I think many people, myself included , thought we were supposed to just start a new game in the DLC - thats…hard!

O_O

That would be… impossible I’d have thought.

I’m sure its been done (and probably speedrun for that matter)

Also NG+ isn’t needed for the actual ending. I believe it’s
Kill dragon -> false ending (2 choices, only one brings you to postgame), enables NG+
Complete postgame -> ending (2 choices)

NG+ != postgame

I reached my second credits roll at level 60. I started new game plus. The world seems exactly the same as the start of my original game, except I’m still level 60. I guess I should start Hard Mode instead, or should I go straight to Bitterblack Island?

It has been a while since I did this but there may be some funkiness on how you trigger things after finishing the normal game. Did you load a save for New Game Plus or did you start a new game? I remember loading a save and the world differences are triggered. Again, I could be remembering this wrong though so my apologies if I am adding to the confusion.

You can definitely start Bitterblack at level 60 but there are three wings to the dungeon and the second two are harder. I think I even rolled a second NG+ round afterwards to reset the dungeon.

So, that Dragon’s Dogma Netflix show isn’t worth watching. It isn’t compelling. I watched the first 4 or 5 30min episodes, and although there are serious nods to the game in creature design and some combat dialogue and such, each episode has less to do with the overall campaign (other than “Find Dragon”), and is mostly about monster of the week stuff as the Arisen moves toward the Dragon’s lair in the mountains.

There are still a couple episodes left for this season (I think there are 7 in all), but I don’t expect much to happen in them to push the overall story forward. The novelty of seeing game elements wears off when it becomes clear all the side characters and their issues each episode are going away and never coming back.

That’s how TV used to be!

I just started playing this again, and have gotten kind of really sunk into it. I’ve put maybe 30 hours into it previously, but sort of back and forth, and never really having it catch me that strongly. I’ve fallen down the min/max rabbit hole, and started doing multi class stuff for augments etc, it’s pretty interesting.

Now that I’ve figured out how to save multiple characters, I can really get into the game. I hate the base game idea that to roll a new character, you have to delete your old one…it’s such an idiotic design choice, and it really put me off the game previously. A game that was obviously made for multiple characters, that doesn’t have a save system is just /boggle.

At any rate, really enjoying my min/max strider at the moment, and concurrently have a sorc going as well. This game really does have some things about it that are just fantastic.

I’ve started this game at least five times on three platforms, and never gotten more than maybe 15 hours in. Something will pull me away from the game and I’ll have a hard time remembering all of the game context and give up on resuming. I keep meaning to give it another shot…

This was exactly my situation…those 30 hours I have are probably about 5 different attempts to play the game lol.

It took some time but I finally grew to love this game. The ability to unlock more and more of the Bitterblack Isle secrets was a great hook to propel my NG+ progress. Such a weird and wonderful experience.

I even bough my kids copies of the game so we could swap pawns but they weren’t interested. Stupid Minecraft.

Every time this thread gets bumped I get ever so slightly hopeful of some news regarding a sequel. I am so there for a sequel if\when Capcom get around to it.

Spell syncing with a party of Sorcerors can lead to some hilarious fun as magic just continually rains down from the sky. Thanks to the reduced cast time benefits that spell syncing gives, the benefit increasing with the number of people syncing a particular spell.

Here is another play through I have to do lol. This game is a real rabbit hole if you actually get far enough into it.

P.S. And now, with another 60 hours into the game, it’s become probably my favorite RPG ever, certainly way up there. This is one of those games, like Alpha Protocol, where you really need to put 40 hours into it just to get used to all the obtuse stuff going on.

Way LTTP by almost a decade. I remember seeing the name of the game throughout the years, just never got around to it, until 2 days ago on ps4. It holds up ok graphically and mechanically it’s fine and fun to play but it has no soul. It’s bland AF with no thought to character or relationships. I really like the pawn system and I can forgive the weird story if I could only connect with the people that occupy the world. DA:3 and The Witcher 3 came out a out of couple of years later so it’s not fair to compare against them but Skyrim came out a year earlier and was pretty epic at the time. I’m disappointed and will probably give up on Dragon’s Dogma in 2021, but so I wish I played it in 2013. I may have actually dug it.

Funny that this popped up. I downloaded DD from Steam yesterday and refunded it the same day. I’d heard a lot of good things about the game over the years and was encouraged by the solid reviews. I was actually surprised by the diversity of the character creation system (despite the dated graphics). It’s fun to tweak things like muscle type/slouch/stance. Much more interesting than tweaking nostril flare or eyeball distance. That being said - no soul is right on the money. All these named npcs that are willing to talk to you, but they are all interchangeable from the next. The combat system was a bit clunky and I don’t understand how this pawn system is advertised as a feature. 2 hours doesn’t give these systems a real chance, but I figured there are other games I’d rather spend my time on.

It took me a bit to figure out the pawn system which IMO is pretty innovative, especially for 2013. It’s actually cool. At a rift stone, you recruit other players’ pawns to fill out the rest of your party, being you, your main pawn that You create, and 2 others. I’m a fighter, my main pawn is a magic user, so I recruited a ranger and a strider for balance. You can swap out rented pawns whenever you want. But even as cool as that system is, it’s sadly not enough to carry the rest of the game (in 2021).

I really need to do a DD replay, this game is one of my all time favorites. The combat, the skill system, the pawn system, they’re all just so damn good IMO. Bitterblack Island, in particular, is just so much (terrifying) fun.

It’s odd to compare it to something like the Witcher 3, honestly, because they’re trying to accomplish totally different things. Witcher 3 (to the degree I can tell, I’ve bounced off it repeatedly) is a very character and dialog heavy game with a serviceable but unspectacular combat system. DD is a great combat game with the barest essentials in terms of character to tell its narrative. Personally I’m always going to prefer the latter, but obviously it’s a matter of taste.

I never preorder games, but DD2 would be a day 1 preorder for me.

Yeah potAto, potAHto I guess. I was careful not to compare it to TW:3, except in the dead world sense. DD has no life. It’s all mechanics, which I do really like , even now, as dated as they are. But its a dead world, with dead characters and a weird story.

DD2, I would definitely check out as it could only be an improvement over the 1st one, 10-15 years later (if ever)

As you say, to each their own. I’ve never experience a fight in a game that was half as interesting as fighting, for example, a hydra in DD. And the world itself is fascinating, even if he characters aren’t.

I love the combat mechanics, and I think they’re quite intricate, and I wish they were more adopted by more titles. Sad they aren’t. Sadder still such mechanics suffer from such a bland and soulless world