Okay, so thoughts for @Steven_Peeler or whomever else might want to listen to my inane ramblings partly prompted by my post above and my 4th “go through wormhole and instantly explode” moment of the day.
What are the point of mines (not a rhetorical question)? They can be seen but not destroyed/interacted with directly like an antimatter cloud, so are they there to provide a sort of terrain? Personally, I would like to see mines reduced to one particular and not super common terrain type: a minefield. They shouldn’t be littered all over space, but rather in specific places where minefields have been laid. My reasons for this are that 1) I just find them annoying and not at all interesting and 2) they directly conflict with the new features added to Drox 2 such as the much faster movement and the ability to ram (and be rammed). Having a bunch of fast moving ramming NPCs while you are constantly surrounded by mines leaves you in a frequent helpless situation. Trying to dodge projectiles with the newer faster speed also conflicts with frequency of mines as you’re pretty much guaranteed to smash into them in the heat of battle.
If the intent is for them to be terrain of sorts, I’d like to see them replaced with other things because with the additions of Drox 2, I just don’t think they work. How about a nebula/cloud area that prevents shield regen inside, or halves energy regen. An area that reduces the range of laser weapons (i.e. increases the damage falloff) or acts similar as a gravity field, slowing projectiles noticeably (but not ships). A nebula that vision range is reduced so you don’t spot ships until they’re closer, somewhat similar to stealth.
I feel things like the above would provide terrain but it would be terrain that you could use or choose to avoid without the cost being exploding your ship or your entire fighter cover.
Speaking of Fighters, what is the intent of them? Are they supposed to provide small supplemental damage or are they intended to be a “first class citizen” among weapons and be on par with things like lasers, missiles, etc? Because if it’s the latter they really are not up to snuff in my experience, and a large part of that is due again to the mines. A NPC ship shows up, they don’t trigger mines themselves, so my fighters go to engage. When one explosion in the area happens, that mine blows up which means all my fighters are dead and possibly me if the chain reaction is large enough. Now my weapon system is basically disabled for the duration of the encounter. Given how many mines I run into on my maps, this is MOST of my encounters.
So my suggestions for fighters would be:
- If mines are going to stay, make them immune or at least greatly resistant to mine/environmental damage. AOE attacks from NPCs would still do full damage, it should be a counter to them.
- If fighters are intended as supplementary damage and not equal to things like lasers or missiles, I think they should be moved to a Medium or even Light slots. Taking up a heavy slot with them is just not at all worth it for me thus far, they die very quickly in the start of fights and the 10s cooldown plus extremely high energy costs means the wing can’t be replaced during most fights.
- If fighters are something that are intended to be continually lost and replaced, I’d rather see the current mechanic of a 10s cooldown ability with high energy cost replaced with a small energy drain (or high powergrid cost) that continuously rebuilds them over time. If all fighters are built, it should repair them over time. If all fighters are max health, the constant energy drain is removed. Because right now, I find it tedious and not fun to be in a constant state of replacing them due to mine explosions, exploding anomalies, etc.
EDIT: Also, is there any way that a DPS indicator of some sort could be shown for Fighters? Aside from level I have no idea how they stack up. What is the DPS of a Bomber compared to 4 Raiders or 3 Interceptors? How do Interceptors compare to Fighters? I have no idea.
Here’s a screenshot of a good example. These are both Raider bays, same level. The one on the right the game is flagging an an upgrade. The “upgrade” is the same level, takes one more powergrid, and is lacking the +21% max damage and 16% component find that my currently equipped one has. Why the heck is it an upgrade? Is there a hidden base damage value that’s higher or something? As a player, I don’t have enough info to make decisions.