
Wait, there are two different CEs?
In the previous video the host’s main character was a mage who primarily focused on offensive spells, but he said that he also took healing spells on him because there is no cleric class, just mages as far as magic goes. I just hope parties can be viable with two mages because obviously you need a healer and obviously if two mages is one too many, your only mage would have to be a healer at least partially.
Oh and i was kind of happy to hear there was a sub specialization/class/whatever he called it that made a mage in to a tank mage. Kensai/Mage here i come! Of course the mage in the video just crumpled when attacked in melee…
garin
1856
I’ve put up some screenshots from Dragon Age Journeys. I know some people here enjoyed Monsters’ Den, I hope you’ll give this one a shot.
Cubit
1857
gogamer preorder doesn’t get any goodies though!
Nyx
1859
Supposedly all pre-orders get the Stone Prisoner DLC, Formari memory ring, and the Blood Armor
Spect
1860
Wow, this is an EA supported spin-off flash game that’s due out around the same time as DA:O? Looks a lot like Golden Axe from the trailer. Is it more of a side scroller or RPG?