Dungeons & Dragons (PnP) question

So, umm, is there anywhere I can find out how much damage basic weapons do in D&D these days? I found this list of funky weapons, but I’m just looking for stats on basic swords and whatnot.

-Tom

There seems to be a good summary of the weapon stuff along with the charts here:
http://www.users.bigpond.com/steven_cooper/dnd/Equipment.pdf

I use d20srd.org for most of my online lookups. Here is there weapons table.

Ah, thanks guys! What about if I wanted stats on weapons from way back when during the 80s? I guess that would have been 2nd Edition AD&D, right?

-Tom

Possibly. Wikipedia says AD&D came out in 1977 and AD&D 2nd Edition came out in 1989. That was pre-Open Gaming License though, so I don’t know if you’ll be able to find either online.

I suspect the numbers will be almost the same though. IIRC, a dagger has been 1D4, a shortsword 1D6, and a longsword 1D8, since the original 1974 white box.

Isn’t anyone else curious about the purpose for this arcana?

I have my 2nd Edition AD&D books in a box in storage in the basement if you can’t find them anywhere else (it’d be fun to crack 'em open and read through them for nostalgia). Although, I’m sure ydejin is correct with the fact that damages haven’t changed all that much throughout d&ds life (although I’ve only ever played 2nd and 3rd).

From here.

