As much as I’m willing to defer to @Bobtree on the overall feel of the game, I’m pretty sure there are plenty of us who’d die on this particular hill. : ) I haven’t played the Fremen much, but it was disappointing to see they’re basically House Spice Tent, because they build tents instead of refineries to harvest spice. There are, of course, concessions to making the Fremen unique, but what’s probably disappointing to people is how you’re mostly playing them the way you’d play any of the House factions.
I sat down with the game a while longer last night, and I’m not sure I came away with any better sense of what @Bobtree was talking about, simply because it takes so long to play a match! And not just in running time, but in pacing. It’s slowly paced on purpose, but then I end up in some sort of economic death spiral somewhere deep into the midgame, and I give up in frustration, and have to start over. Which is exactly how Northgard played, which is why I was inclined to say dismissive things like “Sand Northgard” or “meh, it’s a Dune reskin”. I’m having the same problems learning the game I had with Northgard: it takes so long to play, and my matches invariably end in failure because I’m apparently not learning the right lessons. Which is fine in an RTS where the matches take 15 minutes; but this ain’t that!
Anyway, I took more time to explore the espionage and diplomacy, which seem to be the main distinctions between Dune and Northgard. There’s some cool stuff in there, I suppose, if only I could built an economy to stay alive long enough to actually figure out how to use it…