Please provide a list of each player’s intrigue cards, but only to me.
I play my
Sigil ring and
get 2 Hardy Warriors
for -1 water
+1 Fremen influence
I put those 2 dudes into the conflict +1 super-trained dude from the garrison.
I draw a card for my power.
over to @Brooski
you have so many dudes
Here is my hand:
RING OF THE SIGNETS, ARGUMENTS THAT CONVINCE, DIPLOMATIC NECROMANCY, ESPIONAGE IMPERIALE, AND YET ANOTHER VERY CONVINCING ARGUMENT
I play the Ring of the Signets to go to Secure Contracts and get me some sweet, sweet government cheese. I use that to get 3 Solarians for a total of TEN SOLARIANS.
I still have 3 wasser. I have no Spice.
Because I played Signet Ring, I can use my power, which is to get an extra troop, or TWO troops if I have any Alliance. I have an Alliance with the Spacefreaks. So two troops go in my garrison. (They are the only ones there.)
Over to @Ginger_Yellow
Btw, that miniatures expansion comes with three replacement cards for the game. They are actually not mentioned on the box. But they’re in there:
I play Spice Hunter to go to Imperial Basin.
I claim 1 spice.
I commit 1 troop from my garrison to the conflict
I don’t see the difference to my Protectiva cards… are they replacement for missing cards?
They have a Bene Gesserit tag.
ah okay, my German cards have them already…
Which version of Jason Momoa do you have?
the left one… wait, I am not sure…
checked and extensive shuffled, the left one.
I guess the Missionaria cards are just a bugfix, but is Duncan Idaho a balance tweak? @Merakon, do you know?
That’s clearly just his 2nd ghola form. You bring that into the game after the first card dies.
Missionaria Protectiva adds the BG tag which fixes English print run #1 issue.
Duncan is a promo card, not a balance tweak. You can add it with or without removing original Duncan, depending on your preferences.
Thanks, that clears it up.
Thinking!