It is one of the first abilities you’ll get (and the most inexpensive). A bit weird that it isn’t the default view option, or maybe for the handheld reason spoken earlier.
The various systems of the game are very smart. I can’t talk about it, but they are :D
Almost 40 hours in, and nearing the end, I am done, even though some stuff still leave me curious. But there is a little mechanics, implied by one of the others, that makes the game a bit painful to recover from a specific hazard, and I don’t see me spending all that time getting to the bottom (ho ho) of it.
Great game!
I have not found any enemies that do that yet, but I did run across the solution on an earlier floor. I’m sure you must have seen it there too, if you’re exploring every tile. It’s a Gorgon Altar at: 7,32,33 I don’t think that kind of stuff is randomised each play-through?
I think I know what you mean, there were two things that often came up as big complaints when I skimmed the Steam reviews before buying and that was one of them, on the final floor I think, that makes the entire party ‘wandering’, and you have to send a fresh party to recover them! The other was an enemy that puts you in massive debt.
I’m nowhere near that far and don’t know if I’ll ever get there but it sounds kind of intriguing. Really like this game.
Oh wow! Haha, maybe I just missed those enemies so assumed you were further, since I’m not very deep myself. I think I revealed info for most of the enemies so far…
Yeah, I’m not sure how it happened? I might’ve had a few glasses of wine during that session so I don’t recall the particular enemy that did it. But I’ve since found the remedy and haven’t yet reencountered the condition.
I’m now down to floor 10 and I really dig this game. For as stripped down as it is, there’s still a lot of room for thought in weapon selection and attack strategy. And it’s been doing a wonderful job of parceling out additional nuance. Can’t wait to see what’s in store deeper down.
I only just realized there’s no indication (yet?) that you’re on a space with other potential party members. I thought maybe if you knew their location and went there and hit A or something you’d get an alert or acknowledgment or something. Nope. You just need to be in the right place and you go through the X menu to your party composition and they’ll be available to add.
I think I know the one, I suspect those Statues. I think they start appearing around that same level. I’ve had them try this one spell on me a couple times, but it’s missed every time so far. I think that’s a petrification spell!
I’m about the same - just finished 10th floor and it’s great.
But I still haven’t come across @Left_Empty’s zoom ability that is ‘one of the first you get’… did I miss it?
The only thing I’m a bit iffy on is the party composition and the utility of trying to specialise classes. I’m not sure there’s any point yet to make a heavily armoured tank for example, since there’s no taunting, sacrifice, or protection abilities (yet).
I’ve made it down to floor 13 and things are going well for the most part. But… well… I guess it’ll be a bit before I can afford to buy anything from these shops.
That fucking little mouse has me 70k in debt. Asshole.
I knew what it did from some of the negative reviews I read before purchasing, and it was ‘researched’ on a prior floor so I also knew the encounter number. But I blundered into it anyway. :P
Saw the HP and noped out, luckily I was able to withdraw first round so lost nothing!
I don’t think so, at least I’ve not come across anything like that yet. There are tiles that heal, like a healing fountain. Same for resurrection and some status removals.
Though a good part of the combat strategy is avoiding taking damage at all. Party members (and monsters) have a physical and a magical defense bar that deplete before the HP is affected. These bars reset to full between battles.
The size of those bars depends on your equipment.
The only consumables I’ve found are the special drops from enemies that permanently increase a particular stat on one character.