I’d give it 60/40 odds or more. He said he wanted to make the game, and it seemed like he was very sorry he didn’t make DMC5 earlier, so maybe he feels responsible to fans of his major titles.

But you never know. Maybe he wants to make a game for another old series, or do something completely different.

Bitterblack remains one of the best dungeons I’ve seen.

And yeah, it’s post big dragon boss content.

Dragon’s Dogma is one of my all time favorite games, it’s just amazing.

And it’s visually stunning!

Reminds me I need to get my cut back from pimping out my companion.

Lies.

There are some graphics mods that make it look less terrible/washed-out.

It looks terrible and washed out? I guess to me it looked really nice and very vibrant. Maybe I’d see it if I could compare the mods to the base game - are there some screen compares or links to some of the more popular/easier to install ones?

EDIT:
This one (Ruby ENB) seems to be one people like and while it’s the usual ENB nonesense to install (unzip this and put one file here and if that doesn’t work try this other file instead and then unzip my files and copy and paste stuff around and then it will work promise!) it doesn’t seem too bad.

I’m on the fence if it’s better thought. Certainly, it’s brighter and the grass for instance, becomes a brighter green, but it’s also takes the edge off the game world and turns it into what looks like ENB Oblivion, and it washes out a lot of the colors on lighter tones, like flesh tones. Every time I try ENB it looks better in some ways and worse in others.

The next time I play this will probably be on Switch, so modding won’t be an option, but I may give Ruby a try before then just to see what I think of it in practice.

https://www.nexusmods.com/dragonsdogma/mods/77/?

I actually like the UI for Dragon’s Dogma… but then I liked the UI for Skyrim.

I’m also the guy that often keeps one folder and throws everything in it, or often has all my files on the desktop and remembers where what I need is through spatial memory and I can’t be arsed to break my train of thought and organize it properly.

But I never got close to finishing DD. I think for me the greatest moments in DD are the first couple battles against a giant, getting lost in the pitch black night, and scampering back to base with almost all your consumables spent. DD has some of the best uses of lighting and day-night cycles of any game in memory.

But after a while I sort of lose track of which systems i’m supposed to be using or not using, which upgrades I should be doing or not, where I should “grind” for levels, when I should stop wandering around aimlessly, ect. Somewhere in the middle of the game, kind of around when you’ve started padding around the land past the tunnel, it all starts to drag, and playing “optimally” starts to be required and playing for fun kind hits a wall, and it’s around then I just wander off to other games. It might also be around the 20th time I’ve hot footed it back to the castle and the 2000th time I’ve heard “weak to fire!”.

All the ENB I tried made it look far worse, but then I think the base game is pretty good looking on its own.

I figured it was something like that. I just traipsed in after finishing the main game with no attention to the requirements of Bitterblack. I don’t know where I’m supposed to level after completing the main game though, if not Bitterblack Isle (it’s been a while)

Define “completing the main game.” You don’t just mean beating the dragon, right?

I do mean just beating the dragon. I think!

Edit: Oh, I did the thing where you freefall down the hole and do some more fighting and fight uh, something. at the end.

Hmm. OK. Then I’d have thought you would, in fact, be at an appropriate level. It’s been too long since I played so I don’t remember numbers, you might check the wiki.

Had two flowers in my inventory, slept a few days, now the flowers are wilted and it turns out they gave a massive xp/etc buff that I now have to play without… damn it. All the little game systems to keep track of, storing flowers in the pots and using the forger to make duplicates of items to complete quests is nice, but also annoying.

Think I’ll have to play in Windowed mode and keep the wiki open… i THINK i’m in “act 2” or something, so need to make sure I complete all the stuff that will be unavailable when I begin act 3, or something like that – that is what i can remember from my last game session which was nearly 2 years ago anyway.

I rushed through it because I also didn’t really get what was going on there and was excited to try Bitterblack Isle. I think when I go back I’ll head there first then. Thanks!

I think Bitterback opens up around level 30? It is a VERY good dungeon experience. It really does make the game shine – well, if you like creepy monsters killing you. Lotta new mechanics there and death … but … there’s a lotta nice loot!

(Pavlov’s KristiGaines)

Edit: I just looked at 3 guides and I still couldn’t tell what starting level is. Looked like it MIGHT be 50.

I think there’s a pre-dragon and post-dragon version, which may be a source of the confusion.

Bitterblack should be all post dragon. The initial parts probably can be done pre dragon but you run into difficulty probably maybe 1/3 or 1/4 the way in? Probably will get stuck at the first boss that gates progression even if you skip the harder encounters on the way.

There is a difference between first run Bitterblack and second+ run Bitterblack. Spawns and loot are different, and the final boss gets a second phase + final ending.

Maybe a pre dragon post NG Plus == I dunno. I was in a weird place last summer and just kept at Bitterback… it was super hard. I mean Bitterback island on ng plus is souls hard. For sure.

e.g. from the wiki, the first area in first run spawns

which are standard mid game enemies. Second run gets you