This game is surprisingly appealing so far. Just so everyone knows where I’m coming from, I never enjoyed the Real Time with Pause combat in Baldur’s Gate, Planescape Torment, Dragon Age: Origins, and other games. I’m a turn-based guy through and through. So I’m really digging this game’s streamlining of the whole combat aspect of the game. The focus on story and characters instead is very refreshing so far.
Also, so far, inventory management is not a pain either. Though I doubt that will continue. It’s an RPG, so no doubt I’ll start getting all kinds of loot in my inventory which I’ll have to spend time sorting through. Ugh. Not looking forward to that. I wish it could stay like this the whole game: ignore the combat, ignore the inventory, just do quests and make dialogue choices and in-game decisions and enjoy the story.
I felt the same with the PC versions. The interface was a pain in the ass too. But so far the 360 version has been much better about this. You press A on the controller, like button mashing. And you press X, Y, B occasionally to do bigger attacks like fireball and freezing your enemies. And each battle takes a few seconds at most. It’s all very quick and streamlined so far. Maybe it will change later in the game.
My memory is every fight being a drawn out slog because every fight was extended by multiple additional waves of identical enemies. It wasn’t ever hard, but I turned it down to the easiest difficulty midway through just to get things over with faster.
I thought DA2 was the best Dragon Age. Not saving the world for a change, the stupid darkspawn plotline takes a back seat, and since it takes place over ten years, relationship developments seen realistic. Also, I enjoyed the combat.
I liked all the secondary features of 2 – the side stories, the character backgrounds, the settings, the banter. But the main story was profoundly dumb, the way half your party completely illogically betrays you at the end even worse, and I really disliked teleporting combat waves. It seemed so incredibly lazy.
I think the main story isn’t too terrible for the most part for the first two acts. I mean, the stuff that eventually blows up into act 3 (and sadly forms a big piece of the context for Inquisition even though it should have been quietly shoved under the rug) is super dumb, but I liked the idea of the expedition in act 1 reasonably well and dealing with the Qunari in act 2 was cool enough that it should have been the basis of the rest of the game. I agree with you otherwise.
I think I am at least 7 months now trying to slog through 2. I just can’t do it. 20-30 min bit runs at most. I can barely remember what the main quest is. Everyone says I should just move on to DA:I, but that feels so wrong.
Couldn’t find a thread for Dragon Age:Origins (I’m sure there was one - did it just not make it over during the transition, or are my search skills just that bad?), so thought I’d just post here.
As much as I’m liking playing through this game again (thought I’d play through all 3), I have to say I’m not sure I can enjoy games like this where the PC never says a thing during conversations. I know Mass Effect and later Dragon Age games had their issues with conversations, but I found those games so much better than non-voiced main characters.
Before the game’s release Dragon Age Countdown was the main Dragon Age Origins thread. After the release of the game, the thread was The Countdown is over! Dragon Age: Origins released (Spoiler Free Discussion). The OP in that thread also contains links to the spoiler thread, the console or PC thread, the Dragon Age Journeys thread, and other useful links. But that was the main thread for spoiler free discussions. Once you finish the game though, do go to the spoiler thread and post your thoughts. I love reading post-completion thoughts from people.
I much prefer unvoiced in general and systems where I can see exactly what I am saying before I say it. I will admit it’s a little jarring to have the protagonist unvoiced when everyone else is fully voiced, though. (And I would solve it by removing voice acting, not adding it or springing surprise dialogue on the player.)
Which is fair. It doesn’t bother me as much in, say, Baldur’s Gate, because not everything is voiced. Only certain lines are. And of course, it not ‘acted’ in the sense that you’re not seeing close ups of the characters.
But voiceless protagonists in this kind of game (also including KOTORs) has always bothered me. I do agree it’s nice to see what you’re character is actually saying before saying it, but the silence is jarring (for me).