Weapons

    Weight   Speed Damage   High Mastery

Item Cost (lb.) Size Type6 Factor S-M L Speed Factor

Arquebus 3 500 gp 10 M P 15 1d10 1d10 11

Battle axe 5 gp 7 M S 7 1d8 1d8 4

Blowgun 5 gp 2 L – 5 – -- 3

Barbed Dart 1 sp * S P – 1d3 1d2 –

Needle 2 cp * S P – 1 1 –

Bow – -- – -- – -- – –

Composite long bow 100 gp 3 L – 7 – -- 4

Composite short bow 75 gp 2 M – 6 – -- 3

Flight arrow 3sp/12 * S P – 1d6 1d6 –

Long bow 75 gp 3 L – 8 – -- 5

Sheaf arrow 3 sp/6 * S P – 1d8 1d8 –

Short bow 30 gp 2 M – 7 – -- 4

Club – 3 M B 4 1d6 1d3 2

Crossbow – -- – -- – -- – –

Hand quarrel 1 gp * S P – 1d3 1d2 –

Hand crossbow 300 gp 3 S – 5 – -- 3

Heavy quarrel 2 sp * S P – 1d4+1 1d6+1 –

Heavy crossbow 50 gp 14 M – 10 – -- 7

Light quarrel 1 sp * S P – 1d4 1d4 –

Light crossbow 35 gp 7 M – 7 – -- 4

Dagger or dirk 2 gp 1 S P 2 1d4 1d3 0

Dart 5 sp ½ S P 2 1d3 1d2 0

Footman’s flail 15 gp 15 M B 7 1d6+1 2d4 5

Footman’s mace 8 gp 10 M B 7 1d6+1 1d6 5

Footman’s pick 8 gp 6 M P 7 1d6+1 2d4 5

Hand or throwing axe 1 gp 5 M S 4 1d6 1d4 2

Harpoon 20 gp 6 L P 7 2d4 2d6 5

Horseman’s flail 8 gp 5 M B 6 1d4+1 1d4+1 4

Horseman’s mace 5 gp 6 M B 6 1d6 1d4 4

Horseman’s pick 7 gp 4 M P 5 1d4+1 1d4 3

Javelin 5 sp 2 M P 4 1d6 1d6 2

Knife 5 sp ½ S P/S 2 1d3 1d2 0

Lance 4 – -- – -- – -- – –

Heavy horse lance 15 gp 15 L P 8 1d8+1 3d6 6

Light horse lance 6 gp 5 L P 6 1d6 1d8 4

Jousting lance 20 gp 20 L P 10 1d3-1 1d2-1 8

Medium horse lance 10 gp 10 L P 7 1d6+1 2d6 5

Mancatcher 2 30 gp 8 L – 7 – -- 5

Morning star 10 gp 12 M B 7 2d4 1d6+1 4

Polearm – -- – -- – -- – –

Awl pike 5 5 gp 12 L P 13 1d6 1d12 10

Bardiche 7 gp 12 L S 9 2d4 2d6 6

Bec de corbin 8 gp 10 L P/B 9 1d8 1d6 6

Bill-guisarme 7 gp 15 L P/S 10 2d4 1d10 7

Fauchard 5 gp 7 L P/S 8 1d6 1d8 5

Fauchard-fork 8 gp 9 L P/S 8 1d8 1d10 5

Glaive 1 6 gp 8 L S 8 1d6 1d10 5

Glaive-guisarme 1 10 gp 10 L P/S 9 2d4 2d6 6

Guisarme 5 gp 8 L S 8 2d4 1d8 5

Guisarme-voulge 8 gp 15 L P/S 10 2d4 2d4 7

Halberd 10 gp 15 L P/S 9 1d10 2d6 6

Hook fauchard 10 gp 8 L P/S 9 1d4 1d4 6

Lucern hammer 5 7 gp 15 L P/B 9 2d4 1d6 6

Military fork 1 5 gp 7 L P 7 1d8 2d4 4

Partisan 5 10 gp 8 L P 9 1d6 1d6+1 6

Ranseur 5 6 gp 7 L P 8 2d4 2d4 5

Spetum 5 5 gp 7 L P 8 1d6+1 2d6 5

Voulge 5 gp 12 L S 10 2d4 2d4 7

Quarterstaff – 4 L B 4 1d6 1d6 2

Scourge 1 gp 2 S – 5 1d4 1d2 3

Sickle 6 sp 3 S S 4 1d4+1 1d4 2

Sling 5 cp. * S – 6 – -- 3

Sling bullet 1 cp. ½ S B – 1d4+1 1d6+1 –

Sling stone – ½ S B – 1d4 1d4 –

Spear 8 sp 5 M P 6 1d6 1d8 4

Staff sling 2 sp 2 M – 11 – -- 8

Sword – -- – -- – -- – –

Bastard sword – -- – -- – -- – –

 One-handed 25 gp 10 M S 6 1d8 1d12 3

 Two-handed 25 gp 10 M S 8 2d4 2d8  5

Broad sword 10 gp 4 M S 5 2d4 1d6+1 3

Khopesh 10 gp 7 M S 9 2d4 1d6 6

Long sword 15 gp 4 M S 5 1d8 1d12 3

Scimitar 15 gp 4 M S 5 1d8 1d8 3

Short sword 10 gp 3 S P 3 1d6 1d8 2

Two-hand. sword 50 gp 15 L S 10 1d10 3d6 6

Trident 15 gp 5 L P 7 1d6+1 3d4 5

Warhammer 2 gp 6 M B 4 1d4+1 1d4 2

Whip 1 sp 2 M – 8 1d2 1 6

1 This weapon inflicts double damage against charging creatures of L or greater size.

2 This weapon can dismount a rider on a successful hit.

3 This weapon available only if allowed by DM.

4 This weapon inflicts double damage when used from the back of a charging mount.

5 This weapon inflicts double damage when firmly set to receive a charge.

6 The “Type” category is divided into Bludgeoning (B), Piercing §, and Slashing (S). This indicates the type of attack made, which may alter the weapon’s effectiveness against different types of armor. See the optional Weapon Type vs. Armor rule in chapter 9.

  • These items weigh little individually. Ten of these weigh one pound.

