I thought I would create a dedicated Dungeons of Dredmoor thread for Beta test feedback that can then morph into the “It’s released” thread. I am presupposing that it is full of “Awesomeness” before having actual proof of such awesomeness, but it is a roguelike [win], it has fancy graphics [double winwin AFAIC] and it appears to have a boatload of The Funny [triple winwinwin]. That is a lotta win on the table. Additionally, there might be some interest outside of the Roguelike thread as it is not all forward slashes, asterisks and pound signs, which I hear can turn off those with challenged imaginations.
Here is the walkthrough the developers did with emphasis on THE CRAFTING. That’s right. I yelled it.
My favorite preview from an Indie developer’s website: Rampant Games. Which as I stated elsewhere, is making a terrific looking game called Frayed Nights and has very good Indie game blog entries.
“Dredmor has this, and goes a step further with a deep crafting system. The game is littered with crafting materials and crafting stations for adventurers to build their own gear.”
Yep. That is a huge plus. Even if it is just slapping together a few pieces of metal and wood to make a sword, it adds more creamy goodness to a game that would be full of cool features without it.
I was going to post that, but I didn’t want to get my hopes up too high so, for now, I am pretending that doesn’t exist. If half of those features make it in I will be ecstatic. :)
I did call them out on changing in the site from “Releasing this May” to “Releasing Summer 2011”. From all I have read and seen, it just looks like they have a good sense of humor throughout and that will be refreshing.
Nope. The developer dipped into the roguelike thread and offered a limited number of Beta invites to those PM’ing/emailing him. He said the response was considerable. Hopefully, the release is not too far away as their target is still this Summer.
All of those features David mentioned are in the game now (except for modding). They’re continuously updating almost every aspect to the game. Most notably the crafting skills.
They’ve just released a new build and it just keeps getting better and better. New visuals, rooms and Diggles that will kick your butt rather than look at you. I never thought I’d actually fear a flightless bird, but throw six of those suckers in a room and I run like a little girl.
Right now I’m trying out the necronomiconomics spell skill. Love the spells, but Cthulhu demands a heavy price for their use. I’m trying to find a balance between kicking butt in the name of Cthulhu and not getting killed by his “kindness”.
Also Fungal Arts is a fun little secondary skill. You get to make all kinds of mushrooms with spores you can create. I haven’t counted but there are at least ten different varieties you can make or find. Plus when you level up that skill you can summon different creatures. There are two summons available in that skill set (I found my friendly blobbies again :))