“We” as in those that talk about the specific areas mentioned in the post - But I like your “We” as well!
I like your idea for a game, it sounds nice - but sequels have a way of building on what came before, trying to cater to mostly the same audience that found the first game compelling.
We consider the lack of a top-down angle to be the smallest of things to complain about, considering how many other games made in the last 10 years have managed to survive without it. If offline strategising and maneuvering playing pieces is that important to you, we have recommended a genre that is designed around the concept.
Basically, I think it all boils down to that there were two major audiences in the previous DA, the console and the PC crowd, which had vastly different perspectives (Also in the game, camera-wise).
The console crowd is happy with the game, since it seems very much the same, the pc crowd has some that are not as happy, since it’s diverting away from what made DA:O what it is.
There was a reason many choose to buy the game on pc, and not console, besides not having a console - It was that it seemed to be the gamestyle they want the most. When that gamestyle isn’t there anymore, well - here we stand…at the raggety edge.
Yes, it’s a good sign. Ppl will always complain about something. If they are complaining about this, then it means they are not complaining about bugginess, or storyline, or graphics, or dialogue, or difficulty, or a million other things.
Oh, I’m sure the game will be very well done - this is Bioware after all.