Duke Nukem Forever

So I was browsing around the web this morning and came across this little tidbit. Do you all realise that on 01/26/06 it will mark 10 years since DNF was announced. 10 YEARS!

Yeah, yeah, it dosen’t matter how long it takes as long is it’s turns out good. I know and I’ll be there on day one to buy it too, but fuck me, it just blows my mind that it’s been this long.

I thought DNF was announced around 98, you mean they announced it right after the last duke nukem? Damm.

I remember watching on cinematech on G4 the DNF preview for it’s 2001 release. I really hope they don’t change it and say " now in time for Duke Nukem’s 20th anniversity." Seriously though how does 3d Relems (mis spell sorry) have the funds for a 10 year development? Wasn’t their last game Manhattan Project for the pc?

I tought that was some small dev they had do it for them. 3dr itself hasnt done ANYTHING in ages afaik.

I dont think duke is any type of valuable brand anymore really (not that he was anything more than a mishmash of action-heroes, ie- the ultimate ‘generic badass hero’)

Do any ‘new’ gamers even know who he is? if they do do they only know him as the crappy gba port? “oh thats cheesy doom for gba kids!” isn’t going to sell a ton of x360 copies (assuming they are doing a console release, a pc only release couldnt recoup a decade of ‘rock star’ dev costs could it?)

Has anyone checked their offices to make sure they weren’t killed 6 years ago by an avalanche?

These threads constantly suprise me.

Statements like this constantly surprise me. I understand periodically mocking 3DRealms, but saying you’d actually buy the game if they ever manage to finish it… why? The chances of it not totally sucking are 50/50 at best.

The surprise at these constant threads surprises me. DNF is like Derek Smart, “are games art?” and the Phantom console. They’re the instant oatmeal of gaming forums.

Troy

DON’T MESS WITH DUKE

They’ve probably decided they need a spiffy brand-new multithreaded engine to bring the full Duke experience to the XBox 360.

Statements like this constantly surprise me. I understand periodically mocking 3DRealms, but saying you’d actually buy the game if they ever manage to finish it… why? The chances of it not totally sucking are 50/50 at best.[/quote]

I’d say I get 50/50 odds with any game.

Why would I buy it? I like FPS’s, I liked DN3D, and I’m curious as hell what they have to offer after 10+ years. That’s as many reasons or more than I usually have.

Penny Arcade from 19freaking99:

More like, Duke Nukem, ForNever!

Ahahahahahahaha, ahahahahahah, hohohohohhh, heheheheheheeh, ahahaha, ahhhhaaa…ahhhaa…huhuhuhuh, huhuhh, whew, hehehhehe.

I can’t believe people are still waiting for this game.

Look, depending on what you believed, we waited between 4,000 and 100,000 years for the first Duke Nukem game. So is 10 years really that long???

I think it’s more people are just curious as to when it’s going to come out. I would guess that most people that have been following this train wreck have given up any expectation that it will be anything more than mediocre.

Look, depending on what you believed, we waited between 4,000 and 100,000 years for the first Duke Nukem game. So is 10 years really that long???

Good one. Though I think DNF argues forcefully against the idea of “intelligent design.” Or at least against intelligent project management.

I really don’t know if I’m going to buy it on day one. A part of me wants it to be the ulitmate fps, the game that beats everything ever made. The other part wants to see it turn out completely horrible by today’s (or future) standards. I remember hearing that they first use a unreal engine, but now it’s in house, don’t know if that’s the reason for the long cycle.

afaik, they still use the unreal engine (3.0 tech?) - but have rewritten parts of it (they mentioned the renderer in the past).

Not that you would, but don’t expect it to be released before the other project where they are involved with: prey.
Also, the forum faq mentions this: “We had too few programmers early on. Some tech took too long to do. We switched engines. We started over a time or two. And a bunch of other stuff. Point is, we know it’s late, and you know it’s late. Let’s stop talking about it, ok? There is no new way you can think of to tell us how long the game has taken - we’ve heard 'em all.”

Serious question: When was the last indication that there was ANY work being done on this game? When was the last dev update?

I saw it running back in March or April of this year at 3D Realms (along with Dan Morris, as mentioned in the June 2005 issue of PCG). I can’t talk specifics, but what was on display looked good. The team still seems to have a firm grasp on what made Duke Nukem 3D so much fun.

-Vede