Table 45:

Missile Weapon Ranges

                           --- Range in yards ---

Weapon ROF . S M(-2) L(-5) E(-10)**

Arquebus* 1/3 50 150 210 275

Blowgun 2/1 10 20 30 40

Comp. long bow, flight arrow 2/1 10 60 120 210 275

Comp. long bow, sheaf arrow 2/1 10 40 80 170 227

Comp. short bow 2/1 10 50 100 180 240

Longbow, flight arrow 2/1 10 70 140 210 275

Longbow, sheaf arrow 2/1 10 50 100 170 227

Short bow 2/1 10 50 100 150 200

Club 1 10 20 30 40

Hand crossbow 1 20 20 40 60 80

Heavy crossbow 1/2 20 80 160 240 320

Light crossbow 1 20 60 120 180 240

Dagger 2/1 10 20 30 40

Dart 3/1 10 20 40 60

Hammer 1 10 20 30 40

Hand axe 1 10 20 30 40

Harpoon 1 10 20 30 40

Javelin 1 20 40 60 80

Knife 2/1 10 20 30 40

Sling bullet 1 50 100 200 267

Sling stone 1 40 80 160 213

Spear 1 10 20 30 40

Staff sling bullet 2/1 – 30-60 90 120

Staff sling stone 2/1 – 30-60 90 120

  • Double to-hit penalty for range.

** Extreme long range is only available to High and Grand Masters.

Good find, Unicorn. Man, I guess I must have played regular AD&D then, because all that stuff wasn’t there when I played in junior high, ca. 1979. Mastery? Speed? What’s with that high-falutin’ rules lawyering stuff and nonsense?

It’s for something I’m writing, Aeon. I wanted to reference how much damage a weapon does, but I see it’s no longer as simple as it once was. :(

-Tom

Ooh. I have a book you may want to borrow. But I don’t recommend actually playing with it.

Incidentally, we’re looking for 2 more for a AD&D 3rd ed game. PM me if you’re in the Bay Area and interested…

Arquebus? There are guns in DnD?

Dual-weilded submachineguns take those orcs and kobolds down fast.

Nah its in 3.0 at least simpler because every weapon makes only one damage not two as in ad&d (normal and large creatures)

In 3.5 you will get different damage dices depending on what size the wilder are e.g.:

a longsword does normaly 1d8 damage, for small people its 1d6 and for large people 1d10 i believe.

Mastery is from d&d i believe and speed was in ad&d…

Just make up your own stats and let the D&D purists inundate you with pretentious emails illustrating the error of your ignorant ways. It’s more entertaining that way.

In! If you guys fly 5 hours to the east coast. :)

Just set up a skype

Oh yeah.

FYI - In original D&D all weapons had 2 damage potentials, and which one you used depended on the size of the enemy, not the size of the user. The thinking being, I suppose, that… umm… hell if I know. Large creatures have more hit points, so they should take more damage? shrug Gygax was on crack.

The speed was the number you added to your initiative roll. Whoever had lowest initiative went first that round. (Spells had casting times, which performed the exact same way, except for… well… spells.)

Size was a completely useless stat. (Woah! I have a L weapon!) Original D&D was really fond of those. Comeliness, anybody?

Finally, Type was the familiar Pointed, Blunt, and Slash. What’s more, they had tables where each armor added or subtracted numbers from your opponents attack roll, based on the Weapon Type. Like, I vaguely remember plate mail adding subtracting something ridiculously large like -8 from Pointed users. (i.e. daggers & arrows.) Dagger wielding thieves were not allowed to hit knights, I guess. These Weapon Type modifiers were a sure-fired way to bring the game to a crawl. We tried playing with them once, but it took 4 hours to get through one moderately sized fight. Gygax was on crack.

And now I’m even more disappointed with WoW than I was 5 minutes ago.

Mastery refers to proficiency. Untrained suffers a penalty to hit, proficient does not receive a bonus or a penalty, and then you have mastery and specialization, which offer progressively larger bonuses to hit and damage. Pretty much no character other than a fighter can obtain higher than proficiency, and only certain fighter kits and the fighter base class can achieve specialization with a weapon. Rangers are stupid and I hate them.

Speed is a number that you factor into a characters initiative roll to determine the order in which they take their turn during combat. You make one initiative roll per character at the beginning of the battle, and then add the weapon speed to that, with I think, lowest going first.