I guess it’s, what, 12 weeks or so after the initial launch, and again today they released a completely not-ready-for-release patch, with test center community members warning them for the last few days that there were some game-stopping bugs in the release. Little things like, oh, say… armor not working. At all, on anything… you know, small stuff :P
The game already suffers tremendously each patch (especially large ones), with various bewildering and glaring bugs slipping through due (apparently) to the small test population, and yet the biggest problems in today’s patch were well-disclosed, well in advance. Someone signed off on it anyway.
Just ship it!
But hey, if disappearing houses or the bugs in this release weren’t enough of a deterrent to continuing to play, there’s one nice little catch-all: you’re not logging in anyway. They have failed miserably at getting the servers back online since this morning’s patch – it’s now 8PM PST and many of the servers have yet to be up for more than a few minutes before backfiring, grinding, and wheezing to a halt. That’s an entire day of players not in-game. Those people are instead attempting to complain on the official game forums, which themselves seem rather not up to the task.
Players are already leaving the game in droves after maxing their professions (if they get that far), and yet SOE serves up another unmitigated disaster of a patch. It should be mind-boggling, but, sadly, it isn’t anymore.