I think I need some tips, since they raised the difficulty up a few patches ago, no matter how I’m building my character, I can’t even get off the first floor in GRPD. None of my attacks are doing enough damage to kill enemies quick enough not lose a lot of health per fight, and I can barely find enough food to survive. Magic or brawler it doesn’t seem to matter.

Work through the map slowly and run away alot (pull mobs) until you get your next upgrade in weapons & armor. If you need an extra level you can hang out in one level (or go upstairs then quickly back downstairs) to get more critters to kill to help level yourself. The traits you use matter a lot. Some are weak early and become most powerful later on. Some are strong early, but not as powerful in the long run. If you still have trouble I’d suggest this build with 7 of the 8:

Axe/Mace/Duel Wield/Master of Arms/Thrown Weaponry/Berseker Rage/Perception/Assassin

This gives you a decent amount of HP, great abilities with the axe & mace, ability to use any ranged weapon, and massive damage potential.

If you’re confident with avoiding traps dump Perception.

Start as a Werediggle! In diggle form you can kill pretty much everything on the first floor in one hit and you get some nice stat bonuses. Also it appears that if you take a weapon specialization you don’t get the pure damage bonuses from the skill tree or the active abilities in diggle form, but you do get the other stat bonuses for having them equipped and passive chances to do a special attack still work. A beserker werediggle is pretty ferocious.

Achievements are still bugged.

So is the expansion totally boss?

I’ve been reading reports of the game crashing more with the 1.08 patch and expansion then it was before. Had that happened to me the other night, the second I cleared out a monster zoo the entire game crashed. Still the new stuff is pretty cool and the new enemies really changes things up at the start.

It’s got a good bit of new stuff, some of it you get for free with the patch. For $3 you’re not going to get a better value though, so you should get it. Dredmor’s been the best money-to-time investment I’ve had since TF2. (that title used to belong to Din’s)

Needs some work in balancing the new skilltrees right now- some stuff is OP. Also, the crafting system is inferior to before in terms of funfactor- it’s just so clunky now.

A lot of the crashiness is gone with the last patch.

I’m having issues with crafting. I cant tell what I’m making. Hovering over the item doesn’t even give the name, which makes crafting anything more than a little problematic at times. Trying to guess what something is by its icon can get rough.

Yeah, agreed. I like the consolidated crafting interface, but no mouseover info is killing me.

I have to admit, for the past 5 years, I’ve never really understood why some games are called roguelike … I never have played any of these games. I have sat on the sideline, reading your anecdotes and wondered what these games are like.

'Cause this sounds real fun, but I hate dying.

Will this game cure me of my raging at dying? Meaning, will I die tons and tons to the point where I will just go numb from dying? But I will laugh? And cry? And beg for mercy?

Hmmm… It’s hard to give advice.

If having your characters die inflicts uncontrollable rage on you, then roguelikes are probably not for you. You’re supposed to feel bad when you lose a character, but you need to be the kind of player who can come back to the new character screen and plot your horrific revenge on the dungeon and everyone in it - like a supervillain who always gets thrown in prison at the end of the TV episode but still gets out of bed early to make a jailbreak at the start of next week’s show.

Dredmor is comparatively easy for a roguelike, and comes with adjustable difficult and optional permadeath. I’d say that if you’re interested in roguelikes at all, then this is the best place to start. But like most roguelikes, being crushed mercilessly for your mistakes is actually part of the experience… if that makes you not want to quit rather than try again, roguelikes probably aren’t your cup of tea.

Well, there’s a difference between dying randomly and dying because of mistakes/errors; in the latter case, you at least have a chance to learn from the experience. The former case is just an exercise in frustration.

Roguelikes are an excellent cure for raging at deaths. You’ll still get upset but most good roguelikes ensure that you blame yourself rather than the game, and learn the dangers of getting too attached to any one character.

I’m convinced this helped me with various FPSes where accepting your inevitable death is a hurdle many people fail to overcome :)

The game is written to get you used to the idea of dying: the tone is sadistic, bratty, and funny.

Peep the death screen:

What I’m saying is, I find it hard to rage at my hero’s death. It’s just part of the circle of Dredmor.

I did end up getting the expansion, by the way. $3 is a very very easy price to justify.

I hate roguelikes, but I like this game.

You will die stupidly, but you will also be compelled to try out a new build. It’s the type of game where if you don’t immediately like your character skills, you should just make a new one, because it doesn’t take very long to do anything in the game.

Also, Dwarvish Moderation is a balanced difficulty setting, and you don’t have to use Permadeath. This new “less grinding” mode seems cool too.

So… I’m playing right now and my Dodge Chance seems to not change.

I have 5 points of Dodge from armor and Artful Dodger so I should have 8 Dodge. I have 3. Putting on and removing armor doesn’t change the number. Could just be a UI glitch, but otherwise its broken on its own or Artful Dodger is broken in someway.

If your armor says it gives you 5 dodge but putting it on doesn’t add to your stats, then that sounds like an item typo bug. If you have 0 dodge when you take off your armor then you might have a curse or another piece of equipment that lowers your dodge which would cancel out your bonuses, but I don’t think stats can go negative so your dodge would stop at 0 without armor.

Rechecked and it was fine with a different character, so its definately related to Artful Dodger somehow.

This is all armor btw, 4 different pieces that normally give dodge. I forget them all but I know theres the flipflops and the… pancho I think. Common stuff that definately gives dodge (often thats all they do). No curses or anything, was a new toon, hes dead now.

Removing everything he had 3 Dodge. Wearing everything he had 3 Dodge. Then I loaded another character up threw on some piece of gear and he gained dodge without issue, so I’m pretty sure its the skill either screwing up Dodge or screwing up how Dodge is displayed.

Craaap.
We had a problem a few patches ago with dual wielding not giving the proper counter stat, I wonder if this is similar. Or maybe it’s related to the skill modding support changes. I’ll have it checked out.

So I just got this and am loving it so far. The humor is fantastic! One question: I played through the tutorial and then it looks like the tutorial missions repeat all over. Bug I guess?