Ahh, interesting, I didn’t know that! Sure thing, I’m going to play through this evening to get a larger sample size and will zip up the files after I’m done playing for the day. I ran into a different type of monster ship (Pulse, I think?) that had beams and noticed more misses there, so maybe I just had a string of really bad rolls or I was fighting a type of monster with higher than usual attack or something?
Thinking about it, I really like that as a player you could focus more on projectile weapons like Ram Accelerators and skimp on your Attack stat, instead relying on manual aiming. On the defensive side, there’s an awful lot of projectile weapons, mines, ship ramming, etc that Defense doesn’t seem to affect which has me questioning the value of the stat compared to say, throwing on another shield or some armor plating or something like that instead.
Maybe for the player ship, a successful defense roll vs. a projectile attack could result in a “Deflection” and reduced damage or something? Kinda the opposite of a critical hit. I’m just spitballing and don’t have all the game mechanics mastered yet obviously, just my impression playing through it right now is that Defense feels a little lacking due to the multitude of attacks it doesn’t help the player with and of course with the NPC radar thing prior to 0.806. Attack on the other hand feels very impactful with my beam weapons: crit crit crit BOOM!