The official WotC survey to provide feedback on the latest proposed OGL is up.
Currently, the issue being pointed out by lawyerly types is that OGL 1.2 still has some problematic clauses. Most notably is that the “irrevocable” wording that’s been got all the initial positive press is actually a subtle trap - the agreement is irrevocable for you, not for WotC. Second, there are tons of restrictions around VTT work which make 3rd-party VTTs almost impossible to make unless you publish the barest of bare bones VTT.
Foundry VTT posted their thoughts that sum it up.
If a creator uses content from the SRD version 5.1 - the current version of the SRD which has been available since May 2016 - they implicitly agree to the terms of the OGL 1.2 license. This means that simply by publishing content that was developed under 1.0a and SRD version 5.1, many creators will unknowingly accept the 1.2 terms.
Irrevocable unless decided otherwise
The new OGL 1.2 does include the significant term irrevocable, however, Wizards of the Coast has provided themselves with several ways to cancel the license either individually or in total.
Thou shalt not animate
The perplexing focus on animation of spell effects is an absurd heuristic as the primary example of what makes a virtual tabletop different from a video game. If differentiating between a VTT and a video game is essential (we contend it is not), there are far more cogent classifiers to use. Are the actions of both player and non-player characters controlled by a human? Does the game experience provide a framework for collaborative storytelling? Can the gamemaster invent new rules on the fly? Surely virtual tabletops and video games alike may both have animation present in the way they communicate information visually to users.
Even if a focus on “animation” is removed, it is concerning that Wizards of the Coast would choose which software features are appropriate for a virtual tabletop to implement and which are not.