Uh, the AOE backstab is a special ability on a single character, and it’s not particularly noteworthy. The animations are far superior and the addition of multiwave combat actually makes the game difficult. I turned DA:O up to nightmare and the combat still bored me; protip, manaclash removes the only dangerous things from the game, everything else dies to gop + gor. Seriously, seriously unfun combat.
DA2, the combat was hard enough that at one boss fight I had to turn down the difficulty to normal. This is massively unusual for me. Ok, partly it was because he had a fucking gimmick that I couldn’t deal with (wtf, spinning red laser beams and mooks that have to be killed in a specific, unknowable order? are you kidding me?). But the actual fights themselves have been very rough, and I’m not sure why.
I mean, in DA:O I think I got knocked down maybe twice the entire game, entirely because I misjudged a fight and placed a guy in the wrong spot. It was trivial to fix things because lol spirit healer. This game healing is rare, rezzing is on a long cooldown, and enemies actually have some fairly fearsome abilities. Backstabbing enemies with the longer bars are seriously fucking terrifying. I started adding HP to casters and rogues because, uh, I was sick of them getting one shotted by invisible dudes popping up behind them.
The other big thing this game gets right? By the end of DA:O I had so many abilities that on the biggest resolution I had the bar all the way pulled from one side to the other and it was fully stocked. With lame shit. Most of which I just got because it was on the way to good things. Urk.
In DA2, your character has a much smaller number of abilities, they can be improved, and you will find them multipurpose. I won the duel (yes there is a duel, Bioware games ALWAYS have a duel) by kiting, throwing potion bombs (I assumed that part of the game would be hard and stocked up on stuff I never use, turned out it was mad handy), and cone of colding the enemy.
I respec’d my mage with a mod and blammo I was happy again (the DLC stuff is retarded. a cheat shop? cheat gear? pay to get respec? gtfo). I still like rogues better (a first for games) but I’m enjoying the frantic nature of kiting and freezing enemies and I love that I can easily swap between them.
Dunno why people think the companion AI is bad. I have hugely complex scripts to manage them with lots of goto and waits where appropriate and they do great. I mostly swap around to do things I like, unlike in DAO where I swapped to them because despite heavy scripting they were still retarded.
The only thing I hate is how enemy casters aren’t so much actual casters as launchers of death bubbles that pop and kill you. What the fuck is that supposed to be, those things suck.
DA:O you could really just be AFK and let your companions handle most fights (dog mod, idle on dog while companions do the rest, amazing how many times I got bored and just left them fighting). DA2 is far more active and, more importantly, dangerous. Plus no more blood wound.
Numbers are simpler too, much of the game really feels like they read the Guild Wars devblogs and did basically that. If only they had been similarly smart with self healing (dedicated healers NEED TO GO) and an in combat revive-through-right-click-and-wait mechanic, it would have been awesome. But it is still a great game. I like that Wynne is no longer stapled to party comps, and I can alternate between Fenris and that chick with the A name (Aveline? that one quest for her in Act 2 is HILARIOUS) and have party comps built around them.
Just like it better. The game is streamlined, so no more hordes of stupid things. I wish they had junked even more, allowed me to switch looks without switching stats, and just applied the upgrade-rather-than-get-new system to the main character’s gear as well. Staff is a staff, let me customize the look and alter the stats but don’t make me go around hunting down new ones; that’s just stupid.