Jesus. You managed to scare what little interest I had in buying it for $20 fly right out the fucking door. This game sounds mad retarded.
Also - area effect backstab? No. Fucking. Thanks. I guess I’ll replay Origins again.
Really? What does this from the Origin FAQ mean:
[INDENT]"In addition to fast and seamless downloads of full games straight to your PC, Origin is also integrated directly into many new games coming from EA. Primary features for consumers include:
Auto-Patching – once you launch a game, Origin performs automatic checks for game updates and downloads them immediately"
[/INDENT]What does it mean under Settings to tick the box beside “Automatically keep my games up to date.”?
My EA games are kept up to date. Perhaps there is a problem with the intelligence of the user, rather than a problem with “shitty” service. That can happen you know. If for some reason your update function isn’t working, wouldn’t it be more effective to ask them what is wrong rather than immediately jumpring on QT3 to whine? Their support is vastly superior to that for Steam. You can get an almost immediate response via Live Chat, as I did for a C & C 3 problem I had.
Yet another person who needs to go on Ignore. Sigh.
ShivaX
3204
Did hong just get out of the asylum? Cause that quintuple post was a bit nuts.
Exactly. If you liked obliterating things with ridiculous superpowers in games like Dawn of War II, you’ll have fun with the combat. (Well, except that one part I shouldn’t mention because I’m on a roll and I don’t want to stop to go on a tirade.)
Turn your brain off and enjoy the silliness. If you like the companion interaction sim stuff then even better. This assumes you have the time and interest for that. If not, you’ll want to stay away.
With stuff like The Witcher 2 to play and Skyrim coming, I suppose it’s not a bad idea to have some over the top fun with something like Dragon Age 2 - but I misslike how it stepped away from it’s more straight-laced Origin roots and became basically Dragonball Age.
The same ability is in Awakenings.
In this game, a dragon shoots a fireball with a plasma gun sound effect. And when you use one of my favorite rogue superpowers, Assassinate, it makes a brief sound like a cyborg is powering up. Then a number in the 4000s appears over the enemy, who crumples to the ground, and I giggle like a small child. And that’s the point: childish fun.
There’s a little JRPG influence there. It’s more than just the oversized swords and spiky hair.
Scuzz
3210
I am about 2/3 (I think) through DA:2 and for the most part have really enjoyed it. True, the main complaint (re-used environments) is annoying but I think the designers tried to tell a story a different way in this game and parts of it work well and other parts not so well. It doesn’t have the major story arc of DA:O but it is holding my interest.
I guess there might have been a “powerup” sound for a power or two, but I don’t recall it getting too campy sound-wise, and I dunno about this “plasma cannon dragon sound effect.” I mean, dragon sound effects are sort of fictitious regardless but I thought they sounded… dragony…
If DA2’s combat had been full on gonzo nuts, it would have been a betrayal of the universe established in the first game, but it would have been a lot more fun. As it was, I found it largely tedious. (And I adore Dawn of War 2.)
I disagree with the implication that it’s not fun in its own way, or that they needed to go full retard (as opposed to mad retarded).
As it was, I found it largely tedious.
I agree it’s tedious. But I think that’s from scenario design.
(And I adore Dawn of War 2.)
Me too. Of course that comes with underlying assumptions and qualifications about depth and scenario design and how cereberal the experience is. Just like DA2.
I’m saying that tedious encounter design isn’t as big a deal if you’re doing sufficiently silly things (for me, at least, and for a while). There’s nothing terribly exciting about most of the encounters in something like Fist of the North Star or Sengoku Basara, but the maneuvers I have are sufficiently ludicrous that I remain entertained.
Of course, I’d still have preferred that DA2 retain the tactical depth of the first game, but if they weren’t going to, that would have been another way to have the combat remain enjoyable.
Right. I think of the child analogy again. They can be entertained for hours doing the same stupid shit.
I lucked out because the silliness was sufficient for me. (On the other hand, the character roster was not.) My cynical, jaded, adult rage didn’t appear until the third or fourth wave.
hong
3216
Firestorm
Mana Clash
Glyph of Paralysis
You were saying…?
hong
3217
There’s nothing terribly exciting about casting AOE spell #315, watching all the monsters die, quaffing potion #198 to regen, repeat, but clearly the experience was sufficiently ludicrous that you remained entertained.
Those are all powerful spells, and in one case a spell combination.
I’m talking about teleporting, bomb-kicking rogues that can “area-effect backstab”. One is a fantasy staple. The other belongs in anime.
There’s nothing wrong with that, in and of itself. My point is DA2 diverges FAR TOO MUCH from the tone of the original. It’s just not for me, if you enjoy it, that’s great news. /shrug
Yes, a point borne out by the improved combat in the first dlc Legacy where they focussed on improving the encounter design.
Now don’t tempt me. Bioware and I are on speaking terms right now and I don’t want to risk that before ME3.